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RHG Community Suggestions

Started by: Drone | Replies: 92 | Views: 26,146 | Sticky

generalZ
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Mar 28, 2015 2:28 AM #1336508
Quote from Root
I don't really like the idea of those kinds of penalties for clan wars, as it would remove some of the fun and freedom of it all. Having to give one member to the other clan would be stupid, because the person being traded might just not want to be in that clan.


It's like if your rhg would be to loose abilities or weapons after you lose or forfeit to a fight.
also, I don't think people would take the risk to get consequences by doing clan battles. They would not do them at all most of the time.

Also working so hard to tryout and get into a clan, simply to be removed after the clan loses, does not make sence. And even if that would be to append, having them not being able to join or create a clan is simply rude.

overall, these are bad ideas. (OVERALL)
Root
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Mar 28, 2015 11:56 PM #1336953
I think the addition of there being "clan points" like there are for individual rhgs would motivate people to do clan wars more. I don't, however, think that most of this stuff should be forced upon clans, because some of them just like to hang out, and there really isn't anything wrong with that. More freedom and but also structure in clan interaction would be great, though.
DiPi
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Mar 29, 2015 12:09 AM #1336960
Quote from Root
I think the addition of there being "clan points" like there are for individual rhgs would motivate people to do clan wars more. I don't, however, think that most of this stuff should be forced upon clans, because some of them just like to hang out, and there really isn't anything wrong with that. More freedom and but also structure in clan interaction would be great, though.


What I tried to solve was about the "forfeit" factor
Most people do not finish what they're meant to not only because they can't finish it for any possible reason, but also because they know they won't get anything if they show nothing, while the ones they're against not only finish their work, but when they find it out they're not that much happy (5 people forfeited against me and I think I know how bad it feels to have your opponent forfeiting)

The thing about "hanging out" and "freedom" is that if you give too much, they'll always go for the lazy choice. Or better, making them understand that it is not only about them with incentives that actually make them really care about is a better choice than just pray for them to follow a good behaviour
RichardLongflop
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Mar 29, 2015 3:25 AM #1337051
Quote from Root
I feel like "being human" actually is an acceptable weakness because, as Waffles said, people are fragile sacks of blood and bones. It is basically the lack of a "physical enhancement."


no.

Everyone is assumed to be human unless stated otherwise. Ever heard of that saying that goes something like "when everyone is X, no-one is X"? When everyone has human weaknesses, then no-one should have it. As in, we know everyone has it, no need to show it.

People use it as weakness filler. There are people whose weakness list is just "being human", nothing else. Just that one thing. No. Fuck off. Never come back.

In RHG we're giving people special abilities and powers. We should list weaknesses that go WITH THEM. Otherwise, why not list the goddamn human strengths in the abilities list too? Have some filler for THAT. OH wait no you don't want to have too many things in there or else it'd look OP at a first glance well shit, that's filler for you. Don't use it.

But yeah. ability-related weaknesses. A weakness would be something that disables that ability or lets one work around it. A limit, something that should be put alongside the ability itself instead of in the weaknesses, is not a weakness. As I said, give a guy a revolver, he only has six shots. That's a limit. He can still kill with those shots. It's just a detail of his ability. It ain't no goddamn weakness.
quinsilva
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Mar 29, 2015 4:55 AM #1337079
Also another thing that new rhg'ers should keep in mind is when they come up with an ability... FIND SOMETHING YOU CAN PORTRAY/ANIMATE. An example of something that someone new to flash shouldn't consider as an ability is "creating black-holes, Illusions...etc" Pick an ability catered to your animation ability because it doesn't matter how cool the ability if you can't animate it properly so that your audience understands whats going on. People shouldn't have to read your abilities the demo you make should give them a good idea of their abilities.
Hewitt

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Mar 30, 2015 6:16 AM #1337816
I hope this thread isnt just a place to vent, but that you RHG mods and stone are actually reading this from time to time.

A comment or two; engaging discussion would be nice.
poppetje3D
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Mar 30, 2015 9:52 AM #1337905
I'd be happy if people just stop quitting battles. Annoyed the shit out of me.
Drone
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Mar 30, 2015 9:56 AM #1337908
Quote from Hewitt
I hope this thread isnt just a place to vent, but that you RHG mods and stone are actually reading this from time to time.

