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Any OvC Strategies?

Started by: Water 1337 | Replies: 19 | Views: 3,334

Water 1337
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Jul 19, 2015 12:37 AM #1384434
I lost against a member in a OvC, I havent played with Order for a while, but I can easily find OvO, but any person of the audience here have a strategy to OvC?, remeber we are using Order.
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Jul 19, 2015 2:32 AM #1384452
Quote from Water 1337
I lost against a member in a OvC, I havent played with Order for a while, but I can easily find OvO, but any person of the audience here have a strategy to OvC?, remeber we are using Order.

Basically use this on your hotkeys:
122212123123131636136316346346343341146

For real tho, miner sword sword, if med map go miner, if short map go 3rd sword, keep making swords and miners for a bit and once your sword count and economy are okay, go for archers, eventually tanking into speartons and getting merics with cure, fight for tower, if opponent tries to bomber stream you, build a wall.
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Jul 21, 2015 11:16 AM #1385228
Quote from AsePlayer
Basically use this on your hotkeys:
122212123123131636136316346346343341146

For real tho, miner sword sword, if med map go miner, if short map go 3rd sword, keep making swords and miners for a bit and once your sword count and economy are okay, go for archers, eventually tanking into speartons and getting merics with cure, fight for tower, if opponent tries to bomber stream you, build a wall.


1) Water stop using weird fonts please it's harder to read
2) Ase is drunk

MSSMSS I recommend will be your solid trusty opener. Goal: Secure tower; do not pressure further than that. Develop an economy, with an archer on 1:40 as a good benchmark. If they try to run bombs into your miners (esp. with cats), run tower swords to their base, get an archer if they continuously stream bombers.

With 9+ miners, stream miner/sword/archer.

11, 12 miners, put 2 on mana, get hustle -> spear, then spear/archer/meric.

You need solid macro mechanics and micro.
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Jul 26, 2015 8:19 AM #1387158
First, get an archer and a swordwrath, archers can easily take down both crawlers and bombers, and the swordwrath acts as a distraction tool for the archer. Afterwards, get miners, put 8 on gold, 3 on mana, and once you reach 100 mana, get miner hustle. After you get miner hustle, get more archers out, at least 4. Then, unlock the flaming arrow. Flaming arrows can attack at quite some distance (about half way across ice worlds). Just to make sure you're protected against Deads. Get the cure ability for meric, and get an Enslaved Giant to tank the poison. Afterwards, start getting 4 flying crossbowmen, and while the first one is loading, get blazing bolts, (which does burn damage). After this, get giant growth 1. To do extra damage against Chaos Giants, get a Magikill with all abilities, this will also ally you if you have to deal with lots of Eclipsors. You should also get a Shadowrath with Shinobi level 2 in order to assassinate Marrowkais and Medusas. Afterwards, get Giant growth level 2 and now, you can FINALLY get tower spawn to see WTF is going on at your enemy's base. So you use your tower spawn to barge in like a Thursday night trip to the bar and see what you're up against. If you see just one Marrowkai or Medusa. Let your ghost unit die, and wait for them to come and fall into the trap, just use your Shadowrath to wipe it out. If there are multiple Medusas or Marrowkais, focus all of your fire onto them since they can easily exterminate your archers, Merics, Magikill and flying crossbowman. If they decide to turtle instead, just get tower spawn II. After the ghost giant comes out. Attack with all you've got. Use Shadowraths to assassinate wherever possible, use Magikills to inflict as much electrical, poison, and burn damage on Deads and Eclipsors, use Enslaved giants to take out the Chaos giants (mind your distance from them, they can attack 3 units at a time), use archers to out range Eclipsors, use Speartons to attack the Miners, and use the Meric to heal all poisoned units. Once all are wiped out, go on the offensive. That, my friend, is how you defeat Chaos with Order.

