:: Destroy the Godmodder ::
SERVER GOGGLES
I do not not own Goggles and I may have added a few things to him to suit the needs of the game. You know, plot-wise and stuff.
Anyone can join in anytime. There are no too-lates or so-much-has-happened-i-can't-keep-up things. Just wade in, set up an action and you're already playing! :D
For a third time, DTG is back! For a bit of insight on what this is based on: Original DTG and the boss you'll be fighting is Goggles. This is the first iteration of the game: DTG
Prologue:
Where it begins...
SERVER GOGGLES
I do not not own Goggles and I may have added a few things to him to suit the needs of the game. You know, plot-wise and stuff.
Anyone can join in anytime. There are no too-lates or so-much-has-happened-i-can't-keep-up things. Just wade in, set up an action and you're already playing! :D
Hoorah! I've set up an IRC: #ServerGoggles. Feel free to drop in and discuss how to take out the sinister GodBot :D
For a third time, DTG is back! For a bit of insight on what this is based on: Original DTG and the boss you'll be fighting is Goggles. This is the first iteration of the game: DTG
Prologue:
Where it begins...
Its a bit long (Click to Show)
TL;DR Announcement
Something ominous threatens Stickpage once again and it hails from the home of Goggles, FluidAnims. It is unknown whether the GodBot is active or not but the danger is real. Jeff summoned the users once again to investigate the tremors of power that pulsate from the center of FA. If the threat is real, then the user's job is clear: Eliminate the threat.
Seven towers have been erected to secure a safe path of respawning; if these structures are destroyed there is no way of coming back.
Rules and Regulations of the Game:
Know them then play. tl;dr? Simply read the bolded text. A few new rules have been added but not much.
Something ominous threatens Stickpage once again and it hails from the home of Goggles, FluidAnims. It is unknown whether the GodBot is active or not but the danger is real. Jeff summoned the users once again to investigate the tremors of power that pulsate from the center of FA. If the threat is real, then the user's job is clear: Eliminate the threat.
Seven towers have been erected to secure a safe path of respawning; if these structures are destroyed there is no way of coming back.
Rules and Regulations of the Game:
Know them then play. tl;dr? Simply read the bolded text. A few new rules have been added but not much.
- You may post twice per turn. You may not double post and only post again when another action has been done after yours. A turn is defined by a post by the Godmodder.I will usually wait for at least five posts, regardless of who posted or if one had already posted more than once.
- One action per post. You cannot combine attack/defend/charge in one post. That's it. Movement is not considered an action.
- BUT in addition to the rule above, you may commit to two actions per post but you will not be able to post a second time. This hinders you from reacting to your allies' moves but if you're simply charging then go for the two charges.
- Summons have their own 2 Action Pool. This means they can act entirely independent of their master and attack, defend and even charge on their own.
- OOC is fine as long as you enclose them in brackets.[ ] For questions, concerns or suggestions. Anything too lengthy should be PMed instead.
- You never die. If you are killed, which will happen very often over the course of this game, you will instantly respawn.
- The Godmodder will be capable of godmodding and his attacks will hit.
- Your attacks will must be stated in an "attempt" fashion.
Ex: Player1 fires a barrage of missiles against the Godmodder.
The above never mentions that the Godmodder has been struck. Thats what we're looking for.
- The Godmodder will be able to block your attacks. But I'll be creative with them. I'll have to match the creativity of the attack.
- There is no OP attack. Summon an army. Create massive superweapons. Straight up kick the guy in the nuts. [Though Goggles doesn't have nuts.] Go crazy.
- Charging can increase power of an attack, create or summon. As long as it is indicated by a counter. The effect happens after it has been charged fully. This does many things. You may charge to say that you are building something, say a cannon. Or you may literally be charging for an attack you'll be using. You may summon entities such as dragons or robots to help you by charging up. Basically anything that takes time: Research, construction, power charging, etc. Simply add a charge counter at the end of your post. You may only charge one thing per post and add one charge to your total. It is up to you how long the charge is. The longer the better.
- If you die as you charge, you lose everything. Find a way to save it or have an ally back you up.
- You may assist in charging. In doing so, you forego attacking the Godmodder and assist a turn's worth of charge to your ally.
- You may absorb your charged summons for their equivalent charges. This costs an action. For an action, you may absorb your summon for X charges, which X is the amount of charges it took to summon it. If you summoned multiple things with the charge amount, say an army, the entire entity must be absorbed. If one part of the army is dead/destroyed then you may not claim the charges. Basically return it fully or not at all. Period.
- Summons cannot influence a player's charge unless sacrificed. They cannot actively help a player when charging unless the above rule is used. Either they die in exchange or none at all.
- Defending an ally is possible. In doing so, you forego attacking the Godmodder and defend your ally.
- You may side with the Godmodder. But don't expect to be treated as his ally. Your alliance will nearly always be met with betrayal.
Current HP of Godmodder:
Goggles, The GodBot [Status ACTIVE / HYPERCHARGED]
[|||||||||||||||||||||||||||||||||||||||||||||....46HP...............................................]
Goggles, The GodBot [Status ACTIVE / HYPERCHARGED]
[|||||||||||||||||||||||||||||||||||||||||||||....46HP...............................................]
Turn 1: Act I: Introduce Yourself // First Contact
Turn 2: Where was Goggles?
Turn 3: The Need of Some Defense
Turn 4: Incoming
Turn 5: The Arrival
Turn 6: TitanFall
Turn 7: Aquila's Betrayal
Turn 8: Act II - General Help // Arrival of the Heralds
Turn 9: Music of the Spheres
Turn 10: Cornered Mastermind
Turn 11: An Ace in the Hand
Turn 12: Shoggoth Rising
Turn 13: Act III - Resources // The Big Three
Turn 14: Corruption
Turn 15: Death came sooner
Turn 16: The Echo
Turn 17: The Doom Machine
Turn 18: Combat near the Towers
Turn 19: Spam in Goggles' Server
Turn 20: The Double Edged Sword
Turn 21: Speedup
Turn 22: Fortune Favors No One
Turn 23: Failed Success
Turn 24: Act IV: Community Projects || The Doom Machine
Turn 25: Supernova
Turn 26: The Hollow Sky
Turn 27: Beasts of Heaven and Hell
Turn 28: Sacrifices
PATHS
Everyone has their own ending to the tale. Any user that participated, whether you dropped out in the middle or left for some time only to return to a finished game, you may post send version of your ending to me and I will post it here.