Why do I see not see many albows?

Started by: Sevarus | Replies: 95 | Views: 8,366

AsePlayer
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May 22, 2015 4:47 AM #1364455
Quote from TheLegendofKaito
if albows get buffed ele needs a big buff
they suck enough against ranged and if you don't stop albow spam early it's hell to deal with later


tbh, I never see albow spam against ele late game, however I always see wing spam with chaos and ele..

Anyways, faster queue time is needed, I feel the costs are justified, it is just hard to commit to getting albows when they take a long time to come out where against ele and chaos you NEED units out quickly, making albows not worth it.
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May 22, 2015 1:19 PM #1364630
I know I'm late to the discussion. But basically you're (skele) striving to make eles more like order and chaos I presume? I don't agree with that. However, it wouldn't be half-bad to make tree bigger through advanced tech upgrades, keep trees the way they are. Maaaybe waters can be payment for the upgrade + mana, but at this point I'm simply brainstorming, this isn't very likely to be added although it might be cool.

ON TOPIC: I think the only problem with albows (if any) would be that it takes too long to start albow production. It takes too long to que and it's a little costly, not to mention blazing bolts. Cost reduction is bad I think, maybe reduce que time to 20 seconds and/or reduce blazing bolts cost price to 250-300 gold. As for speed increase, maybe. Albows in combat are very strong, against armour they are insanely strong, the fact that they are slow I think balances out their insane damage output. Turtling then building albows is a maybe, you don't have to build an early-game army but you still have to build your defences.
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May 22, 2015 2:10 PM #1364653
Quote from nutsophast
I know I'm late to the discussion. But basically you're (skele) striving to make eles more like order and chaos I presume? I don't agree with that. However, it wouldn't be half-bad to make tree bigger through advanced tech upgrades, keep trees the way they are. Maaaybe waters can be payment for the upgrade + mana, but at this point I'm simply brainstorming, this isn't very likely to be added although it might be cool.

ON TOPIC: I think the only problem with albows (if any) would be that it takes too long to start albow production. It takes too long to que and it's a little costly, not to mention blazing bolts. Cost reduction is bad I think, maybe reduce que time to 20 seconds and/or reduce blazing bolts cost price to 250-300 gold. As for speed increase, maybe. Albows in combat are very strong, against armour they are insanely strong, the fact that they are slow I think balances out their insane damage output. Turtling then building albows is a maybe, you don't have to build an early-game army but you still have to build your defences.


Building any ranged units with the exception of giants in a turtle situation isn't worth it. You want your spears, merics, and wizards. Blazing bolts price is fine for the amount of damage it produces. Just reduce the time it takes to build. Then I personally would use albows more frequently.
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May 22, 2015 2:14 PM #1364655
Yeah reduce time, but I don't really agree with blazing being worth the cost. I mean we can manage, but it wouldn't hurt to make it 250 or 300 like poison guts.
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May 22, 2015 2:15 PM #1364656
Quote from nutsophast
Yeah reduce time, but I don't really agree with blazing being worth the cost. I mean we can manage, but it wouldn't hurt to make it 250 or 300 like poison guts.


It would hurt pretty bad for the opposing side. The cost is fine. If you are producing albows with the 450 gold cost you should be able to get an extra 400 for making em amazing.
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May 23, 2015 4:14 AM #1364826
Quote from AsePlayer
It would hurt pretty bad for the opposing side. The cost is fine. If you are producing albows with the 450 gold cost you should be able to get an extra 400 for making em amazing.


Not amazing, just barely worth it.
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May 23, 2015 4:33 AM #1364831
Quote from AsePlayer
tbh, I never see albow spam against ele late game, however I always see wing spam with chaos and ele..

Anyways, faster queue time is needed, I feel the costs are justified, it is just hard to commit to getting albows when they take a long time to come out where against ele and chaos you NEED units out quickly, making albows not worth it.


seems that I am the only one who use albow spam in OvE lol
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May 23, 2015 4:57 AM #1364842
Quote from mysterybat
seems that I am the only one who use albow spam in OvE lol


if you can build up albow spam in OvE it is 100% win lolz
I think I will albow spam too if I am OvEing

RIP nature

Back to topic
I think 1-2 sec decrease for albowtross production time is reasonable
MasterKaito
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May 23, 2015 10:42 AM #1364921
Quote from AsePlayer
tbh, I never see albow spam against ele late game, however I always see wing spam with chaos and ele..

Anyways, faster queue time is needed, I feel the costs are justified, it is just hard to commit to getting albows when they take a long time to come out where against ele and chaos you NEED units out quickly, making albows not worth it.


So make albows as op as wing spam against ele? Albow spam is OP against ele whether you see it or not

I don't mind albows getting buffed, so long as ele receives compensation.
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May 23, 2015 11:19 AM #1364932
Quote from TheLegendofKaito
So make albows as op as wing spam against ele? Albow spam is OP against ele whether you see it or not

I don't mind albows getting buffed, so long as ele receives compensation.

How can you struggle against albows with ele?

Scorch as a fire and water plus one charrog and those albows can't stand still to shoot anywhere.
Mystery

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May 23, 2015 2:30 PM #1364965
Quote from Skeletonxf
How can you struggle against albows with ele?

Scorch as a fire and water plus one charrog and those albows can't stand still to shoot anywhere.


I treat any order player who don't get a wall behind albows, or let his albows being killed by scorch and fire as 1500 level.
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May 23, 2015 2:34 PM #1364966
Quote from mysterybat
I treat any order player who don't get a wall behind albows, or let his albows being killed by scorch and fire as 1500 level.

Then ele gets to hold tower forever and Order can't push out. That's only a problem on castle.
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May 23, 2015 2:39 PM #1364969
Quote from Skeletonxf
Then ele gets to hold tower forever and Order can't push out. That's only a problem on castle.


order dont need to push out, just wait , turtle for order deathball/ninjalbow, it is auto-win.

Considering racer 2100 level and I am 2600+ , I used ele, hold tower for 15 mins, and I still have no method to break his stall with CA3, it is just absurd .

And castle shit is never a legit map
Skeletonxf
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May 23, 2015 4:27 PM #1365000
xD Okay fair enough. However that's still deathball winning, not albow spam alone.
Mystery

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May 23, 2015 4:51 PM #1365006
Quote from Skeletonxf
xD Okay fair enough. However that's still deathball winning, not albow spam alone.


deathball = 100% win
albow spam = 90%

and I said ninjalbow, which is also 100%