So in the end, you should have:
11 miners
1 Swordwrath
4 Speartons
4 Archers,
4 Flying Crossbowmen
1 Magikill
2 Merics
1 Shinobi
2 Giants (Not counting Tower Spawn)

If you like, you can build a miner wall, get passive income III, and sacrifice your miners to make more room for units since if all miners are dead, you 22 population remaining (enough for 3 more giants).
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Jul 26, 2015 8:24 AM #1387161
Quote from LVL 9001
First, get an archer and a swordwrath, archers can easily take down both crawlers and bombers, and the swordwrath acts as a distraction tool for the archer. Afterwards, get miners, put 8 on gold, 3 on mana, and once you reach 100 mana, get miner hustle. After you get miner hustle, get more archers out, at least 4. Then, unlock the flaming arrow. Flaming arrows can attack at quite some distance (about half way across ice worlds). Just to make sure you're protected against Deads. Get the cure ability for meric, and get an Enslaved Giant to tank the poison. Afterwards, start getting 4 flying crossbowmen, and while the first one is loading, get blazing bolts, (which does burn damage). After this, get giant growth 1. To do extra damage against Chaos Giants, get a Magikill with all abilities, this will also ally you if you have to deal with lots of Eclipsors. You should also get a Shadowrath with Shinobi level 2 in order to assassinate Marrowkais and Medusas. Afterwards, get Giant growth level 2 and now, you can FINALLY get tower spawn to see WTF is going on at your enemy's base. So you use your tower spawn to barge in like a Thursday night trip to the bar and see what you're up against. If you see just one Marrowkai or Medusa. Let your ghost unit die, and wait for them to come and fall into the trap, just use your Shadowrath to wipe it out. If there are multiple Medusas or Marrowkais, focus all of your fire onto them since they can easily exterminate your archers, Merics, Magikill and flying crossbowman. If they decide to turtle instead, just get tower spawn II. After the ghost giant comes out. Attack with all you've got. Use Shadowraths to assassinate wherever possible, use Magikills to inflict as much electrical, poison, and burn damage on Deads and Eclipsors, use Enslaved giants to take out the Chaos giants (mind your distance from them, they can attack 3 units at a time), use archers to out range Eclipsors, use Speartons to attack the Miners, and use the Meric to heal all poisoned units. Once all are wiped out, go on the offensive. That, my friend, is how you defeat Chaos with Order.

So in the end, you should have:
11 miners
1 Swordwrath
4 Speartons
4 Archers,
4 Flying Crossbowmen
1 Magikill
2 Merics
1 Shinobi
2 Giants (Not counting Tower Spawn)

If you like, you can build a miner wall, get passive income III, and sacrifice your miners to make more room for units since if all miners are dead, you 22 population remaining (enough for 3 more giants).


Not sure what level you play at, but being a jack-of-all-trades for an army composition is not how you play. This is how not to ovc.
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Jul 26, 2015 9:38 AM #1387185
Quote from DragonArcherZ
Not sure what level you play at


over 9000?
spino

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Jul 26, 2015 12:50 PM #1387239
Quote from _Ai_
over 9000?


lmao xD
Get back on topic :mad:

Quote from LVL 9001
First, get an archer and a swordwrath, archers can easily take down both crawlers and bombers, and the swordwrath acts as a distraction tool for the archer. Afterwards, get miners, put 8 on gold, 3 on mana, and once you reach 100 mana, get miner hustle. After you get miner hustle, get more archers out, at least 4. Then, unlock the flaming arrow. Flaming arrows can attack at quite some distance (about half way across ice worlds). Just to make sure you're protected against Deads. Get the cure ability for meric, and get an Enslaved Giant to tank the poison. Afterwards, start getting 4 flying crossbowmen, and while the first one is loading, get blazing bolts, (which does burn damage). After this, get giant growth 1. To do extra damage against Chaos Giants, get a Magikill with all abilities, this will also ally you if you have to deal with lots of Eclipsors. You should also get a Shadowrath with Shinobi level 2 in order to assassinate Marrowkais and Medusas. Afterwards, get Giant growth level 2 and now, you can FINALLY get tower spawn to see WTF is going on at your enemy's base. So you use your tower spawn to barge in like a Thursday night trip to the bar and see what you're up against. If you see just one Marrowkai or Medusa. Let your ghost unit die, and wait for them to come and fall into the trap, just use your Shadowrath to wipe it out. If there are multiple Medusas or Marrowkais, focus all of your fire onto them since they can easily exterminate your archers, Merics, Magikill and flying crossbowman. If they decide to turtle instead, just get tower spawn II. After the ghost giant comes out. Attack with all you've got. Use Shadowraths to assassinate wherever possible, use Magikills to inflict as much electrical, poison, and burn damage on Deads and Eclipsors, use Enslaved giants to take out the Chaos giants (mind your distance from them, they can attack 3 units at a time), use archers to out range Eclipsors, use Speartons to attack the Miners, and use the Meric to heal all poisoned units. Once all are wiped out, go on the offensive. That, my friend, is how you defeat Chaos with Order.

