Considering the simplicity of this room, it's a shame it drew out for so long. We're back on track, friends.
Room 3, Phase 3
Exhausted, the party enters into the strange and deadly killing grounds that is Room 3. Ipman, Miketastic, Character, Sadko and Aquila unwillingly stand on their spots while a very tired Camila steels herself, approaching the device in the middle to give it her best shot.
She needs a roll of
47. The events are listed in each attempted try to decode the pedestal and open up the next room.
TRY ONE: (INT + DEX)
-5 from exhaustion
15 +15 + 3 - 5 = 27.
Pod #1 screeches and instantly slams into the roof of the corridor with enough force to shatter the stone, raining dust and debris upon the startled party below.
TRY TWO:
-5 from exhaustion
15 + 15 +
19 - 5 =
44
For a moment, Camila solves the device and the answer to the puzzle is revealed to her. But in a moment of exhaustion, a small error causes her to misplace a wire, shocking her painfully instead. The immediate smashing of Pod #2 with the shocking nearly causes her to scream in terror.
Camila recieves adrenaline boost (+5)
TRY THREE:
(No longer exhausted)
15 + 15 +
20 =
50
This time, she has it. The sorceresses' eyes harden in determination, her mind working at a million miles an hour through thousands of different magical lattices, arranging them expertly. The party cringes back, expecting another pod to be smashed into pieces, but instead they find that the door to Room 4 has opened. Gasping in relief, everyone leaves their spots on the death pods, and they enter into the next room.
Not one of these friends were aware that they would be forced to leave one of their fellows behind to die in the very next room.
Statuses:
-Miketastic with muscle damage to his arm, bleeding
-Sadko with moderate bleeding on his right leg