So far Medusa has two abilities, petrify and the toxic pool, but IMO, maybe she should have a third ability? Both the Magikill and V have three abilities, and I think it's just right for Medusa to have a third? Since she is like the "big character" of chaos?
I was thinking of maybe a direct damaging attack from he snakes, attacks in an area, and deals AOE damage with stun? Maybe called snake swarm? It would defiantly be helpful in battles, and maybe make her more competitive against other spell casters? Let's face it, Petrify is deadly, but can't really kill every unit outright and it also has a long cool down, and the toxic ability is more like a supporting attack. A more easily used direct striking attack that deals AOE damage and stuns would help I think.
Possibly an another ability for Queen Medusa
Started by: Firefly_1026 | Replies: 19 | Views: 4,327
Nov 28, 2014 2:56 AM #1274651
Nov 28, 2014 3:35 AM #1274660
Medusa is good enough with two spells. You have to consider the fact that in comparison to magikill and V, medusa can instant kill a unit. The other two cannot.
Nov 28, 2014 4:04 AM #1274669
Quote from IHATETHISNAMEMedusa is good enough with two spells. You have to consider the fact that in comparison to magikill and V, medusa can instant kill a unit. The other two cannot.
Not giant though haha.
Nov 28, 2014 5:29 AM #1274680
Well, it would be OP if she can one-shot a giant. Though a full health spear in wall mode also doesn't get one-shot.
Nov 28, 2014 5:52 AM #1274682
Spearton in wall mode can take an infinite amount of stone faces.
Nov 30, 2014 5:42 PM #1275683
Quote from IHATETHISNAMESpearton in wall mode can take an infinite amount of stone faces.
You'd need a hella lot of merics to make that happen.
Stone face on spears still chunks their hp.
Nov 30, 2014 6:00 PM #1275699
Quote from SkeletonxfYou'd need a hella lot of merics to make that happen.
Stone face on spears still chunks their hp.
speartons at 1 hp in shield wall cannot be killed by medusas stone face.
Nov 30, 2014 8:33 PM #1275825
Really I thought that Medusa can like take 3/4 of shield mode Spearton so if a spear ton was at for example half health medusa could knock it out
Nov 30, 2014 10:24 PM #1275877
Quote from SkeletonxfYou'd need a hella lot of merics to make that happen.
Stone face on spears still chunks their hp.
I tested this with galeforce a while back. Medusa's stone face does 100% of current hp. Spearton wall always reduces it by 40% so it never goes down to 0.
Dec 1, 2014 9:12 AM #1276091
How does it work with giants?
Dec 2, 2014 1:49 AM #1276562
Quote from IHATETHISNAMEI tested this with galeforce a while back. Medusa's stone face does 100% of current hp. Spearton wall always reduces it by 40% so it never goes down to 0.
Quote from _Ai_How does it work with giants?
Was wondering the same thing. Obviously it doesn't do 100% of giants current health (too broken)
Dec 2, 2014 2:16 AM #1276585
Quote from IHATETHISNAMEI tested this with galeforce a while back. Medusa's stone face does 100% of current hp. Spearton wall always reduces it by 40% so it never goes down to 0.
Wow that's really interesting but makes sense.
Chaos also has marrowkai too for their spellcasters.
Dec 2, 2014 7:04 AM #1276720
Quote from DragonFrostWas wondering the same thing. Obviously it doesn't do 100% of giants current health (too broken)
Quote from _Ai_How does it work with giants?
I think that it just takes a certain number of stone faces before the giant's health reaches 0, since the giant doesn't have some kind of stone face or damage resistance. But shield wall reduces 40% of all incoming damage, so like rain said it will just keep going lower and lower but never go down to 0. That's what I think.
Dec 2, 2014 7:31 AM #1276722
I mean, how does stone face calculates damage with Giants? Didn't say anthing about spearton lol.
Dec 2, 2014 9:49 AM #1276739
I was only comparing it with the spearton so it might be more clear, but it seems that's not what you meant.