Lt.Morales:
Looks pretty good so far, wont really know for sure how good the medic is going to be until actual gameplay goes down. I'm really liking the passive trait.
The Trait? I thought it was bit underwhelming, since it's really just Muradin's trait with different numbers.
Zeratul:
I main zeratul, but I agree with this nerf. He is too powerful right now, he's definitely a top pick/top ban hero right now. I've been saying that his void prison is the best heroic in the game, just because of the sheer possibilities of plays that can happen from it --for league players think bards ultimate, except not shit and not on a shit character-- It should be nice to see if he merely stays top tier and becomes less contested and to see if people will start using shadow assault. Because shadow assault isn't bad, it's just that right now void prison is too good to say no to.
Shadow Assault has been getting some underground love and maybe this is what it needed to get picked a bit more. The only problem is that Shadow Assault Zeratul requires a completely different playstyle and build-path that you have to commit to from lvl 4 or even 1. Probably 1 with the AA damage nerfs.
Abathur:
Who gives a fuck? Fuck abathur.
Why the hate? :(
I actually see Abathur combo'ing really well with both SA Zeratul and the Medic with Stim Drone on Illidan/Butcher/SA Zeratul(?).
Nazeebo:
Hell it's about damn time he got nerfed. Good work blizzard, now I'll actually have to worry about being good while practicing him. Instead of just building spiders and doing rapey levels of damage to anyone I throw them at.
Nazeebo changes are definitely going to make his toad build - that was already on the rise - a lot more popular, which is nice to see because I find the toads some more fun of an ability than tossing spiders, despite how metal both are.
Tassadar:
This change is retarded, all of it, you never nerf a hero with that low of play/win rate. Also he'll never be any good as a healer so they should just give up on that. His kit has no natural heals in it.
What they need to do is get some duct tape and a sharpy, write specialist on it and slap that shit over the top of support. He's a high fucking templar, not a goddamn cleric. He's no fun as a support anyways, would you rather run around clicking one button to shield people --because he has no fucking heals, probably because he's a high fucking templar-- or actually doing something?
Because as a sieger and a Zeratul counter he's great! Just let him be special instead of worrying about making him mediocre enough that new players wont feel bad about being their teams only support.
Make his ass a specialist to fix that, because now people are still going to be bitching at these players, except instead of it being that they didn't pick a legit support. It will be because they picked a useless hero that doesn't do anything well.
Exactly that. All we needed to fix his QM viability is a fix to his QM problem: his classification and how it affects the queue.
Tryande:
Retarded for the same reasons, she's not designed to be a top pick main healer. Just forget about it blizzard.
Sad to see Shadowstalk go like this. It was a very unique ability that fell in line perfectly with the hero's fantasy and provided great utility, now it's "the healing ultimate".
Chen:
If Chen is going to be legit now then I'll get him. But honestly I could see him being Doctor Mundo levels of toxic. He already just sort of runs around invincible and gets a ton of free harass. With these changes I'm worried.
But I never liked Chen from the get go, he always struck me as having no risk.
Chen is "no risk" in the same way that Illidan and Sonya are borderline OP if you don't have cc. If you interrupt his shield he's toast. Raynor makes a really good counter-pick and a good pick in general with his displacement.
Johanna:
Thank god. She also needed a nerf. Another top pick hero here, she's too good, she can win team fights and hold down a lane solo.
Honestly not sure if this nerf will be enough
If they're gonna nerf her again after this that's cool and all but I would love it if they wait because I'm using her to climb out of this MMR shithole and it's slow enough already.
More seriously, and continuing the above topic, being able to single-handedly win a teamfight by being unkillable and chain-stunning their whole team while making waves disappear is a bit on the ridiculous side.
Garden of Terror:
I agree with this change, should have been that way from the get go.
I don't know about this, the one thing I like about this map is the flexibility and playmaking potential that lies in being able to do whatever the fuck you want with the terror, and the way Blizzard writes this out sounds like they want to push it into being a more offensive Massive Hero, a la Dragon Knight. This also means that late game the defensive team get fucked a lot harder, especially if the terror split pushes. What this means is that a lot of the close, turnaround-after-turnaround games that I've played and loved on this map wouldn't be possible anymore. Or maybe I'm just overestimating this but really it depends on how the lack of scaling on Overgrowth works out. With Blizzard not releasing numbers publicly it's hard to tell.
