Cycloids

Started by: PUMU | Replies: 128 | Views: 10,952

spino

Posts: 1,045
Joined: Nov 2012
Rep: 10

View Profile
Feb 1, 2015 5:11 PM #1302686
Quote from PUMU
how would you suggest we make them cost efficient wyz?


use charrog water rush in DM
and then use fire charrog water in classic.

If it isn't worth the resources don't use them.
~Not Wyz
MustRemainSecret
Banned

Posts: 105
Joined: Dec 2014
Rep: 10

View Profile
Feb 1, 2015 8:44 PM #1302767
Make air spawn time 17s. Makes more sense think of eclipsor 20s and air 20s eclipsor>>>air. Add Tornado on spawn and it will be good. W/O Tornado, 1 Cycloid cannot take 1 Eclipsor (well, maybe on a long map with Protect it will be close) but with it's pretty well even.
Skeletonxf
2

Posts: 2,706
Joined: Aug 2013
Rep: 10

View Profile
Feb 1, 2015 9:05 PM #1302772
Quote from MustRemainSecret
Make air spawn time 17s. Makes more sense think of eclipsor 20s and air 20s eclipsor>>>air. Add Tornado on spawn and it will be good. W/O Tornado, 1 Cycloid cannot take 1 Eclipsor (well, maybe on a long map with Protect it will be close) but with it's pretty well even.

You're MEANT to buy upgrades before getting out the unit, deads and albows are quite useless without upgrades too.
MustRemainSecret
Banned

Posts: 105
Joined: Dec 2014
Rep: 10

View Profile
Feb 1, 2015 10:51 PM #1302810
True. Thing is Cycloid costs significantly more than an eclipsor.

Point being 1 water + 1 air =/> 1 eclipsor;

Combos are supposed to be at least as powerful as their base unit composition. It doesn't make sense that Cycloid is weaker at AA than it's base units.*

*EDIT: w/o Tornado.
MasterKaito
2

Posts: 1,176
Joined: Nov 2014
Rep: 10

View Profile
Feb 2, 2015 5:22 AM #1302937
Here's another ability idea:
Cycloid can shoot?
Seems dumb but with some tweaks it could work?
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Feb 2, 2015 8:21 AM #1302994
Can this thread die already?

Stop offering changes to ele units until costs and resources are stabilized. It's dumb and not practical. Unless you want to continue paying 600+ gold for any combination that isn't a treature.
TZxPineapple
Banned

Posts: 5
Joined: Jan 2015
Rep: 10

View Profile
Feb 2, 2015 11:12 AM #1303081
That's what I've been saying Cycloid costs 750+100 and can't take an Eclipsor and all it can do is melee so it should be able to take an Eclipsor. However; its melee is already very powerful hence the reason why we suggested to have Tornado on spawn with Hurricane or something with a wider radius and tiny bit more damage.

In the end given that we all essentially agree I second this thread being locked or whatnot.
MasterKaito
2

Posts: 1,176
Joined: Nov 2014
Rep: 10

View Profile
Feb 2, 2015 11:33 AM #1303094
Quote from TZxPineapple
That's what I've been saying Cycloid costs 750+100 and can't take an Eclipsor and all it can do is melee so it should be able to take an Eclipsor. However; its melee is already very powerful hence the reason why we suggested to have Tornado on spawn with Hurricane or something with a wider radius and tiny bit more damage.

In the end given that we all essentially agree I second this thread being locked or whatnot.


Are you MustRemainSecret? :P Your strategies are the same as well....
HashBrownTrials
2

Posts: 1,692
Joined: May 2013
Rep: 10

View Profile
Feb 2, 2015 4:04 PM #1303250
Quote from TheLegendofKaito
Are you MustRemainSecret? :P Your strategies are the same as well....


We don't know, it has to remain secret.