Chaos Counter against Spear+Archer combo?
Started by: ShinobiWarrior1 | Replies: 25 | Views: 6,750
NyarlathotepPosts: 2,240
Joined: Jan 2013
Rep: 10
View Profile So anything that's not used enough gets a buff?
There's an underlying reason
why they aren't used. They'd be buffed because of that.
DazzyPosts: 1,293
Joined: Jul 2013
Rep: 10
View Profile What would be really sweet is if Order, like Chaos ends up getting two viable selection of ranged units, albow/archer depending on the situation the players are in. That would spice it up a little and pave the way to good albow micro players.
HashBrownTrials2Posts: 1,692
Joined: May 2013
Rep: 10
View Profile What would be really sweet is if Order, like Chaos ends up getting two viable selection of ranged units, albow/archer depending on the situation the players are in. That would spice it up a little and pave the way to good albow micro players.
They should increase the train time and reduce elbows to 350 gold.
Drizzle2Posts: 1,607
Joined: Jun 2013
Rep: 10
View Profile Yeah, let's reduce elbows to 350 gold. Cuz elbows shouldn't be as expensive.
HashBrownTrials2Posts: 1,692
Joined: May 2013
Rep: 10
View Profile Yeah, let's reduce elbows to 350 gold. Cuz elbows shouldn't be as expensive.
Well, it was just a suggestion. A very stupid one
spinoPosts: 1,045
Joined: Nov 2012
Rep: 10
View Profile Yeah, let's reduce elbows to 350 gold. Cuz elbows shouldn't be as expensive.
Oh yea an armored unit that can have burn damage w/ upgrade should cost less then eclipsor just cause eclipsors are faster.
I see whatcha doin.
more like make blazing bolts less expensive. and make it cost maner.
HashBrownTrials2Posts: 1,692
Joined: May 2013
Rep: 10
View Profile 1 2 for early game with some 6. Work your way with more 1 and start making 7 3. Game is normally a win for me at that point, especially with tower control and pressuring with precise micro.
Skeletonxf2Posts: 2,706
Joined: Aug 2013
Rep: 10
View Profile No, this is how you do it
12122261616161616161616161.. (ect) then bombs, juggs and deads as you need them.
xge1nPosts: 7
Joined: Aug 2015
Rep: 10
View Profile Use 2 GIANTS and Upgrade them to Growth 2, use 4-6 juggerknight and the rest should be deads. This is a Perfect mix to deafeat speartons order giants etc. If ur opponent have a ninja team, be sure to use ONLY eclipsors and make Tower spawn to Level 2
SevarusPosts: 905
Joined: Aug 2013
Rep: 10
View Profile The biggest reason why albows arnt used is the magor price diffrence between archers and albows. You can't really transition into albows as haveing two diffrent ranged units is just strange (im sure theirs a proper reason but I can't put my finger on it) Hash actualy makes a good point thou its a stupid idea. Order needs a weaker tier 2 range unit something with a low cost maybe 350-400 gold or something with a very low mana cost 50 mana max. Thou that probably needs a new unit
DazzyPosts: 1,293
Joined: Jul 2013
Rep: 10
View Profile (im sure theirs a proper reason but I can't put my finger on it)
nothing wrong with that.
Archers hold advantage in skirmishes, albows are better IF you can set them up in a protracted fight.