This is something I did about a month or two ago...
...you can't play it yet, but you can watch one of the cinematic.
Made with RPGmaker VX. If people are interested, maybe I'll keep working on it.
http://www.youtube.com/watch?v=03Z7uTXEVL0
Got a demo, it's a pretty big file, my apologies.
http://www.thirdfaction.net/wips/The%20Pit.exe
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Update: August 03
Double Post, don't shoot me. This doubles as a bump.
I've gotten much more progress on the second chapter done... and I think it will prove to really get the ball rolling in terms of game play. A lot of new elements are introduced, and the game is starting to get really versatile and challenging. What I find fun at this point is the fact that Prometheus has so many different ways to go about defeating an enemy. The strategy is really up to you.
Here are some screen shots of the next "Sector"

This is an overview of the primary "village" with little windows that show that it is floating in the sky. It's considerably larger than the first chapter's

There will be some new gladiators introduced...

..and not to mention some old ones.

Also there are a lot of really cool concepts that may come into play later on in the game.

The game is definitely going to loosen up from what you saw in the first chapter. Especially with the advent of "Soul Candy", which is basically what you are going to use to add attributes to your character, as well as shields and other goodies.
I've also corrected spelling errors in the first act as well as simplified some things and made other things more clear.
Let me know what you guys think.