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Should you sign up, you will be playing as characters in my story. Why? I'm sure you're asking. Because I want to ensure each situation is rife with genuine human reactions. An experiment of sorts. I'm responsible for the providing of information and setting/direction, all you have to do is submit what you think as a clever character idea and I will illustrate your characters actions to the best of my ability. All I ask is to have a flushed out character concept, explain it to me and be persistent in acting out how you think your character would.
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So, I give the plot, the world and you act it out. Then I illustrate it.
First submit your character idea to me over PM, then, after you and I have gone over it adequately submit it here.
Right now I can probably only handle 3 - 5 player characters.
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Feel free to ask questions.
Characters:
ficial character:Gentleman, I present to you the first of
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Raja is of African descent, likely Egyptian. His skin is a light brown, slightly golden. He has a birthmark shaped like a cut across his throat, which is slightly lighter than the rest of his skin. His right eye is a deep, chocolate brown, while his left is a pale white, though it isn't blind. Raja's hair is spiked back, and black as the night sky with a single violet streak going through it. With a faint goatee, Raja can be described as "rugged" over anything else.
Raja stands at a fair 6"1, and though he has a decent musculature to him, he is far from a body builder, or even athletic type. He wears a medium shirt, and size 36 pants. Raja's typical outfit consists of a leather vest on top of a short-sleeve white shirt (cotten-polyester blend) with a black logo shaped like a growling wolf head, a pair of worn carpenter pants, a leather belt with several pouches on it, and some thick, iron-toe boots (dark brown).
Raja also has metal bands pierced into his ear, a few iron rings on his right hand, and a necklace on a silver chain with a smoky red crystal on the end.
Items:
N.O.I.S.E. (Nuclear Orbital Interplanetary Shuttle for Exploration): A single occupancy ship approximately five meters long, a meter and a half long, and two meters tall. Shaped similarly to a traditional paddleboat, it's designed more for speed and maneuverability than combat scenarios. Equipped with a nuclear engine, it's not likely to run out of fuel within several lifetimes, and can be started within seven seconds. The ship comes equipped with two weak front-mounted laser turrets, which are more than capable of destroying small asteroids, but are ineffective against any larger rocks or ships. The ship's max acceleration speed is 4200 mph, and can reach top acceleration in roughly fifteen minutes, give or take depending on atmosphere. This particular ship is black with a tinted cockpit-window (which serves as the entrance/exit by rising up or down), and the word NOISE painted across the sides in jagged, white letters. The ship has maps of several solar systems, auto pilot, a universal radio, a HAM radio system, UPS (Universal Positioning System), basic life support, an in-seat bathroom, and a basic food-and-water system (which needs restocking at times, as it doesn't make something out of nothing).
Personal COM Arm: Raja's right arm has been entirely mechanized. While this provides no significant boost in strength or defensive ability (synthetic skin which is only slightly more durable than normal skin), it does come equipped with a strong computer installed. This computer has a connection to the GalactiWeb (galaxy-wide internet), and is on its own private server with a nigh-uncrackable encryption key. Primarily, it is used for keeping notes, tracking Raja's movement to make personal maps, keeping track of his condition, and other little things. If jacked in to a different computer (or wirelessly connected to certain others in a Bluetooth like way), it can also transfer and store other files.
H.A.M. (Holographic Alternating Multitool): Appearing (when not in use) similar to a lightsaber's hilt, when turned on, a tool forms. This tool is physical, and works as the tool normally works; however, if the bottom of the handle is rotated, the tool changes. This allows one to have multiple tools handy without issue or worry about being destroyed (tools will reform no matter the damage, unless it is the hilt that is damaged). With a solar powered battery, the H.A.M. can run for three days straight without being turned off or needing to charge. The tools installed are: hammer, Philip's Head screwdriver (3 sizes), Flathead screwdriver (3 sizes), power drill, blowtorch, and circular saw.
Ukulele: A simple wooden ukelele, with which Raja is rather skilled at playing. Typically used as he drifts through space.
Advantages:
-No Roots:
As Raja was born in a spaceship that had no ties to any one planet, officially, he has no place of origin.
-Empath:
Due to his hybrid heritage, Raja can get a general feeling for the emotions of others. He can also use their emotions (or emotions in general) alongside his ukulele to play literal emotions.
-Handyman
Raja's main job is that of a repairman, and as such, he's skilled at fixing all manner of things. He gets a decently steady supply of income, has some contacts, and lives contentedly.
Disadvantages:
-Not A Fighter:
Raja isn't much for conflict. He prefers to just flow with things, and get going if there's trouble. When it comes to fight or flight, he certainly prefers flight.
-Not a Diplomat:
Raja should under no conditions be asked to defuse a situation.
