BoomerangReturns will be my co-host. If I'm not feeling well on a given day or just don't feel like posting then BoomerangReturns has agreed to help me run this. If he posts then it should be considered the same as if I posted.
Jesus you guys wanted this RP really bad lol. I'm making it a lot sooner than I planned to just because of the overwhelming amount of pleas I received.
Asking me every hour since Fraysa ended when the next RP will be up.. YOU KNOW WHO YOU ARE.
Also I will say I expect all players to enjoy themselves but to take it seriously. This means if a post disregards game rules then I have the right to ignore that post.
#AngelsFeather IRC CHANNEL UP.
Story:
It has been a time of darkness battling the light. Demons and devils have joined forces with evil mages and other monsters of the night to bring about the downfall of man, but we have endured. The angels have descended from the heavens above to fight with us, beat back the darkness into the dark corners of the world. At the head of our fight stands the archangel Rae-Ala, our shining champion. She was winning us this war, but now she has gone missing. The darkness has overtaken us once again and without Rae-Ala, I fear the worst.
Enemies:
The darkness has grown, hatching an evil covenant of monsters. These are some of the enemies you will see in the land of Lorial.
Zombies:
Zombies come in two main different forms: Stitches and Walkers. Stitches are zombies that were crafted or pieced together using a twisted combination of science and magic. They're usually stronger and smarter than the average zombie and can be extremely hard to kill. Walkers are the average undead. They live purely from magical means and spend all their time searching for humans to eat. They're dumb, slow, weak, and pretty easily defeated. The problem with walkers is their sheer numbers. Every time a walker kills someone they come back to life as another walker.
- Stitches are created by a stitcher
- Walkers are summoned by a necromancer
Werewolves:
Werewolves are all basically the same. Human in the daytime and monstrous at night. Humans have no control over themselves when they transform and thus cannot control the need to hunt other humans. If someone survives a werewolf bite then they too will eventually become a werewolf. Werewolves are very fast, very strong, and very hard to kill. Silver seems to help against the creatures, making it easier to put them down in a timely manner without too many casualties.
Vampires:
Vampires are extremely intelligent and manipulative. They can hide the fact that they are vampires rather easily and pretend to be human. There are two kinds of vampires in Lorial: Savages and Nobles. As their name implies Savages are brute monsters. They use the feral strength and speed that they have gained in their new life to hunt and kill anything they wish. Nobles live in comfort, using their manipulative powers to gain wealth and power in some of the cities of Lorial. They too are strong and quick but prefer to take a more subtle approach to eating. Nobles have farms of humans, where they raise new humans to drain them of their blood.
- Nobles will generally ignore a non-interesting human.
- Savages will attack anything that gets near them, including other monsters.
Demons:
The most cunning and vicious monsters on all of Lorial. Demons are extremely strong and extremely quick with a ruthless intelligence and knowledge of dark magic. They are to be feared at all costs.
Devils:
Also known as imps. Devils are mischievous little creatures that use mostly fire in their attacks. They like to toy with people and play pranks on them. They are extremely quick and will cause harm or even death to humans in order to get a good laugh. They're professional arsonists and love setting traps.
Cultists:
Humans who have turned to demon worship. They do a demon's bidding, no matter what it is. They also summon demons and devils.
Spirits:
The ghosts of the fallen. These geists are not always evil and will sometimes even try to help the player. However the evil ones seem to be immune to everything except magic.
Necromancers:
Humans with vast magical powers in the dark arts. Also known as ghoulcallers. They summon legions of undead to battle for them.
Stitchers:
Humans with limited magical powers but advanced technological accomplishments. They craft hordes of stitches to battle for them.
Horrors:
There are some monsters in the darkness that no one knows about. Creatures that dwell in the oceans, mountains, and deep forests that no man has lived to talk about. Legends of these creatures might spark rumors in taverns but no truth is known. Beware these dark edges of civilization.
The Rundown:
The archangel Rae-Ala has gone missing. The leader of human civilization, Lucas Talimus, has come to each and every one of you asking you to join a search party to go out and find her. Angels and humans are locked in war with zombies, werewolves, vampires, demons, devils, and other monsters of the night. Should you fail then mankind will no doubt fall.
The players will be carried by carriage to the center of the continent, where they can begin to decide where they want to go from there.
Cities and Information:
There are 5 cities in the land of Lorial.
1. Aunorgard
Aunorgard is the capital of Lorial. Here is the center of the human army as well as the church of Rae-Ala. The headpriest of Rae-Ala and the leader of human civilization, Lucas Talimus, lives here. Zombies attack the small outer farms and a seemingly endless war between humans and undead rages around this area.
2. Worborrow
Worborrow was founded within the Havenlor woods. At the time the woods were a rather peaceful place full of game. Now they are infested with monsters. Worborrow itself is currently suffering from a werewolf infestation.
3. Ravenholt
A city founded in the mountains, Ravenholt was once a place of nobility. Now it belongs to the Ravencroft family of vampires. They are nobility and are on generally peaceful terms with humans.
