if you have scorps at all i will more than likely have my infeno meteors set up as you approach. sapping the life from the clones and scorps simultaneously as neither one has sufficient capabilities to snipe or severely damage my inferno(es) before i kill them off. To add, my macro timing as well as micro is a factor so no matter what i will have a chance vs whatever it is you throw at me. There is no direct way of approaching an opponent with a differing macro.
Trees not being in EvE? Are you joking? I apologize for scrutinizing your gameplay but how exactly to do you plan on approaching the enemy without this support and placement?
Water(s) > Charrog
Trees >waters. (Unless you manage to freeze the early trees and wipe them away before i can support them)
Cycloids ^ Cycloids (usually the first person to go into cycloids generally tends to have more cycloids than the opponent as if you are making cycloids to conform to the enemy queing the unit you will be simply getting rid of one air unit for the opponent. In doing so the cycloid has fewer targets to have to deal with, thus accomplishing the goal of ridding the air units much quicker. If you manage to simultaneously cure your units of poison and form cycloids to outnumber me you are not very likely to have any resources to spare for V's or fires.)
If the V is not possesing all the time then he is not doing much at all and you have succesfully wasted resources as my units will take out the clones with relative ease as i will have full control over my units.
If anything V massing via stall could support the air force you are creating but only after successfully stalling out. the airs cannot effectively take on units if the majority of your micro focus is going into your cycloids and v's
Welp, I'll keep this short. This discussion is tiring me out and imo EvE is just too haywire to discuss it in words. There are a lot of things I should've explained so I will try to explain here.
Airs are mainly to counter trees and get cycloids. If you're queing waters for trees I can get the faster cycloid and kill your tree as well. I admit I wasn't really thinking of trees in my posts, V isn't very useful vs trees. Without V I would have resources for fires, and additional stuff (lol). In air combat, the main things needed are cycloids and just a mix of units. I got airs + cycloid, but as there are four units to que you get a much bigger army from queing all the units. I could also get infernos to further destroy your trees.
However in EvE, there isn't a solid strat though, you get the counter to whatever your opponent's build is. V for air combat, cycloids > airs, airs > trees, infernos > trees, etc. I don't take EvE seriously (nobody should) and I don't think it's worth discussing this. 3 earth start is the best and that was the whole point of this thread anyway. I'm done.