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TAB Combo Generator V2 [Beta] [Fixed Link]

Started by: Ashish9 | Replies: 8 | Views: 10,497

Ashish9
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Dec 7, 2014 6:22 AM #1278854
TAB Combo Generator V2
Back in July 2013, after losing my original source code of the combo generator, I was completely demotivated to continue. Then yesterday I sat for straight 10 hours and built this cute little baby from scratch. This one is better than the previous one in terms of the program code and UI.

Here is the write-up from my previous CG’s post -

Before I start-- The generator got its name apparently just by coincidence when I was thinking of branding by my own initials and then ending up with adding a "THE" before it just to make it sound fancy.

The major part, that is, the scripting part is over. The reason why I'm posting this WIP thread basically is because I need a catalog of moves which I currently don't have. I was not there when TAP's CG was up and running. I do somehow have the swf [wayback machine] but it just doesn't work offline. I opened flash and then opened the swf from there and got this message in the output panel:
Error opening URL "file:///E|/flash/others/movesXml.xml"

So, I could infer that the site's CG directory had a file named movesXml.xml from which it extracted all the moves. So, I again went up downloaded that too and placed in the same directory but still it wouldn't work. It was now clear it had complete interactions with the main server itself and there was no hope reviving it.

So, here I am designing a CG myself so that this community's needs are satisfied.
I need a catalog of moves. I wasn't there when TAP was online. So, I don't have much detailed idea about various types of moves. If anyone remembers some moves or you already know some then please post 'em up here.

I've basically made 4 options
Simple | Advanced | Sword | Special
And I've added provisions for selecting a Starter move and Finisher move. I've set a Minimum and Maximum cap of 3 and 50 respectively.

The Catalog-




[TD="align: center"][TABLE="class: grid, width: 500, align: center"]












Simple Advanced Sword Special
Kick, Punch, grab, throw, elbow, knee, Push, slap Ground slam, Jab, uppercut, spinning uppercut, sweep kick, counter-, bone breaker, charge, head-butt, aerial attack, backflip kick, frontflip kick, roundhouse kick, karate chop, butterfly/spin kick, Drop kick, pelvic thrust, knee breaker Slash, stab, upward slash, downward slash, Pommel/Handle Bash, Backwards Stab Gun shot, laser beam, electrocute, elemental attack, shuriken


[/TD]
[TD="align: center"]
[/TD]
[TD="align: center"]
[/TD]
[TD="align: center"]
[/TD]


[TD="align: center"]
[/TD]
[TD="align: center"]
[/TD]
[TD="align: center"]
[/TD]
[TD="align: center"]
[/TD]

[/TABLE]
Some of you are giving moves which are like a finisher because the opponent won't have a chance of survival. So, I'm making a separate section for it.
Spoiler for exclusive finisher moves:



[TD="align: center"][TABLE="class: grid, width: 500, align: left"]










Advanced Sword Special
choke, snap neck, limb decap, Ball smasher Cut in half, HeadSlash Grenade, Rocket Launcher, Shoop da woop, Meteor Summon, Lightning Bolt, Incinerate



[/TD]
[TD="align: center"]
[/TD]
[TD="align: center"]
[/TD]


[TD="align: center"]
[/TD]
[TD="align: center"]
[/TD]
[TD="align: center"]
[/TD]

[/TABLE]



I would also appreciate any other suggestions you might want to see in the generator.

The link to Combo Generator
http://filz.us/2q7V

Report me any bug that you find since this is, well, a beta test.

I don’t have a Cheat this time though! :P

EDIT: I'll appreciate if you could classify the moves into their respective category and post. This will take a lot of load off my shoulders.
EDIT: For special moves, that would basically include gunshots, lasers or anything unrelated to hand-to-hand combat or humanly possible.

Arch-Angel
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Dec 7, 2014 6:34 AM #1278861
??? Is already working on one of these unless he finished it.

Yours doesn't work, so I'm not sure why you uploaded it to the Dojo, or why you made the thread in resources rather than community projects.
Ashish9
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Dec 8, 2014 4:14 PM #1279586
Quote from Arch-Angel
Yours doesn't work


If the issue was due to broken link then I've fixed it otherwise I'm pretty sure my CG works.

I had no idea ??? was making one too. But I'll just keep my CG online for people to choose between.

Sorry for posting in wrong section. I was kind of confused back then.
Kasai
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Dec 8, 2014 5:32 PM #1279600
Well, whenever I generate something it only says "Advanced2, Simple1, Advanced5" or something like that. It doesn't give me an actual combo. This doesn't work at all.
Arch-Angel
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Dec 9, 2014 12:54 PM #1280055
Quote from Kasai
Well, whenever I generate something it only says "Advanced2, Simple1, Advanced5" or something like that. It doesn't give me an actual combo. This doesn't work at all.


like I said, it doesn't work.
Apex-Predator
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Dec 9, 2014 1:14 PM #1280059
It seems all that you changed here is the visual look because if I remember correctly it was green themed before. Maybe you should focus on getting the moves in first before making it look nice.
Good job though.
Ashish9
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Dec 10, 2014 1:22 PM #1280542
Quote from Arch-Angel
like I said, it doesn't work.


Oh, so that's what you were talking about. Well, I updated the flash file and now it should work as expected!
Kasai
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Dec 12, 2014 1:10 AM #1281219
:O it's aweshome now that it works, GJ!
ryanjr
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Dec 28, 2014 2:59 AM #1287353
I have a couple suggestions.

#1: Take out moves that might not be possible for a normal stick (namely lazer-beam). Thats more of a powered one.
#2: maybe for a future version, have it so people can put in their own RHG's moves so they can generate it for something like "fireball" or "ranged yoyo attack".

I think it would just be a good idea and I hope you take these ideas into consideration. Otherwise, its a great program and is very useful.
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