27 fps Practice!

Started by: generalZ | Replies: 7 | Views: 879

generalZ
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Mar 23, 2015 10:58 PM #1332870
Now, i know those are not so good but hey, here they are!
No weapons: http://sta.sh/01kzyd7rg4j3
Sword: http://sta.sh/010rgkwqzddn
Kick combo: http://sta.sh/02rbct6mt62
Now, I know most of the weaknesses of these animations but you can CnC. Unlike the other shit i've done, i will not argue about the comments.
RuDe

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Mar 23, 2015 11:13 PM #1332882
To be honest that headbutt was off a little , I think it was because he was already falling when he hit him.
Otherwise pretty good!!
generalZ
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Mar 23, 2015 11:48 PM #1332900
Quote from RuDe
To be honest that headbutt was off a little , I think it was because he was already falling when he hit him.
Otherwise pretty good!!


Thx! I agree on the headbutt... I can't combowh :P
Root
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Mar 24, 2015 12:38 AM #1332931
- I think that you still need to work quite a bit on flow, since your animations are pretty stop and go.
- The easing is pretty nonexistent in some places.
- Resizing becomes pretty obvious in your animations.
- I think that the particles from hits need to stay a bit longer in the first one.
- Trails might be helpful when he is spinning the sword in the second one.

Other than that, they're fairly good.
AwesTube
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Mar 24, 2015 12:42 AM #1332934
That was a great animation but you really need to work on easing I saw none
generalZ
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Mar 24, 2015 2:38 AM #1333021
Quote from Root
- I think that you still need to work quite a bit on flow, since your animations are pretty stop and go.
- The easing is pretty nonexistent in some places.
- Resizing becomes pretty obvious in your animations.
- I think that the particles from hits need to stay a bit longer in the first one.
- Trails might be helpful when he is spinning the sword in the second one.

Other than that, they're fairly good.


About those trails... I tried adding them with the lines and without but I can't seem to make it look good...... ya..........

Also, I do agree about the easing but keep in mind these are my first animations with a fps rate that high and it might not look hard but doing stuff such as easing when your use to do it on 24 can get complicated (that probably didin't make sence what so ever)

Thank you for your replies :)
generalZ
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Mar 27, 2015 3:38 PM #1336233
UPDATE!
I have added an animation. http://sta.sh/02rbct6mt62

Sory for double post but since it is an update it should be right.... right?
Unbounded

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Mar 28, 2015 6:09 AM #1336610
Quote from generalZ
UPDATE!
I have added an animation. http://sta.sh/02rbct6mt62

Sory for double post but since it is an update it should be right.... right?


Is his spine supposed to have a joint in it like that? Otherwise it would have broken three times there.