Stick Page Forums Archive

#Rooms Round 2

Started by: Vorpal | Replies: 301 | Views: 14,811 | Closed

Vorpal
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Mar 17, 2015 9:07 PM #1327324
You must be at least 13 years of age or older to use the forum
It even says so in the stick page official rules http://forums.stickpage.com/showthread.php?79221-StickPage-Official-Rules-(Updated-25-02-15)&p=1132856&viewfull=1#post1132856

Sorry bro, it's nothing personal.


Anyways there's a free spot with a short sword. First come first serve.
Miketastic
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Mar 17, 2015 9:18 PM #1327330
5 #Bucket
Buck it cause why not. :P
MrSkully
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Mar 17, 2015 10:19 PM #1327341
Aaaay, is it to late to join this?
Vorpal
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Mar 17, 2015 10:21 PM #1327343
Quote from MrSkully
Aaaay, is it to late to join this?

A spot just opened up actually.

You don't get to choose a treasure chest at this point, but it's a moot point, since you're starting with a short sword.
Welcome.
MrSkully
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Mar 17, 2015 10:22 PM #1327344
Alright then, cool. :D

#Appear from literally nowhere and pretend that i was here all the time. I_I'
Vorpal
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Mar 17, 2015 10:24 PM #1327345
Quote from MrSkully
Alright then, cool. :D

#Appear from literally nowhere and pretend that i was here all the time. I_I'


You're just taking the spot of a player who isn't old enough to be a member of the forums.
I recommend you read up on what you missed real quick.
ErrorBlender
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Mar 17, 2015 11:12 PM #1327369
#Open chest labelled with Pilum.

Semi-ranged player.
Vorpal
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Mar 18, 2015 12:19 AM #1327381
Updated your inventories and also added an index of effects, let me know if you have any questions regarding them.


And here's the remaining treasure boxes.
2 #Hobo Gloves
3 #OneSidedCoin
4 #10 Bucks
6 #Leather Cap
9 #Health potion
10 Taken by IpMan
Ipman
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Mar 18, 2015 12:23 AM #1327384
#Open Treasure 10
Devour
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Mar 18, 2015 12:27 AM #1327387
I'm wondering about combat. Is it the same as last round, where it's usually decided within 1-2 actions? If so:

Quote from Devour
Throwing in some thoughts: If combat is anything like it was last game where the winner was decided in 2-3 turns, the bonuses for different stances and weapons seem too small to influence combat significantly. Perhaps all the values could be increased by a bit?
Vorpal
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Mar 18, 2015 12:28 AM #1327388
You need to stop and consider that maybe I know what I'm doing.
I have a system in place.
ErrorBlender
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Mar 18, 2015 12:30 AM #1327390
Ipman! I shall stay behind you since our items are like partners. You soak up the damage and I'll attack from behind you.
Camila
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Mar 18, 2015 12:39 AM #1327395
#Open chest 9. Health potion
Devour
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Mar 18, 2015 12:39 AM #1327396
Quote from Jutsu
You need to stop and consider that maybe I know what I'm doing.
I have a system in place.

I was just wondering about a thing. No need to be so booty bothered m8

Thanks for the explanation anyways
Vorpal
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Mar 18, 2015 12:46 AM #1327400
Quote from Devour
I was just wondering about a thing. No need to be so booty bothered m8

Thanks for the explanation anyways

Here's how it works, if you must know.
Starting with room one there is a - 50% percentage adjustment, that means at room one the highest number that can be rolled is 50, including all the loot I rolled for the room.
If you consider the +4% defense wicker shield "Sorry about the dice luck" that enables him to go into guard stance +30% defense, gives him a total bonus of 34% meaning the highest he can have in room one is 84.
Compared to a monster with a +10% attack weapon, the highest it can possible roll is 60. 70 with aggressive stance.
I'd say these mechanics significantly effect combat.
Naturally this restriction will begin to deduct with each room, until eventually you have the strongest attacks and access to the best possible loot.

And here's the remaining treasure boxes.
2 Taken by Aquila
3 #OneSidedCoin
4 #10 Bucks
6 Taken by Zero
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