Why do I see not see many albows?
Started by: Sevarus | Replies: 95 | Views: 8,366
AsePlayer2Posts: 2,240
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View Profile if albows get buffed ele needs a big buff
they suck enough against ranged and if you don't stop albow spam early it's hell to deal with later
tbh, I never see albow spam against ele late game, however I always see wing spam with chaos and ele..
Anyways, faster queue time is needed, I feel the costs are justified, it is just hard to commit to getting albows when they take a long time to come out where against ele and chaos you NEED units out quickly, making albows not worth it.
nutsophastPosts: 887
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View Profile I know I'm late to the discussion. But basically you're (skele) striving to make eles more like order and chaos I presume? I don't agree with that. However, it wouldn't be half-bad to make tree bigger through advanced tech upgrades, keep trees the way they are. Maaaybe waters can be payment for the upgrade + mana, but at this point I'm simply brainstorming, this isn't very likely to be added although it might be cool.
ON TOPIC: I think the only problem with albows (if any) would be that it takes too long to start albow production. It takes too long to que and it's a little costly, not to mention blazing bolts. Cost reduction is bad I think, maybe reduce que time to 20 seconds and/or reduce blazing bolts cost price to 250-300 gold. As for speed increase, maybe. Albows in combat are very strong, against armour they are insanely strong, the fact that they are slow I think balances out their insane damage output. Turtling then building albows is a maybe, you don't have to build an early-game army but you still have to build your defences.
AsePlayer2Posts: 2,240
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View Profile I know I'm late to the discussion. But basically you're (skele) striving to make eles more like order and chaos I presume? I don't agree with that. However, it wouldn't be half-bad to make tree bigger through advanced tech upgrades, keep trees the way they are. Maaaybe waters can be payment for the upgrade + mana, but at this point I'm simply brainstorming, this isn't very likely to be added although it might be cool.
ON TOPIC: I think the only problem with albows (if any) would be that it takes too long to start albow production. It takes too long to que and it's a little costly, not to mention blazing bolts. Cost reduction is bad I think, maybe reduce que time to 20 seconds and/or reduce blazing bolts cost price to 250-300 gold. As for speed increase, maybe. Albows in combat are very strong, against armour they are insanely strong, the fact that they are slow I think balances out their insane damage output. Turtling then building albows is a maybe, you don't have to build an early-game army but you still have to build your defences.
Building any ranged units with the exception of giants in a turtle situation isn't worth it. You want your spears, merics, and wizards. Blazing bolts price is fine for the amount of damage it produces. Just reduce the time it takes to build. Then I personally would use albows more frequently.
nutsophastPosts: 887
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View Profile Yeah reduce time, but I don't really agree with blazing being worth the cost. I mean we can manage, but it wouldn't hurt to make it 250 or 300 like poison guts.
AsePlayer2Posts: 2,240
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View Profile Yeah reduce time, but I don't really agree with blazing being worth the cost. I mean we can manage, but it wouldn't hurt to make it 250 or 300 like poison guts.
It would hurt pretty bad for the opposing side. The cost is fine. If you are producing albows with the 450 gold cost you should be able to get an extra 400 for making em amazing.
jerrytt2Posts: 1,258
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View Profile It would hurt pretty bad for the opposing side. The cost is fine. If you are producing albows with the 450 gold cost you should be able to get an extra 400 for making em amazing.
Not amazing, just barely worth it.
MysteryPosts: 940
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View Profile tbh, I never see albow spam against ele late game, however I always see wing spam with chaos and ele..
Anyways, faster queue time is needed, I feel the costs are justified, it is just hard to commit to getting albows when they take a long time to come out where against ele and chaos you NEED units out quickly, making albows not worth it.
seems that I am the only one who use albow spam in OvE lol
Azxc2Posts: 1,246
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View Profile seems that I am the only one who use albow spam in OvE lol
if you can build up albow spam in OvE it is 100% win lolz
I think I will albow spam too if I am OvEing
RIP nature
Back to topic
I think 1-2 sec decrease for albowtross production time is reasonable
MasterKaito2Posts: 1,176
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View Profile tbh, I never see albow spam against ele late game, however I always see wing spam with chaos and ele..
Anyways, faster queue time is needed, I feel the costs are justified, it is just hard to commit to getting albows when they take a long time to come out where against ele and chaos you NEED units out quickly, making albows not worth it.
So make albows as op as wing spam against ele? Albow spam is OP against ele whether you see it or not
I don't mind albows getting buffed, so long as ele receives compensation.
Skeletonxf2Posts: 2,706
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View Profile So make albows as op as wing spam against ele? Albow spam is OP against ele whether you see it or not
I don't mind albows getting buffed, so long as ele receives compensation.
How can you struggle against albows with ele?
Scorch as a fire and water plus one charrog and those albows can't stand still to shoot anywhere.
MysteryPosts: 940
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View Profile How can you struggle against albows with ele?
Scorch as a fire and water plus one charrog and those albows can't stand still to shoot anywhere.
I treat any order player who don't get a wall behind albows, or let his albows being killed by scorch and fire as 1500 level.
Skeletonxf2Posts: 2,706
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View Profile I treat any order player who don't get a wall behind albows, or let his albows being killed by scorch and fire as 1500 level.
Then ele gets to hold tower forever and Order can't push out. That's only a problem on castle.
MysteryPosts: 940
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View Profile Then ele gets to hold tower forever and Order can't push out. That's only a problem on castle.
order dont need to push out, just wait , turtle for order deathball/ninjalbow, it is auto-win.
Considering racer 2100 level and I am 2600+ , I used ele, hold tower for 15 mins, and I still have no method to break his stall with CA3, it is just absurd .
And castle shit is never a legit map
Skeletonxf2Posts: 2,706
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View Profile xD Okay fair enough. However that's still deathball winning, not albow spam alone.
MysteryPosts: 940
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View Profile xD Okay fair enough. However that's still deathball winning, not albow spam alone.
deathball = 100% win
albow spam = 90%
and I said ninjalbow, which is also 100%