I'd go build 5-7 Miners early game
along with 4-6 Swordwraths for rush
early rushing would then cripple their economy badly
along with that, I tend to early cap Tower
Wether they go retreat back to castle or player sacrifices his Miners which would then make it an easy win
Midgame with 12 Miners: 9/3 Gold:Mana
Along with continuos waves of Swordwraths and Archidons unless defense is impenetratable
Impenetratable defense can be dealt with balance of Spartan/Swordwrath/Archidon along with a few Merics
I've seen people tend to use Spartan bait for Archidon hellstorm
What I do is I tend to 1v1 Spartan v Spartan and a bunch of Swordwraths to rush Archidons focused on friendly Spartan
Order: offensive strategy for Match
Started by: Squidd | Replies: 9 | Views: 1,947
Apr 4, 2015 5:22 AM #1341326
Apr 4, 2015 12:30 PM #1341445
How do you deal with archers in the first 3 mins of the game?
Apr 4, 2015 12:40 PM #1341449
Quote from SkeletonxfHow do you deal with archers in the first 3 mins of the game?
Archidons cost more than Swordwraths + More population + Longer queue time
Rushing would be the best answer
Apr 4, 2015 2:19 PM #1341469
Factors you miss. Archidons are ranged. They can kite. Castle archer is a thing that costs the same as an archer.
One sword alone can't kill a unmoving archer completely. 2 swords = 250 g vs 300 which only gives ya a 50 benefit. And even then you will be kited.
As they build more archidons your swords die like nothing especially if you throw your swords in front of your tank.
Swords are not fast enough in que to take miners. Miners can anim cancel.
You ignore the units you suffer. You target the miner one can simply move it backwards forcing them to take a few steps to continue pegging the miners.
One sword alone can't kill a unmoving archer completely. 2 swords = 250 g vs 300 which only gives ya a 50 benefit. And even then you will be kited.
As they build more archidons your swords die like nothing especially if you throw your swords in front of your tank.
Swords are not fast enough in que to take miners. Miners can anim cancel.
You ignore the units you suffer. You target the miner one can simply move it backwards forcing them to take a few steps to continue pegging the miners.
Apr 4, 2015 4:57 PM #1341528
A few things: first of all, a tip to all newbs ever: If you don't know how to kite, LEARN. TO. KITE!
Also, if you haven't built an archidon by 1:00 you are doing it wrong, even on long maps.
However, PUMU, while you are more experienced than me, as a former n00b who didn't know how to kite, I can tell you that one sword can DEFINITELY take down an unmoving archidon
Also, if you haven't built an archidon by 1:00 you are doing it wrong, even on long maps.
However, PUMU, while you are more experienced than me, as a former n00b who didn't know how to kite, I can tell you that one sword can DEFINITELY take down an unmoving archidon
Apr 4, 2015 11:19 PM #1341650
Through my experience, only a few people from the players I've battled do kiting lmao (They tend to turtle)
since i've been pressuring them right after a minute and a half
Nowhere to kite, id force early archidons to garrison
as for castle archers.. well, cant do anything for that
On another note, I used to use Ghost Giants + Growth as meatshield, kinda effective.
since i've been pressuring them right after a minute and a half
Nowhere to kite, id force early archidons to garrison
as for castle archers.. well, cant do anything for that
On another note, I used to use Ghost Giants + Growth as meatshield, kinda effective.
Apr 5, 2015 1:49 PM #1341953
Ghost giants require quite the resources. First you have to have ts1. Followed by the 2000 g and 1000 m and growth costs.
I suppose if you anim cancel or move prior a sword can kill an archer I've yet to see it though.
2-3 pegs before sword is close enough, 6 jabs or so to kill the archer. Enough time to loose a few more arrows. Archer should be barely alive.
The few people you battled is a result of you being so low ranked and is probably the reason you remain in the low rating tier. Kiting is a fundamental ability in the game that higher ranked players use. Starting around 1.8-1.9k
I suppose if you anim cancel or move prior a sword can kill an archer I've yet to see it though.
2-3 pegs before sword is close enough, 6 jabs or so to kill the archer. Enough time to loose a few more arrows. Archer should be barely alive.
The few people you battled is a result of you being so low ranked and is probably the reason you remain in the low rating tier. Kiting is a fundamental ability in the game that higher ranked players use. Starting around 1.8-1.9k
Apr 5, 2015 3:21 PM #1341996
Quote from SquiddThrough my experience, only a few people from the players I've battled do kiting lmao (They tend to turtle)
since i've been pressuring them right after a minute and a half
Nowhere to kite, id force early archidons to garrison
as for castle archers.. well, cant do anything for that
Learn to counter advanced play now and you'll have an easier time against players when they start using it on you.
Apr 5, 2015 10:39 PM #1342161
Sure, thanks for the tip.
Apr 7, 2015 5:29 PM #1343350
Quote from SquiddThrough my experience, only a few people from the players I've battled do kiting lmao (They tend to turtle)
Then have you noticed you yourself are not very good?
Kiting is a sign of progression and opens up the door to more advanced play thus more wins and more rating.
This probably sounded rude.
Skele said learn to counter advanced play.
Learn to use advanced play then you know how it builds up, and in the long run its weaknesses and how to stop it.