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Scorpling Rush

Started by: Nitzlplix | Replies: 7 | Views: 2,232

Nitzlplix

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Jun 1, 2015 3:44 PM #1368437
www.stickempires.com/play?replay=replay9643906&version=2.29 - EvO
www.stickempires.com/play?replay=replay9644054&version=2.29 - EvC

The pressure keeps both Order and Chaos players making lower tier units, which you can overrun with scorplings. This is best used on med/large maps, where players would rather opt to retreat than raid your growing eco. By the time they can get back to mining, you'll already have several air/fire & tower spawn to win.
nutsophast

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Jun 3, 2015 3:07 AM #1368916
This is smart but I don't recommend it. If the order and chaos players simply mass swords/cats and split them to attack your tree scorps and eco, they will wreck you. Three earth start with eco and Castle air (if you need it) is I think the best start at the moment.
Nitzlplix

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Jun 3, 2015 10:20 AM #1369009
I agree that the safest and probably most optimal start is the three earths and wait to see if they go in for early aggression for the optional CA. In fact, its a pretty risky play to do the tree start against an order player because, as you said, they can mass swords, which will force you to mass earths and you'd need to constantly be harassing their eco to counteract yours (which is likely 1 miner 1 praying for death blossom or 2 miners at most).

The problem with them splitting their army to attack your eco is that they leave their own exposed. And you can simply garrison your own eco while picking away at theirs. Or, if they decide to hide their own eco, you're at a stalemate in terms of no gold production. The thing is, a tree at their gates is more threatening than 2 swords or 3 cats at yours.

What I like about this strategy is that the average order player isn't expecting early aggression in the form of a treature and will prioritize their attack on the tree which tanks their swords, while the scorps can pick off miners. Additionally, because of the earth's 4 second creation rate, you can get the center early, and, assuming you held it, can collect a good sum of gold while harassing your opponent to somewhat make up for your lack of miners. This strategy usually leads to a quick and decisive victory or defeat against an order. If you can freeze their archer and get 2-3 punches with your earth right after you capture the center, you can guarantee a kill on that archer with combining then blossoming.

As for EvC, I find that even if they mass cats, they won't do enough damage to take out your tree. Death blossom (I think) 1 shots cats, if not nearly kills them, so they won't be able to build mass fast enough to be a threat. Additionally, because you send your first 1-2 earths to support your forward tree, it shouldn't fall even if you lose all 3 of your scorps at the same time; further, a lot of chaos players default to throwing in a few bombers which pretty much do nothing to trees. I'd say this strategy is better EvC than EvO because mid-late game EvC is nearly impossible to win against a chaos that masses eclipes whereas with EvO you have more options. So therefore, because this is an early-game attempt to finish the match quickly, it is my most preferred method against chaos players; even moreso than air/fire or 3 earth starts just due to the tankiness of trees and 3 unmicroable attacking scorps.

One last point I'd like to make is that the 3 earth start can be combined with this strategy if done fast enough, but it lacks the same shock and awe and by then, they will have enough eco to quickly purchase a CA of their own, which will force you to either pull back your tree out of range of using DB on their miners, or force you to commit to the attack hoping they don't just pull their miners into the base.
nutsophast

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Jun 4, 2015 2:33 AM #1369303
You keep one or a few swords at base to defend against scorps, as you don't have upgrades then your scorps will be very weak. The rest of my swords I send to your miners and maybe keep one or two to attack your tree, you'll have no eco and you'll be wasting time keeping your earths near your tree. I'll keep on making swords and after your scorps are dead or still running around dodging my swings, I will be free to attack and kill your tree. If you manage to create castle air you will lose much gold, and you will most likely lose anyway. With your strat it's very unlikely anyway as you get 2 earths plus you keep one miner on mana for a while.

Airs and waters can deal with wings, combine into cycloid and use waters to freeze any ground units, airs can snipe any weak wings. Fires can also be made to deal with armour.
Dazzy

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Jun 12, 2015 1:05 PM #1372107
Haven't watched the replays yet as I'm about to sleep but

"that the average order player isn't expecting early aggression"

if you're abusing a player's weakness, you need to make sure it's there. Ranking playing things like that is unreliable.

Also, if you could use your sense here into not being stupid in SE chat, thanks.
PUMU
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Jun 21, 2015 10:44 AM #1374719
I hardly find tree start as even a thing aside from the castle map in some scenarios vs a player who has little experience in micro.
As an experienced ele player 3 earth start is a much more reliable method of going about evo. A tree rammed into base early on will be answered by a group of swords and anim canceling miners. Tree start is messy overall in higher ranked games and is not worth using in most mu's.
AsePlayer
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Jun 28, 2015 2:56 AM #1376964
Idc if you tree start on a e v o or an e v c, but I swear.. if you do it on an e v e and the opponent has an air.. enjoy the slow painful murder of mother nature. ;o
PUMU
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Jun 30, 2015 2:53 AM #1377512
OR if you expect the tree start in an eve mu simply wait for the opponent to make a tree first then freeze the tree
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