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#Rooms Round 2

Started by: Vorpal | Replies: 301 | Views: 14,811 | Closed

Ipman
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Mar 21, 2015 1:29 AM #1330191
#Vote Yalazer to take the Hatchet
Aquila
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Mar 21, 2015 1:51 AM #1330197
#Vote Yalazer to take the Hatchet
Zero
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Mar 21, 2015 2:03 AM #1330202
Final list:

DPS[Front Lines/Main Attack Group]:
[COLOR=#333333]1.) Devour(Basket-Hilted sword)[/COLOR]
[COLOR=#333333]2.) Aquila(Hobo Gloves & Short Sword)[/COLOR]
[COLOR=#333333]3.) Mr Skully(Fireman's Axe)
[/COLOR]4.) Yalazer(Hatchet)

Tank(Aggro/Damage Sponges)[Need 2]:
[COLOR=#333333]1.) Zero(Leather Cap)[/COLOR]
[COLOR=#333333]2.) Ipman(WickerShield)[/COLOR]

Support(Healers/General Buffers/Debuffers):
[COLOR=#333333]1.) GhomBeat(That One-Sided Coin of his can be great as a utility tool in our journey & Short Sword)[/COLOR]
[COLOR=#333333]2.) Camila(Potions)
3.) Miketastic(Bucket)
[/COLOR]
Mage(High damage caster/Far range):
[COLOR=#333333]1.) ErrorBlender(Your Pilum can be great as a far range weapon, if I'm not mistaken)[/COLOR]
2.) Character(Nothing)



Again, a few notes:
a.) Everyone MUST have a weapon. DPS prioritizes short ranged powerful weapons and Mages prioritizes far ranged powerful weapons. Tanks get Defensive gears and Supports get supportive items with at least a minimum weapon at hand(e.g. dagger).

b.) DPS are always at the front, Tanks should always protect the injured, Supports should either heal, buff, or debuff(teammates/enemies), and Mages should always be at the back dishing out damage(While at the same time, being the overall damage roles for everyone).

c.) Respective weapons and gears go to the roles assigned to you guys.

d.) Potions, consumables, and other goods belong to support(UNLESS they cannot be given. In that case, it depends on the situation).

e.) Do not rush things. Always plan before moving.

f.) When we arrive at a shop/merchant, those with money should always give/lend to those who need it(Such as, a tanker wanting to buy a shield but lacking in bucks).

g.) Everything else depends on you. Good luck and have fun!


[Jutsu, can you update the front page with the list of roles? That would be great.]
Vorpal
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Mar 21, 2015 3:46 AM #1330274
I assume that means you're voting for Yalazer to have #Hatchet which would push it to majority vote.

You all enter the next room and the door locks behind you.
Room 3: Roll 100, YIKES!
Roll Adjustment: 45%
Skeleton room: As you all enter the room five skeletons sitting in stone chairs turn and look at the party. Then they all stand up preparing to attack, the one in the middle, with a crown, looking especially nasty.

Skeleton stats: Resistance to none breaker weapons 5%, undead.
#Skeleton 1:
-#Leather Harness +2 Defense
-#Knife +5, Quick

#Skeleton 2:
-#Leather Boots +2 Defense
-#Pilum +10 Attack, Reach, Throwable, Fragile

#Skeleton 3:
-#Crown +5 Defense
-#Pike +15 Attack, Two-Handed, Reach
-#Splint Bracers +4 Defense

Skeleton 4:
-#Kris +5 Attack Double on 75-100(Before Adjustment), quick
-#Wicker Shield +4 Defense

Skeleton 5:
-#Mace +10 Attack, Breaker, Slow
Zero
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Mar 21, 2015 3:54 AM #1330278
Quote from Jutsu
I assume that means you're voting for Yalazer to have #Hatchet which would push it to majority vote.

You all enter the next room and the door locks behind you.
Room 3: Roll 100, YIKES!
Roll Adjustment: 45%
Skeleton room: As you all enter the room five skeletons sitting in stone chairs turn and look at the party. Then they all stand up preparing to attack, the one in the middle, with a crown, looking especially nasty.

Skeleton stats: Resistance to none breaker weapons 5%, undead.
#Skeleton 1:
-#Leather Harness +2 Defense
-#Knife +5, Quick

#Skeleton 2:
-#Leather Boots +2 Defense
-#Pilum +10 Attack, Reach, Throwable, Fragile

#Skeleton 3:
-#Crown +5 Defense
-#Pike +15 Attack, Two-Handed, Reach
-#Splint Bracers +4 Defense

Skeleton 4:
-#Kris +5 Attack Double on 75-100(Before Adjustment), quick
-#Wicker Shield +4 Defense

Skeleton 5:
-#Mace +10 Attack, Breaker, Slow

Wow. 5 enemies in 1 go.