A comment or two; engaging discussion would be nice.

I've been reading the thread from the beginning, and stone is aware of it's existence although he's a busy man, he probably won't end up weighing in unless it's seriously asked of him to change something about the system
If you want me to respond to all the points you guys have made, you're going to have to wait until later today, I start getting ready to go to classes in like an hour.
Kursura
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Mar 30, 2015 2:45 PM #1338079
Quote from poppetje3D
I'd be happy if people just stop quitting battles. Annoyed the shit out of me.


So your still battling R D Luffy?
Root
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Mar 31, 2015 1:50 AM #1338359
I think it would be helpful to make a requirement of having a certain number of posts before you are able to make a clan, maybe even before you're able to make an rhg. Maybe 50-100 posts for an rhg, and 300-400 for a clan? I've just seen a lot of people making rhgs as their first post, before they've even read the rules. There was also a guy with less than 100 who made a clan, which is probably doomed to fail due to lack of experience and popularity.
Drone
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Mar 31, 2015 2:01 AM #1338370
Quote from Root
I think it would be helpful to make a requirement of having a certain number of posts before you are able to make a clan, maybe even before you're able to make an rhg. Maybe 50-100 posts for an rhg, and 300-400 for a clan? I've just seen a lot of people making rhgs as their first post, before they've even read the rules. There was also a guy with less than 100 who made a clan, which is probably doomed to fail due to lack of experience and popularity.

If someone's main purpose for joining is to participate in RHG then I don't think it would be fair to impose such limitations
anyway, that kind of system would encourage posting with the sole purpose of raising your post count, and that leads to spammy posts that lead to otherwise unnecessary infractions
basically it's just a bad idea
generalZ
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Mar 31, 2015 3:54 AM #1338488
Quote from Root
I think it would be helpful to make a requirement of having a certain number of posts before you are able to make a clan, maybe even before you're able to make an rhg. Maybe 50-100 posts for an rhg, and 300-400 for a clan? I've just seen a lot of people making rhgs as their first post, before they've even read the rules. There was also a guy with less than 100 who made a clan, which is probably doomed to fail due to lack of experience and popularity.


Root. My first post on the forum was my RHG.
I had not read the rules or introduced myself.
My main reason for coming was RHG and if I had such limitations, I would of simply left. I don't want to have to post on shit simply for posting. I post where I am interested in participating. Putting such rules would only push "noobs" to spamm the forum.
Also, I don't see how putting a rule like that would make new members read the rules.
poppetje3D
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Mar 31, 2015 7:26 AM #1338702
Quote from Kursura
So your still battling R D Luffy?

No, but we have discussed about it. My main priority back then was the nemesis collab and now Benjamin games. I dont really think thats any worse dont you?

Now get back to topic.
Hewitt

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Mar 31, 2015 9:39 AM #1338891
Quote from Root
I think it would be helpful to make a requirement of having a certain number of posts before you are able to make a clan, maybe even before you're able to make an rhg. Maybe 50-100 posts for an rhg, and 300-400 for a clan? I've just seen a lot of people making rhgs as their first post, before they've even read the rules. There was also a guy with less than 100 who made a clan, which is probably doomed to fail due to lack of experience and popularity.


I have seen noobs who literally post nonsense jsut to get past the initial restriction of 10+ posts, and you want to raise that bar to 100? It's not the way.
generalZ
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Mar 31, 2015 11:46 AM #1339036
Quote from Hewitt
I have seen noobs who literally post nonsense jsut to get past the initial restriction of 10+ posts, and you want to raise that bar to 100? It's not the way.


That.... is bassicly what i said...

Quote from generalZ
Root. My first post on the forum was my RHG.
I had not read the rules or introduced myself.
My main reason for coming was RHG and if I had such limitations, I would of simply left. I don't want to have to post on shit simply for posting. I post where I am interested in participating. Putting such rules would only push "noobs" to spamm the forum.
Also, I don't see how putting a rule like that would make new members read the rules.
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