So in the end, you should have:
11 miners
1 Swordwrath
4 Speartons
4 Archers,
4 Flying Crossbowmen
1 Magikill
2 Merics
1 Shinobi
2 Giants (Not counting Tower Spawn)

If you like, you can build a miner wall, get passive income III, and sacrifice your miners to make more room for units since if all miners are dead, you 22 population remaining (enough for 3 more giants).

uwotm8

GG I just killed you archer and fought off your sword pressure by being patient, out ecoed you by 6+ miners, wrecked your albows cause they are expensive and I have 1 ranged unit that out number you albows, ect. ect.

You do this, you get, 3 minutes in vs any descent understanding Chaos player, 5 if you stall them out and make them destroy your statue.
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Jul 31, 2015 3:45 AM #1389481
Spino, I'd like to introduce you to an old frenemy, kiting. Simply put, let the opponent chase you until you get back to the comfort and safety of your own base where you can kick back, relax, have a nice pint of Guinness, and have the castle archer take out any rouge crawlers, from there, simply let the archer forward kite back to the tower spawn, and make more Archidons from there. Out ecoing me isn't going to do you much good if I'm pressuring you thanks to another Archidon. Albows aren't coming in until midgame, and even then, the Giants are tanking damage for them since they come out much earlier. Fire arrows outrange any other attack in the game from any other empire, etc. etc. BTW, what IS that ranged attack that outnumbers my albows? I'm quite intrigued.
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Jul 31, 2015 5:30 AM #1389518
Quote from LVL 9001
Spino, I'd like to introduce you to an old frenemy, kiting. Simply put, let the opponent chase you until you get back to the comfort and safety of your own base where you can kick back, relax, have a nice pint of Guinness, and have the castle archer take out any rouge crawlers, from there, simply let the archer forward kite back to the tower spawn, and make more Archidons from there. Out ecoing me isn't going to do you much good if I'm pressuring you thanks to another Archidon. Albows aren't coming in until midgame, and even then, the Giants are tanking damage for them since they come out much earlier. Fire arrows outrange any other attack in the game from any other empire, etc. etc. BTW, what IS that ranged attack that outnumbers my albows? I'm quite intrigued.


Why would you waste gold on a useless CA and an archer? Your eco will be behind my friend, and you will go down hill from there.
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Jul 31, 2015 9:21 AM #1389555
Quote from AsePlayer
Why would you waste gold on a useless CA and an archer? Your eco will be behind my friend, and you will go down hill from there.


well CA DID assist me in taking down early attempts at rushes, not to mention, it serves as a fine last ditch defense with splash damage. I reached 1337 ranking using castle archers. They seem kinda useful if you ask me. Also, eco? NP m9, I got passive income with me, along with Miner Hustle, and der olde Tower Spawn helps 8 miners counter 14.
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Jul 31, 2015 9:51 AM #1389558
Quote from LVL 9001
well CA DID assist me in taking down early attempts at rushes, not to mention, it serves as a fine last ditch defense with splash damage. I reached 1337 ranking using castle archers. They seem kinda useful if you ask me. Also, eco? NP m9, I got passive income with me, along with Miner Hustle, and der olde Tower Spawn helps 8 miners counter 14.