1.) Aquila, #Attack Skeleton 1.
2.) MrSkully and Yalazer, #Attack Skeleton 2.
3.) Ipman, #Block Skeleton 3(Crown).
4.) ErrorBlender, #Attack Skeleton 4
5.) Devour, #Attack Skeleton 5

Ghombeat, #Stay behind Zero
as you're wounded. Supports, please tend to Ghombeat but do not use the #potion yet Camila as we need it for crucial moments.

Once MrSkully/Yalazer are doing killing their skeletons, band up with us and focus on attacking Skeleton 3. As for Devour/Aquila, whichever of you finishes first, go help ErrorBlender while the other attac Skeleton 3. Supports, get ready to heal the injured(Especially Ghombeat, if ever he gets hit). Ipman, you hold your ground with the 3rd skeleton. If ever anyone gets injured, get behind me. I don't have a shield yet but Skeleton #4 should drop his shield when he dies, I'll take it.

Remember, don't follow my words as an absolute order. Adjust as the situation changes.
Yalazer
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Mar 21, 2015 4:04 AM #1330281
hmmmppp , i dont think this short ( i assume) hatchet will effectively fight the pilum armed skeleton.

i vote for #myself attack skeleton 1
and #error attack skeleton 2 let them have those badass pilum duel.

and btw im changing to #Duelists Stance
Camila
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Mar 21, 2015 4:05 AM #1330282
Alright I'll #Tend Ghombeat.

Be careful with those skeletons ;^;
Aquila
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Mar 21, 2015 4:18 AM #1330287
you mean errorblender #attacks skeleton 2 not four, because 4 has a kris not a pilum.

And if Yalazer is going after skeleton 1 imma help ipman with skeleton 3. Ipman can block and i'll use my short sword to trump his reach as i move in close. So if Ipman wants to help me #Attack Skeleton 3
Yalazer
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Mar 21, 2015 4:20 AM #1330289
Quote from Aquila
you mean errorblender #attacks skeleton 2 not four, because 4 has a kris not a pilum.


oh , thanks for reminding me ☺
edited.
Aquila
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Mar 21, 2015 4:23 AM #1330290
Oh wait... that leaves #4 all alone. Ummm... I don't know how I feel about leaving Ipman to face off by himself a monster with an attack of +15. Oh no then we'd move MrSkully to #4. So

#Skeleton 1 v Yalazer
#Skeleton 2 v Errorblender
#Skeleton 3 v Me and Ipman
#Skeleton 4 v MrSkully
#Skeleton 5 v Devour


???
MrSkully
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Mar 21, 2015 4:26 AM #1330293
Yeah, since i have a breaker, fighting with shielded enemy should be a good choice.
#Attack skeleton 4
Vorpal
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Mar 21, 2015 4:35 AM #1330299
Clarification: Without a reach weapon you wont be able to take advantage of a guardstance ally while attacking. As you'll have to expose yourself to attack.

And as such enemies with reach weapons can attack you over allies who are using guards stance.
Miketastic
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Mar 21, 2015 4:46 AM #1330304
I too wanna help! I'll team up with Devour, fighting against Skeleton 5.

I'll stay very close while we engage in combat, Skeleton 5 maybe strong but he's very slow. Giving me enough time to slam my bucket on that skeleton's head, backing away and blinding him... making it an easy kill for Devour. Then will move on to the next... wait can skeletons still see and fight without vision? (do they even have eyes??)
..eh oh well
#Assist Devour
Aquila
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Mar 21, 2015 5:08 AM #1330314
Well bugger then, can I not attack after the dude attacks or something? Like time my strike?
MrSkully
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Mar 21, 2015 5:14 AM #1330316
Quote from Miketastic
I too wanna help! I'll team up with Devour, fighting against Skeleton 5.

I'll stay very close while we engage in combat, Skeleton 5 maybe strong but he's very slow. Giving me enough time to slam my bucket on that skeleton's head, backing away and blinding him... making it an easy kill for Devour. Then will move on to the next... wait can skeletons still see and fight without vision? (do they even have eyes??)
..eh oh well
#Assist Devour

Devour could then hit a bucket with a sword to confuse a skeleton...it works like that in cartoons, right?...>_>'
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