So as there hasn't been an update in a while, we've also been discussing what needs to be balanced. The intention of this table is to gather everything we've discussed in the past as well as now, and put it all in this table here.
If there's any important or notable suggestions i missed, tell me and i'll put it in.
So poke back into some older threads or posts and see if you can snatch anything out of there. Also if the idea is not yours, please put the link on where you found it. c:
Keep in mind I may add some of my personal ideas, marked with
$ (and no, in not putting in any 4th empire idea,) but if it receives negative or no feedback, I'll take it off quick.
Note that most of what's said in the Changes/Misc. columns are issues that we don't have specific idea on how it should be handled.
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Order |
Chaos |
Elementals |
Etc. |
Buffs/Additions |
- Reduce MANA or GOLD cost of Albows OR
- Reduce cost of Blazing Bolts research
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|
- Decrease Earth to Chompler animation to 2 seconds
- Decrease Earth gold price to 100
- Slightly amplify Earth base damage
- Reduce water cost to 300
- Increase Air attack speed
- Reduce Fire cost to 400?
- $Amplify Tree mana cost? (should cost of waters be reduced that is)
- $Give research that will augment their range mid-late game
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|
Nerfs/Removals |
|
|
- Increase Earth quene time to 6s.
- Make Earth transformation cost 50g
- Decrease Earth attack stun time.
- Decrease Air base damage
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|
Changes/Misc. |
|
|
- Reconsider mana combination prices.
- Castle Air???
- Blind Gates?
- $Switch Ele's research cost of mana and gold
|
- DM imbalance???
- Pressing H on a miner cancels auto-mine
- Add kiting and micro to tutorial
- $Chaos and Elementals are missing the "speed-up" button when facing an AI.
|
Scrapped Ideas:
Suggestions that were once on the table but were removed
[spoiler=]
- Increase dead gold cost by 50?
- Increase base range of Air and Fire
[/spoiler]