Artanis though
This wasn't spoken about in the PTR Patch Notes but the abilities/talents and numbers (besides aa damage gains) have been found for Artanis and are available for viewing at Heroes Nexus.
http://www.heroesnexus.com/heroes/60-artanis?filter-ptr=1 His Hero Spotlight is also out and can be viewed here.
https://www.youtube.com/watch?v=ozAnM0n2UGg
Trait: Gains a shield if he drops below half health. 20 sec cd that gets reduced by 4 secs with every AA @ 1 AA per second.
The shields numbers are pretty significant and he has plenty of talented options for it outside of the base AA cdr. It lasts 5 seconds. This means with an unbuffed AA spd you will get just enough cdr so that your shield will chain perfectly. However, he has an ability that resets the cd of two AAs. This means you could potentially proc the shield twice again during the duration of the first one, even without cdr talents. If these shields stack, multiple shields can be procced to give this guy an obscene amount damage mitigation but given that it only procs when under 50% health I could see this getting fucked up real bad. For sure gonna fun to play with, especially if you've played shield-build Kerrigan - or Chen I guess, except instead of nursing your shield up out of combat and keeping the duration up, you give violent birth to it in the middle of a teamfight. This ability alone makes him a dangerous duelist.
Q: Dashes forward and then returns to your original position, dealing a decent amount of total damage both ways. 10 sec cd, 65 mana
The initial dash does lighter damage so the meat is on the return. The AoE is also rather large, like a Gazlowe lazer on the second to last charge phase more or less. Looks like it could be used to finish a runner and return quickly but would generally serve the purpose of a Zeratul wormhole poke combo but w/ less single target damage.
W: 4 sec cd, 25 mana
A very spammable ability that resets the cd of your next AA and makes it hit twice. So if you time it right you effectively land 3 AAs where you could've landed one. Which is also 12 seconds off your trait's cooldown. Fairly straight forward ability. Can be talented for 3 instant AAs at 13 or a mini-Shadow Assault dash (the famous Zealot Charge) at lvl 13 while at 16 this can be talented for a vulnerability on the last instant AA or for buffed AAs to deal an extra 2.5% of the target's max health in damage.
E: fires a thin skillshot (about the same area as an uncharged Gazlowe lazer) that switches your position with that of the enemy hero it hits and also does damage. 14 sec cd, 70 mana
Can be talented at lvl 1 for cdr and mana returns if you miss, a 25% AA-spd self-buff at 4 (note that AA spd both increases Artanis's damage by quite a bit and also allows his shields to recharge faster), a 30% slow at 7 and a pull+damage on two heroes instead of one.
Both gets Artanis into position and takes an enemy out of postion (unless you hit an Arthas/Muradin/whoever, in which case rip in pepperoni your team). Looks like a real fun and heavy impact ability, really looking forward to this.
Ultimate 1: 50 sec cd, 40 mana
Large AoE, good amount of damage and Blinds for 4 seconds.
Counters Bloodlust in every way imaginable. Demolishes, Illidan/Butcher or anything remotely reliant on AAs.
Can be talented for 2 charges with 10 secs of cd in between them.
Ult 2: 80 sec cd, 80 mana
Targeted DoT Precision Strike/Single-Target Maelstrom but can be talented for an automatically retargeted Triple-Tap Reload.
This looks like it's going it's going to be my new favorite ability, for sure.
Notes:
Could be a counter-pick to Leo?
Definitely counters Jaina with the mobility and shield. Ice Block and Frost Armor will help her a lot but a) you're forcing her to be more defensive and b) she still doesn't really threaten you while you can still threaten her.
Enemy drafts multiple Warriors? Pick Leo and this motherfucker, watch them crumble.
Get a tank and throw him in there with a full damage build for some sonya-type fun/bullshit.
Especially good in multi-warrior setups with the blind to shut down GiantKillersā¢
Hardcore dives with warp on the backline.
He looks pretty big so body-blocking with him I expect to be nice.
Artanis + Abathur is going to be utterly hilarious. Simply not going to die.
And medic too considering she can probably top him off in his shield.
Bloodlust on this motherfucker is going to be straight up retarded.