Stick Page Forums Archive

Best EvE start?

Started by: Skeletonxf | Replies: 21 | Views: 4,195

Skeletonxf
2

Posts: 2,706
Joined: Aug 2013
Rep: 10

View Profile
Jul 5, 2015 5:18 PM #1379637
I'm starting to get the impression that the only 'counter' in ele is mass it before your opponent does.
AsePlayer
2

Posts: 2,240
Joined: Nov 2014
Rep: 10

View Profile
Jul 5, 2015 10:23 PM #1379779
Quote from Skeletonxf
I'm starting to get the impression that the only 'counter' in ele is mass it before your opponent does.


Thank god I am not the only one who saw the usefulness in blind gate mass.
nutsophast

Posts: 887
Joined: Aug 2013
Rep: 10

View Profile
Jul 6, 2015 2:41 AM #1379839
Quote from PUMU
Scorps will just poison your V half the time and youll be spending waters like crazy to try to keep it alive and if you teleport you no longer have control over my unit making it a plus for the opponent. Cycloids in response to cycloids isnt going to really help you unless you outnumber the opponent with them.
I can simply target the airs themselves as i cast shield on myself tornado sweep the airs.
As long as you have those airs all i have to do is keep making cycloids until they are all gone and at that point i can use them to deal with scorps and use them as a support unit rather than a melee/anti-air


You are partially right about the airs. However it's not like I won't be getting cycloids, plus I can use those airs I invested in to outnumber you with cycloids. I also have fires for extra damage on your cycloid. With V, it depends on the build. With trees, infernos + airs will destroy them. I could also get waters to freeze your trees. I have V to grab your cycloid and my own cycloids in response, clones can also beat down trees and scorps. My V is not possessing all the time so he will most likely be unscathed. If you have mainly air units, it's not too different except infernos won't be needed.

@skele Sort of, not all of EvE is like that though. Cycloids > airs, V > cycloids, waters and earths > V, etc. Trees are not good to use in EvE overall.
PUMU
2

Posts: 2,278
Joined: Dec 2012
Rep: 10

View Profile
Jul 6, 2015 11:00 PM #1380145
if you have scorps at all i will more than likely have my infeno meteors set up as you approach. sapping the life from the clones and scorps simultaneously as neither one has sufficient capabilities to snipe or severely damage my inferno(es) before i kill them off. To add, my macro timing as well as micro is a factor so no matter what i will have a chance vs whatever it is you throw at me. There is no direct way of approaching an opponent with a differing macro.
Trees not being in EvE? Are you joking? I apologize for scrutinizing your gameplay but how exactly to do you plan on approaching the enemy without this support and placement?
Water(s) > Charrog
Trees >waters. (Unless you manage to freeze the early trees and wipe them away before i can support them)
Cycloids ^ Cycloids (usually the first person to go into cycloids generally tends to have more cycloids than the opponent as if you are making cycloids to conform to the enemy queing the unit you will be simply getting rid of one air unit for the opponent. In doing so the cycloid has fewer targets to have to deal with, thus accomplishing the goal of ridding the air units much quicker. If you manage to simultaneously cure your units of poison and form cycloids to outnumber me you are not very likely to have any resources to spare for V's or fires.)
If the V is not possesing all the time then he is not doing much at all and you have succesfully wasted resources as my units will take out the clones with relative ease as i will have full control over my units.
If anything V massing via stall could support the air force you are creating but only after successfully stalling out. the airs cannot effectively take on units if the majority of your micro focus is going into your cycloids and v's
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Jul 8, 2015 6:54 AM #1380512
I surrender, it completely avoids any stress over the ditto. Works every time.
GuardianTempest
2

Posts: 3,052
Joined: Apr 2013
Rep: 10

View Profile
Jul 8, 2015 7:02 AM #1380514
Quote from WyzDM
I surrender, it completely avoids any stress over the ditto. Works every time.
Wisest choice I've ever seen.
nutsophast

Posts: 887
Joined: Aug 2013
Rep: 10

View Profile
Jul 9, 2015 6:32 AM #1380835
Quote from PUMU
if you have scorps at all i will more than likely have my infeno meteors set up as you approach. sapping the life from the clones and scorps simultaneously as neither one has sufficient capabilities to snipe or severely damage my inferno(es) before i kill them off. To add, my macro timing as well as micro is a factor so no matter what i will have a chance vs whatever it is you throw at me. There is no direct way of approaching an opponent with a differing macro.
Trees not being in EvE? Are you joking? I apologize for scrutinizing your gameplay but how exactly to do you plan on approaching the enemy without this support and placement?
Water(s) > Charrog
Trees >waters. (Unless you manage to freeze the early trees and wipe them away before i can support them)
Cycloids ^ Cycloids (usually the first person to go into cycloids generally tends to have more cycloids than the opponent as if you are making cycloids to conform to the enemy queing the unit you will be simply getting rid of one air unit for the opponent. In doing so the cycloid has fewer targets to have to deal with, thus accomplishing the goal of ridding the air units much quicker. If you manage to simultaneously cure your units of poison and form cycloids to outnumber me you are not very likely to have any resources to spare for V's or fires.)
If the V is not possesing all the time then he is not doing much at all and you have succesfully wasted resources as my units will take out the clones with relative ease as i will have full control over my units.
If anything V massing via stall could support the air force you are creating but only after successfully stalling out. the airs cannot effectively take on units if the majority of your micro focus is going into your cycloids and v's


Welp, I'll keep this short. This discussion is tiring me out and imo EvE is just too haywire to discuss it in words. There are a lot of things I should've explained so I will try to explain here.

Airs are mainly to counter trees and get cycloids. If you're queing waters for trees I can get the faster cycloid and kill your tree as well. I admit I wasn't really thinking of trees in my posts, V isn't very useful vs trees. Without V I would have resources for fires, and additional stuff (lol). In air combat, the main things needed are cycloids and just a mix of units. I got airs + cycloid, but as there are four units to que you get a much bigger army from queing all the units. I could also get infernos to further destroy your trees.

However in EvE, there isn't a solid strat though, you get the counter to whatever your opponent's build is. V for air combat, cycloids > airs, airs > trees, infernos > trees, etc. I don't take EvE seriously (nobody should) and I don't think it's worth discussing this. 3 earth start is the best and that was the whole point of this thread anyway. I'm done.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.