Stick Page Forums Archive

Street Fighter Style Anim

Started by: Gater | Replies: 7 | Views: 730

Gater
2

Posts: 12
Joined: Jan 2013
Rep: 10

View Profile
Jun 24, 2015 12:55 AM #1375497
A short animation with street fighter moves in it.
http://www.fastswf.com/7YBKigw
Constructive Criticism Accepted
ScatterFace
2

Posts: 1,281
Joined: Dec 2014
Rep: 10

View Profile
Jun 24, 2015 1:15 AM #1375499
It goes to fast. It looks smooth but goes way too fast. What FPS do you animate in because you might need to include some double framing.
Root
2

Posts: 522
Joined: Dec 2014
Rep: 10

View Profile
Jun 24, 2015 1:21 AM #1375501
Add some double frames in there to make the motions clearer. It's pretty shaky, and the poses are the best. Additionally, you could make the effects better by using transparency, better coloring, thinner brush, etc.

A nice effort, but a little off. Just work on the basics and you'll be fine.
TheBestG

Posts: 546
Joined: May 2014
Rep: 10

View Profile
Jun 24, 2015 2:31 AM #1375523
learn about easing and foot placement
TheOrigin

Posts: 552
Joined: May 2015
Rep: 10

View Profile
Jun 25, 2015 1:12 PM #1376088
k you must've done this at a pretty high framerate, the moves are way to fast, its pretty difficult to see the hits. try to work at a slower fps or add more frames in the current fps you use.
PuppyDogSocks

Posts: 18
Joined: Jun 2015
Rep: 10

View Profile
Jun 28, 2015 1:50 PM #1377130
Along with what everyone else has said, like adding double framing, or lowering your fps, You should also work on smoothing out the V-cam, I can see in the animation that it moves a little bit to keep the Sticks on the screen, but it looks like you just snapped it over instead of easing it over. It might be more tedious, but it looks a lot better in the long run.
Gater
2

Posts: 12
Joined: Jan 2013
Rep: 10

View Profile
Jul 14, 2015 7:12 PM #1382800
Sorry for not replying, I was on vacation, but this is great feedback! Thanks everyone! I will work on slowing down my animation and smoothing out the V-cam in the future.
lFranl

Posts: 43
Joined: Oct 2014
Rep: 10

View Profile
Jul 15, 2015 12:08 AM #1382924
There are some good effects, but i don't think they can be appreciated, you should make a space between atacks or if you want to keep it that fast double frame...
Also the double horizontal tornado part confused me a little it seems like the character teleports a little back...
The rest is well done...
Good Luck
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.