Earthandsky the (Well, nuisance)

Started by: Xenoni | Replies: 29 | Views: 2,279

Skeletonxf
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Apr 10, 2015 3:24 PM #1345387
Quote from jerrytt
Add some archers in and the side with the spear gets free shielding for 2 volleys.

Okay, but ping based things are going to affect the game more than that will, it's quite minor.
Nyarlathotep

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Apr 10, 2015 3:51 PM #1345393
It just makes rage less effective than it should be. In the case of OvC it's actually really annoying. I don't think they should be in the game at all.
AsePlayer
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Apr 10, 2015 4:03 PM #1345395
Hope this hasn't happened to only me, in a laggy game the spear and jug finisher was going off then at the end it looped again.
Skeletonxf
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Apr 10, 2015 5:34 PM #1345409
I think they should not affect the game. The animation should be an overlay that is transparent and happens over the gameplay instead of changing it.
Dazzy

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Apr 11, 2015 12:53 AM #1345600
Quote from Skeletonxf
I think they should not affect the game. The animation should be an overlay that is transparent and happens over the gameplay instead of changing it.


How would that work?
spino

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Apr 11, 2015 1:27 AM #1345616
Quote from DragonArcherZ
How would that work?


arrows would go through the animation not be tanked by it.
jerrytt
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Apr 11, 2015 2:25 AM #1345656
Quote from spino
arrows would go through the animation not be tanked by it.


Then that create the problem of losing a shield for the player whose spearton is doing the animation, leaving units behind vulnerable.
Skeletonxf
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Apr 11, 2015 3:05 PM #1346065
Quote from jerrytt
Then that create the problem of losing a shield for the player whose spearton is doing the animation, leaving units behind vulnerable.

what no, you're all wrong

The spearton acts like kill animations never existed and the arrow does likewise, and the animation is played over the top of the action like a video.
spino

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Apr 11, 2015 6:21 PM #1346154
Quote from Skeletonxf
what no, you're all wrong

The spearton acts like kill animations never existed and the arrow does likewise, and the animation is played over the top of the action like a video.


That'd just be annoying.
HashBrownTrials
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Apr 11, 2015 6:25 PM #1346156
How about no kill anim. and there. Problem solved.
PUMU
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Apr 11, 2015 8:43 PM #1346230
^this. It's annoying losing a game to animations that give invulnerability
Skeletonxf
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Apr 11, 2015 10:15 PM #1346270
Quote from HashBrownTrials
How about no kill anim. and there. Problem solved.

waste of really good animations though

at least transforming it into a cosmetic leaves it in the game
HashBrownTrials
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Apr 11, 2015 10:44 PM #1346280
Well it affects the gameplay, so I would say no. Even the slightest of hp can turn the tide between a win or a loss.
Nyarlathotep

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Apr 13, 2015 2:35 AM #1346923
Put them into the campaign. Then it's not "OMG MUH ANIMS ARE WASTED THEY MUST STAY IN TEH GAME!!!eleven!!" and they will no longer affect multiplayer balance.
AsePlayer
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Apr 13, 2015 11:06 PM #1347357
Here's an idea. Sword dies by spear. On the top of the screen shows killing animation. No? okay. ;-;