Looking to do a practice joint

Started by: Captainalien72 | Replies: 7 | Views: 1,527

Captainalien72
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Dec 2, 2014 9:45 PM #1276904
Hey guys.

Straight to the point, I only just got back into animating now that I'm on holiday. I've unrusted about 70% ish I guess. I just want to start focusing on reactions, anticipation and stringing together combo's as a practice before I jump into animation some hardcore demos and stuff for my RHG.

Right now I have no idea about what kind of choreography I want to put into my demo as it's not just hand to hand fighting only. I have a good feeling that I'll come up with some original combo sequences if forced into a corner though, metaphorically, well probably literally too, by another animator's mad skills. Anyways, I'm looking to joint with anyone who is willing to screw around with me and come up with interesting weapon and hand to hand fighting choreography, flash 8 - flash cs6 is welcome. I'll be working at 24fps.

I want to practice not only various weapon fights but even "2 or more vs 1" fights. This means I'll have a partner animating 2 or more sticks or maybe even 2 partners, the latter is more unlikely though.
I won't be too discriminative about my partner(s), the 1st requirement is daily contact with me so that I know we'll actually finish the joint. I've had about 2 unfinished joints that I've posted and I'd like to not have a third lol. Skill level isn't a big deal but I require you to at least be between high beginner and intermediate. Post an animation link on this thread (at least 8 seconds) of any short combo sequence that includes a weapon being used just so that I can get a feel for your skill level and weapon animating style before deciding on a partner.

The weapon can feature any ranged or melee weapon that is considered simple to use in real life. (e.g, No "mega-electrical-machine-gun-flamethrower-scythe-that-can turn-into-a-sword-and-a-shield-and-release-9-grappling-hooks-all-together" or anything of that sort. Keep it simple - twin blades, sword/katana, scythe, bow and arrows, staff, throwing knives, handgun, shotgun, mace , katars, tonfas, bladed boots, whip/chain (with an attachment, is acceptable), hammer, axe, naginata, hook swords, etc. are all fine. Nun-chucks are a grey area and it depends on how they're put to use. ) Basically no overly-complex gadgets/special energy beams/magical summons or auras. I want something that your average stick warrior could probably attack with or defend against.

Note: I'm looking to choose a partner by the 19th of December for the latest.
Setto
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Dec 3, 2014 8:47 PM #1277392
dammit i wanted to do a joint but i dont have flash lol
Maybe you should ask someone if they would like to joint with you :3
Like a friend or whateva :P
Or at least thats what i would do :I
Captainalien72
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Dec 4, 2014 1:04 PM #1277699
Thanks for the suggestion and I have tried that but a lot of my friends in the SP and Dojo community are already involved either in RHG battles, competitions or collabs.
Zero
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Dec 4, 2014 1:11 PM #1277701
Is a joint really necessary in order to polish up your skills?

If anything, I think it will just do more harm than good as joints tend to be lazy, quick, and on-the-spot animating. I mean, spontaneous animating isn't bad but for your situation, it is. Why not animate the problems you are facing with on your own? You can animate without pressure and you can certainly express your creativity a whole lot better.

I believe that joints should actually be saved for later dates when you're prepared to do pair work. If you're having a tough time animating by yourself, the more so when there's someone participating with you. Plus, joints require serious planning and dedication in order for it to actually succeed. Ask yourself this, are you here to practice or are you here to show off?

Note: I am in not any way discouraging joints. I do, however, encourage animators to joint at the proper time with the proper planning.

Good luck with this.
Captainalien72
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Dec 4, 2014 1:15 PM #1277704
Quote from Zero
Is a joint really necessary in order to polish up your skills?

If anything, I think it will just do more harm than good as joints tend to be lazy, quick, and on-the-spot animating. I mean, spontaneous animating isn't bad but for your situation, it is. Why not animate the problems you are facing with on your own? You can animate without pressure and you can certainly express your creativity a whole lot better.

I believe that joints should actually be saved for later dates when you're actually prepared to do pair work. If you're having a tough time animating by yourself, the more so when there's someone participating with you. Plus, joints require serious planning and dedication in order for it to actually succeed. Ask yourself this, are you here to practice or are you here to show off?

Note: I am in not any way discouraging joints. I do, however, encourage animators to joint at the proper time with the proper planning.

Good luck with this.


I get what you're saying and to a large extent it is true, but I've done it before and it has worked out relatively okay, but I will take your advice.
I'll try some short solo animation practices.
Zero
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Dec 4, 2014 1:18 PM #1277707
Quote from Captainalien72
I get what you're saying and to a large extent it is true, but I've done it before and it has worked out relatively okay, but I will take your advice.
I'll try some short solo animation practices.

You should go for whichever works out best for you. I mean, if joints really do work out most of the time when you do it, then by all means, do it.

Just remember that your goal is to get better and to learn more.
Captainalien72
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Dec 4, 2014 5:48 PM #1277816
Could any of the mods please bin this thread for me? I found a partner.
ThatAwesomeDud3
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Dec 15, 2014 12:50 AM #1282417
why don't you have a rhg :O?