"fullbody" practices

Started by: Findood | Replies: 6 | Views: 818

Findood
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Jan 13, 2015 5:09 PM #1294844
I made this for practice: http://findood.deviantart.com/art/pein-506830673

Also my here is my previous one: http://findood.deviantart.com/art/Animation-experimentation-503831662

I would appreciate good Cnc :)
Exxonite
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Jan 13, 2015 7:54 PM #1294883
I found myself rewatching them ALOT of times,
pretty good!
Findood
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Jan 14, 2015 2:41 PM #1295278
Quote from Exxonite
I found myself rewatching them ALOT of times,
pretty good!


Glad you enjoyed it!
Setto
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Jan 14, 2015 3:00 PM #1295282
Pretty Cool I liked the second one best c:
Keep up ze good work Fin :D
RuDe

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Jan 14, 2015 11:11 PM #1295427
Cool , Just like Exxonite i found myself rewatching it !

Maybe its Dark Magic.........
Findood
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Jan 15, 2015 6:58 PM #1295756
Thanks both Setto and RuDe :D
Azure
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Jan 15, 2015 8:03 PM #1295779
On the newer one, I like the movement, but it's too quick to really confirm anything. I understand it's an animatic/cinematic/whatever-you-wanna-call-the-outline-bit, but aside from the very general movement and effects, I can't get any sense of it at all. The effects also seem to just come out of the woodwork a bit. I can't get a real feel for where they're supposed to be coming from. It's probably because there are multiple attackers and there isn't any detail at the moment, but it's something to look into. The movement looks pretty clean, pretty smooth, but for some reason, it almost feels like the arms and legs aren't resizing quite right as he moves backwards. Maybe it's just my perception of it; again, it moves pretty damn fast.

And lastly, and this is just a personal bit, the SFX are too loud. Unless it's indoors where the acoustics make the sound bounce around, or it's closer to the camera than I'm guessing, they're making too much noise. Muting them a bit can help add to the overall flow when the finished product comes around (if there is a finished product). Nice work overall though, keep on keeping on dude.