Why do I see not see many albows?
Started by: Sevarus | Replies: 95 | Views: 8,366
May 17, 2015 7:25 PM #1362903
Maybe lower albows mana costs and make it so it trains faster. Albows just need a buff, they're really under used.
May 17, 2015 8:41 PM #1362912
For me what is really noticeable that two bombs doesn't instant kill a miner and 3 bombs not instantly killing a sword when they used to (in my experience i could be wrong) although when i use two bombs on a archer it always dies instantly maybe i hit it with a crawler first and forget.
Why haven't allows been buffed before i agree thou that they need to be trained quicker maybe 20s defiantly a mana reduction and maybe a small gold reduction 450 gold is a lot for a ranged unit
Why haven't allows been buffed before i agree thou that they need to be trained quicker maybe 20s defiantly a mana reduction and maybe a small gold reduction 450 gold is a lot for a ranged unit
May 18, 2015 12:14 AM #1362964
Quote from lewislewisbut surely no one (well i don't) wait for burn bombers
That's the best and most cost efficient way to use them. Also, they never 3hko'd swords. Ever. Not even in the october days.
Anyway, the most limiting factor with albows I feel is not the cost, but their long queue time. Losses of albows are already hard to replace because of the associated mana cost (200 is quite a bit for this point in the game) but with them having such a long queue time there's very few reasons to buy them over archers and merics. I think if we were to even lower just queue time albow usage would probably rise. This is definitely not the only factor though. Albows have a looot of problems.
May 18, 2015 12:20 AM #1362967
Nay, it's fine the way it is. It's a little unfair, but it's for the better in preserving balance in OvE. Most ele players suck hard against albow spam.
May 18, 2015 6:35 AM #1363118
I imagine scorch would do good against albow spam though, since they're slow af.
May 18, 2015 6:39 AM #1363122
Tend to use the albow w/ Spear/Juggerknight spammers
May 18, 2015 8:20 PM #1363343
its a ele problem not a order problem if their are no ele counters to albows ele has the same problem with eclipses
May 18, 2015 8:36 PM #1363348
Give ele faster fire projectiles and makes airs and effective flying unit to match with order and chaos.
May 18, 2015 8:42 PM #1363352
What about the path of the fire projectiles they sort of arch at the minute why don't they go straight like arrows.
Deads projectiles sort of curve but their very fast and have incredible range (projectiles the unit isn't very fast lol :) )
Deads projectiles sort of curve but their very fast and have incredible range (projectiles the unit isn't very fast lol :) )
May 18, 2015 9:14 PM #1363355
Quote from lewislewisWhat about the path of the fire projectiles they sort of arch at the minute why don't they go straight like arrows.
Deads projectiles sort of curve but their very fast and have incredible range (projectiles the unit isn't very fast lol :) )
Yeah.
Order will probably need a buff with this, but only if ele's air actually becomes useful enough.
May 18, 2015 10:29 PM #1363361
If fires were improved you would buff order?
What would you buff?
What about Chaos
If we're fixing something that is broken why re break by buffing another empire?
What would you buff?
What about Chaos
If we're fixing something that is broken why re break by buffing another empire?
May 18, 2015 10:38 PM #1363371
Quote from lewislewisIf fires were improved you would buff order?
What would you buff?
What about Chaos
If we're fixing something that is broken why re break by buffing another empire?
Well eles would be truly OP on short maps. Chaos does need nerfs tho.
May 19, 2015 6:22 AM #1363480
Fixing this for 2015 meta kappa
May 19, 2015 7:41 AM #1363490
albowmeta is real kappa
May 19, 2015 8:43 AM #1363492
Where does chaos need nerfs?