Anti-stall meta?

Started by: PUMU | Replies: 33 | Views: 5,671

Mystery

Posts: 940
Joined: Nov 2013
Rep: 10

View Profile
Apr 5, 2015 3:36 PM #1342002
in my experience, chaos giant + wings cannot win pure order giants with meric support

the best chaos build is to use every single advanced unit

Wing + dead+ giant + medusa +marrowkai, this will be the most balanced and best build :)
Hope this helps
PUMU
2

Posts: 2,278
Joined: Dec 2012
Rep: 10

View Profile
Apr 5, 2015 6:16 PM #1342043
At first I thought you were gonna say one of every. One bomb one crawler one jug one dead one wing one giant one marrow one medusa and somehow al supported by one miner.
So I simply ignore the archer mass?
Not sure why one hell fist row directly doesn't kill a large portion of the archers.
Skeletonxf
2

Posts: 2,706
Joined: Aug 2013
Rep: 10

View Profile
Apr 5, 2015 8:14 PM #1342100
Quote from PUMU

Not sure why one hell fist row directly doesn't kill a large portion of the archers.

It does if you have a good hit with it going down or up the screen diagonally.
PUMU
2

Posts: 2,278
Joined: Dec 2012
Rep: 10

View Profile
Apr 6, 2015 2:25 AM #1342244
Why not in a line? Doesn't that seem a bit much to have to angle your hell fists which actually makes it so that the marrow has to be even closer to the enemy?
Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Apr 6, 2015 2:30 AM #1342248
Not really. It doesn't HAVE to be a super-steep angle to kill a lot of archers.
PUMU
2

Posts: 2,278
Joined: Dec 2012
Rep: 10

View Profile
Apr 6, 2015 5:47 AM #1342371
Mind showing replays of marrow aoe wreckage so I may understand better?
Skeletonxf
2

Posts: 2,706
Joined: Aug 2013
Rep: 10

View Profile
Apr 6, 2015 11:22 AM #1342499
Basically you aim it just like you do for Magikill
PUMU
2

Posts: 2,278
Joined: Dec 2012
Rep: 10

View Profile
Apr 6, 2015 11:46 AM #1342513
Magikill doesn't even require aim lol. I could spray in the general direction of the enemy with poison spray and catch a huge portion of the army. Elec wall is pretty straight foward to as the hitbox is fixed. Blast stays the same no matter where it is.
Marrow hell fists changing angles, inferno random meteor pool land placement, v possess, medusa stone face, all require more aim then magikill
Mystery

Posts: 940
Joined: Nov 2013
Rep: 10

View Profile
Apr 6, 2015 2:33 PM #1342615
Quote from PUMU
Magikill doesn't even require aim lol. I could spray in the general direction of the enemy with poison spray and catch a huge portion of the army. Elec wall is pretty straight foward to as the hitbox is fixed. Blast stays the same no matter where it is.
Marrow hell fists changing angles, inferno random meteor pool land placement, v possess, medusa stone face, all require more aim then magikill


lol i mained order for one year and I still feel poison spray hard to aim

And marrowkai hell first does not do enough damage in my mind lol
I honestly think blast(0mana) of magkill is better than hell fist
jerrytt
2

Posts: 1,258
Joined: Oct 2012
Rep: 10

View Profile
Apr 7, 2015 1:52 AM #1342885
Quote from mysterybat

I honestly think blast(0mana) of magkill is better than hell fist


Im sure anyone would trade blast for hell fist any day lol. Insane amount of damage, larger hitbox, slightly slower, but not by an unreasonable amount. Does blast even kill archers?
PUMU
2

Posts: 2,278
Joined: Dec 2012
Rep: 10

View Profile
Apr 7, 2015 1:56 AM #1342890
I'm gonna pretend like I didn't just read that.
Blast connecting to archers always kills archers should they be out in the open and get caught. Slightly lower dot then meteor pools
Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Apr 7, 2015 8:41 AM #1343156
There was a point around the burn change where Blast didn't even kill crawlers, so I'd say the question is justified considering Jerry never plays.
PUMU
2

Posts: 2,278
Joined: Dec 2012
Rep: 10

View Profile
Apr 7, 2015 11:57 AM #1343217
I must've missed that time frame. My bad then for ignorance.
Sevarus

Posts: 905
Joined: Aug 2013
Rep: 10

View Profile
Apr 12, 2015 9:04 PM #1346826
Quick question

In my experinace even with perfect aim I can never kill a archer with a perfect hell fist even if all fists hit the target. The archers always seem to have a empty hp bar ( eg they are one hit from death) I believe thou that blast is a one hit kill and you don't need perfect aim (again on archer this whole point is on archers) with hell fist you have a smaller range and the chances of getting all fists to hit in small as the damage goes across a line larger than the archer to illustrate my point imagine this. (The first fist hits, the second fist hits the third fist just hits the edge of the archer and the last one misses. it is very difficult to kill a archer with one hell fist.
I imageine that balance in the spells is that you can hit front line and back line at once and that if units retreat you might catch their back legs. (Thou blast happens so quickly)

maybe a ever so slight hell fist buff is in order (Pardon the pun) to make marrowkias a slightly more competitive unit that have more uses than just luring giants?

I don't have the experiance of the majority of players here but I hope you can answer my points that is seems a little unfair that blast looks like a slightly better spell when killing archers since don't they both perfrom the same function (a damage dealing spell to damage protected units.
spino

Posts: 1,045
Joined: Nov 2012
Rep: 10

View Profile
Apr 12, 2015 9:56 PM #1346843
Quote from lewislewis
Quick question

In my experinace even with perfect aim I can never kill a archer with a perfect hell fist even if all fists hit the target. The archers always seem to have a empty hp bar ( eg they are one hit from death) I believe thou that blast is a one hit kill.


the hell fist needs to go all the way through so the archer is near the middle of your fancy casting line. In my experience blast simply gets half health then burns it down where 1-2 more hits are necessary to kill the archer. In the campaign blast insta kills though.