4. Falarog
The northern-most city in all of Lorial. Falarog is a small city in the shadow of the Rangescape mountains. The last report from the area had claimed to see a horde of savage vampires camping nearby. The lack of communication since supports the idea that the city has fallen to the monsters.
5. Taranborge
The port of Lorial. Taranborge is a bustling place full of many different peoples and races. It is here that the Lauramore vampires have made their home. They own many human farms and are quite the most militaristic of the vampires. However they will also defend their humans from other creatures. No human has died from anything other than vampire fangs in Taranborge since the darkness overtook the land.
Character Creation Time!:
Remember, this is a fantasy RP. No super technology or anything like that please. Magic is of course allowed.
Name:
Appearance:
Slight Backstory:
Personality:
Abilities: (Such as strength, speed, durability. That sort of thing.)
Powers: (Any special power you have. Such as laser vision, gravity control, force fields. Anything you can think of that's still fair.)
Weapons/Equipment: (Any special weapons/equipment your character has.)
RULES! YAY!:
Any action in your posts should not include the outcome of your action, unless it is very simple and non-combat related. For example:
"I jumped to my ally and cut the monster's head off!" should instead be "I jumped to my ally and attempted to cut the monster's head off!"
But "I said picked up the jar and sat it back down" would be fine since it's not combat related.
Don't make actions for other players without their consent. Don't try and make yourself the main star of the story, it's not just about you.
Don't be an asshat. Asshattish actions will be considered rule breaking and I will warn you before hand. If you continue your asshattish ways then you will be removed and your character will be brutally murdered.
Notes:
I don't plan on this being nearly as long as my last RP. All of this is heavily inspired by a card game called Magic The Gathering. I hope this can be as fun as everyone expects it to be.
CHARACTERS!
Camila:
Jessica Crowford (Click to Show)
Abilities: What makes Jessica special are her ears, she can hear the fall of a leaf that touched the ground from meters of distance since she's blind (just like bats) she uses the echolocation to know where everything is, as long as something does a sound she'll know where it is exactly. Jessica has a sort of super strenght, only due to her training since she was little. She would easily lift a car without breaking a swear. She also has a huge durability on combat is really hard for her to get tired even after hours and hours of combat.
Powers: The real power relies on her sword, enchanted by a magician, it will only work with the members of Jessica's family. Her sword can basically absobs any physical/magic attack and return the power in a slash of enery with the double of damage taken, however she'll only be able to absorb the powers that her body can stand, If the power absorbed is too powerful Jessice will receive the double of damage, which is extremely dangerous for her body.
Weapons/Equipment: She wears armor just like in the picture above, under the armor there are just casual clothes. She always carries her sword with her.[/spoiler]
Shadowkirby:
[spoiler= Borislav Vincent Ignas]Name: Borislav Vincent Ignas, or Boris
Aliases: Borislav the Feathered Sage/The Birdman
Appearance: Borislav is a dark-skinned fellow with wavy, dark brown hair, green eyes, and an average, but tall body figure. Wearing mostly leather clothing decorated in brown and black feathers; leather boots, vest, pants, and gloves. He wears a large wicker hat, a wool-made poncho with the symbol of Worborrow stitched on it, and iron shoulderpads with black feathers along the edges.
Slight Backstory: A resident of Worborrow before it was invaded by a horde of lycanthropes. He learned how to communicate with birds at a young age, and developed that talent to become more of a means of getting him around in life; monitoring the village, stealing minor items like pencils, paper, food, spying, and more. At the age of 12, he learned the ability to enlarge his flock into giant aviaries. Of course people were shocked and disturbed by Borislav's gift, but later accept it over time. At age 23, Borislav, along with other Worborrow citizens, was chased out of their homes when werewolves came to terrorize the land. Now with nowhere to go, he promises to take Worborrow back from the creatures of the night.
Personality: Borislav is a generous man with a fascination for the wilderness. His fondness for birds has grown to a significant degree that if anyone isn't hesitant to hurt one, he will strike. Formerly a loner in the beginning, but wouldn't turn away from having a formidable ally on his side. Borislav hates werewolves with a passion; one has killed his younger sibling when he was 15, and since Worborrow is now infested with these creatures, he vowed to slay them all. He doesn't know what to feel about other lycanthropes (wererats, werebears, etc.). He's patient and stable, but doesn't like those who are impetuous in a scenario or fight; he calls them toads for a certain reason.
Abilities: Borislav isn't the greatest at hand-to-hand combat, but he can plan out strategies on flanking the enemy via birds. Despite his tall stature, he can run at an amazing speed without tiring for miles. His stamina is so high, it's hard for him to pass out from grueling exercise. An expert with birds, he can tell right away if the bird is alarmed, angry, or otherwise. He can either take this as a precursor for anything dangerous, or a sign of good fortune.
Powers: Avian Manipulation, meaning he's able to control and influence birds of any size. He can understa