Care to play?
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Jul 31, 2015 3:06 PM #1389716
Quote from LVL 9001
Spino, I'd like to introduce you to an old frenemy, kiting. Simply put, let the opponent chase you until you get back to the comfort and safety of your own base where you can kick back, relax, have a nice pint of Guinness, and have the castle archer take out any rouge crawlers, from there, simply let the archer forward kite back to the tower spawn, and make more Archidons from there. Out ecoing me isn't going to do you much good if I'm pressuring you thanks to another Archidon. Albows aren't coming in until midgame, and even then, the Giants are tanking damage for them since they come out much earlier. Fire arrows outrange any other attack in the game from any other empire, etc. etc. BTW, what IS that ranged attack that outnumbers my albows? I'm quite intrigued.


Kiting eh, crawler animation cancels with bomb support. You made a CA and are not challenging my reign of terror upon the tower. This gives me eco advantage and I still can send my bombers into your miners or saving them to pressure your archers with my cats. by then I have probably deads because you are not swording, and deads wreck albows. If you are going for a mid game giant you aren't pulling spears, therefore I am murdering your eco via dead pressure and by the time you have a giant I have a marrowkia, to continuously reap your gaints, and then albowtross, and eventually more marrowkia to finish the job.

If I am pulling deads/eclipsors in early game, and you start pulling albows mid game (which are more expensive) after a giant, you're outnumber 4-7 deads to a single albowtross.

1337 ranking eh, you're arguing with 2.1K players :P

EDIT:
With 8 miners you are not going to be able to produce an army that can capture tower at a 1500+ level.
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Jul 31, 2015 4:46 PM #1389753
Quote from spino
Kiting eh, crawler animation cancels with bomb support. You made a CA and are not challenging my reign of terror upon the tower. This gives me eco advantage and I still can send my bombers into your miners or saving them to pressure your archers with my cats. by then I have probably deads because you are not swording, and deads wreck albows. If you are going for a mid game giant you aren't pulling spears, therefore I am murdering your eco via dead pressure and by the time you have a giant I have a marrowkia, to continuously reap your gaints, and then albowtross, and eventually more marrowkia to finish the job.

If I am pulling deads/eclipsors in early game, and you start pulling albows mid game (which are more expensive) after a giant, you're outnumber 4-7 deads to a single albowtross.

1337 ranking eh, you're arguing with 2.1K players :P

EDIT:
With 8 miners you are not going to be able to produce an army that can capture tower at a 1500+ level.


1337 rating = elite, = fuck you that joke was terrible.
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Jul 31, 2015 11:49 PM #1389944
Quote from LVL 9001
well CA DID assist me in taking down early attempts at rushes, not to mention, it serves as a fine last ditch defense with splash damage. I reached 1337 ranking using castle archers. They seem kinda useful if you ask me. Also, eco? NP m9, I got passive income with me, along with Miner Hustle, and der olde Tower Spawn helps 8 miners counter 14.


guyz he is 1337 pr0 do not question his Xx$killxX
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Aug 1, 2015 8:06 AM #1390156
Easiest way is through actual practice.

The thing is, at your level, sure, it works, but the higher you go, the more efficient you have to be (and also the less viable strategies that exist). For example, in high level games, the tower income difference can immediately be a game ender, especially in mirror matchups (take a look at CvC for a prime example.)

For example, what you're telling me is you're wasting 300 gold on CA, which could be two miners. HUGE difference, and the CA doesn't translate into power that can capture tower or put on pressure against me.

Come teamzenith.com/irc -> look for [TZ]DAZ. I would offer a code but I'm not here to be spammed. I'll play Chaos and quite frankly, I don't care how you cut it but with such a strategy I'll beat you ten times out of ten. Assuming you don't lose to bombstreams. That's confidence for you.

But while I'm here, I'll nitpick a little:

"you can FINALLY get tower spawn to see WTF is going on at your enemy's base."
You should never have no clue what your opponent is doing. At least run in a unit (e.g. spear) to see what he has, or even better, stance your army semi-aggressively so if he garrisons/backs off/has less army than you, you can push.

"4 Flying Crossbowmen"
Why. Just go pure archers. I'd rather giants in that albow space. Albows aren't really viable due to setup time (and you need merics and so forth to keep them alive) but if you insist, go pure albow not half archer half albow.

"11 miners"
Too little miners. Not everyone goes as heavy as me, but I personally aim for 17~. You can't afford a huge army fast enough with such a weak economy.
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