Backstory:
Quote Originally Posted by Azure Kite
So, cutting out his Hybrid nature, I've given it thought on how to mostly preserve his character, so as to keep his personality intact. He'll be keeping his items since there was no complaint in that regard, and here's what I've come up with:
Spoiler for Solo Tale:
Raja Solflux was born the bastard child of a Noble father and a Splicer mother. His mother, having been abandoned by the father, raised him in one of the sectors of the ship in disrepair, seeking not revenge against the man she had loved, but instead seeking to provide what she could to the child she loved. Though they had been abandoned, the father had left enough money to the mother so that neither she nor Raja were ever hungry, and Raja's curiosity in the broken technology around him grew steadily, as his mother taught him more and more. From a young age, he had a certain amount of recklessness to him, one born not from being highly adventurous, but rather from being too easygoing and careless. For some time, this was a benefit to him, as he managed to fit into the crowds of the main ship with little issue, others taking to him quickly. However, on his seventeenth birthday, whilst trying to impress a girl, he ended up getting his arm torn off in a malfunctioning door to a shutdown section of the ship he'd never been near. Abandoned by the girl, he made his way bleeding back to his mother, who only barely managed to stop the bleeding and save his life. Once he was stabilized, she constructed a pseudo-arm for him, utilizing both implant and suit technology in order to make it more than efficient enough for him to go on leading a normal life.
With his new arm and view of life, Raja began to look into jobs that he'd be capable of doing. The money he and his mother had was wearing out, and he couldn't just selfishly bleed her dry any further. Taking what he'd learned from her over the years, he became a mechanic and technician, fixing different systems in the ship and doing overall maintenance. It was good work, but there was a limit to the skill one could perform with their natural body, even one enhanced with an arm. Using some of his savings, he got an implanted eye as well, so as to be able to see the slightest coding errors, or the smallest kinks in machinery. This came with an added bonus, as it also allowed him to notice the smallest shifts and changes in people. After a while, he became able to tell when people were lying, how they were feeling, and their little ticks and hobbies that generally went unnoticed.
Around his 25th birthday, Raja used a good deal of money to put into an old beat down junker of a ship, an older model. After nearly two year's worth of maintenance, he managed to get it into great condition, and began racing to earn some side money, as well as using the ship for external repairs. Now, at 27, Raja generally works alone keeping different sections of the Avalon up-to-code and running, and paying for his mother's place in a retirement community. Of course, he takes side work every here and there, but in the end, as long as he can keep himself and his mother happy, nothing else matters. He still races on occasion, but to a much lesser extent.
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[QUOTE=Envoy;1286106]My character :)
[spoiler=Alfred Lidwell Imura]
[spoiler=HISTORY]HISTORY
Alfred was the son of Annabel Lidwell and Katsumi Imura. He was raised in an urban society littered with corruption and crime.
Alfred’s father was an honest policeman in a corrupt police department. He made many enemies due to his unmoving moral code and his inability to be bought off. This made him many enemies. The stress that weighed on him resulted in alcoholism and eventually a near fatal heart attack. But with the support of the good community who wished to repay him for his good deeds, they came together with the little money they had between them to afford the best bioengineered heart and liver available. Despite his shortcomings, Katsumi never brought his issues home. He was all in all a family man. He taught Alfred the importance of standing up for the weak, honesty, family and how to fight.
At an early age, Katsumi learnt defence in a parentless poverty ridden environment where stealing was just as necessary as breathing. He fought daily for survival and did things that plagued him with guilt later in his life. To redeem himself, he became a policeman; using the knowledge he collected from the streets to make him a formidable opponent to criminals. Katsumi trained Alfred every day from when he could crawl. He was a strict but an understanding teacher, intending on passing down to his son the idea that without pain there can be no growth. And in order to understand the pain of others, you must also experience it.
Alfred’s mother was a stunning woman of incredible beauty and elegance. She was brought up in a middle class family and was well educated and loved. While modest and familiar with the image of a lady, she also had ferocity and wildness that was buried underneath her crust of elegance; something her parents wanted to lock away. She met Katsumi when he was still struggling in the slums and the two would often play together. Annabel would sneak food and toys from her house and share it with Katsumi and they would often seek adventures from dawn to dusk. While she knew that Katsumi would always protect her, she was also not afraid to get her hands dirty. Over time their friendship grew into a blossoming romance much to her parent’s dismay. Eventually she ran away from home to marry her childhood friend and become a florist. Her happiest moment, besides her marriage to Katsumi was the birth of her son. She taught Alfred about relationships, how to navigate the mysterious mind of a girl, never to let others walk over you, empathy and nature. When Alfred had no friends to play with, his mother would sit Alfred down on the counter of her store and explain to him about the wonders of plants; all from the beautiful to the deadly. For his 8th birthday, Annabel gave his son a seed from a now extinct plant she and his father found a long time ago in their adventures, something that Alfred holds close to his heart.
Alfred was a quiet child. He had few friends not because of any undesirable qualities, but simply because he enjoyed being alone. He found peace in sitting back and observing the other children; understanding why they did certain things and how he could do the same. As a result of his ability to blend in, he was rarely a victim of bullying and even if they tried, it would end poorly for them. In his free time, he would find a place to sit and become absorbed into the environment as things changed and moved by. He had a love for the lights in the night and the coldness of concrete the cities had to offer. Alfred adored his parents, and was grateful for what they provided him with. That is not to say that he did not get into trouble with them. He was a very picky eater which constantly lead to lecturing and sometimes a well deserved spanking. Besides this, however, he was one to follow his parent’s instructions diligently.
On his 10th birthday, Alfred’s idyllic life changed. His father was known cause trouble for local crime syndicate as he was involved in many successful cases that crippled their organisation; something the leaders could no longer tolerate. In retaliation they ordered a group of criminals to target his family at the flower shop. Pots were smashed, delicate