SEWCS 2015: Autumn Series!
Started by: Dazzy | Replies: 87 | Views: 8,846
Jul 22, 2015 2:17 AM #1385448
Look, I don't have that much of a problem with size as it is how there's no midgame room when resources like miner wall and turrets can't be made to protect the second row of gold. It means once someone can take 3 steps from center over, it's gg. It's a field lockdown. A few of you think I have a personal bias with this map. I don't. It's just not competitively fit for balancing purposes. And if you thing I'm bad at it, go ahead and send me there. You'll wish you listened to me earlier.
Jul 22, 2015 4:12 AM #1385463
absolutely agree with WyzDM
Desert is pretty much almost a "small" size one like swamp , which means two short map + one med one
and two short one can make the game possibly end within couple mins
Desert is pretty much almost a "small" size one like swamp , which means two short map + one med one
and two short one can make the game possibly end within couple mins
Jul 22, 2015 4:54 AM #1385474
Quote from mysterybatabsolutely agree with WyzDM
Desert is pretty much almost a "small" size one like swamp , which means two short map + one med one
and two short one can make the game possibly end within couple mins
Why are you counting the number of maps. Before when a wide-range of maps were available it's the same except strikes are overcomplicated.
Short maps provide tempo changes and are there as an option to give the mappool depth. If you don't like the map, strike it out.
Jul 22, 2015 5:28 AM #1385485
got it. Striking forest every time. Sword archering every game. Your move.
Jul 22, 2015 5:46 AM #1385497
Quote from WyzDMgot it. Striking forest every time. Sword archering every game. Your move.
I choose.. triple miner start. Beat that wyz >.>
Jul 22, 2015 5:56 AM #1385504
Quote from AsePlayerI choose.. triple miner start. Beat that wyz >.>
Love how Ase covers that he'd really get rekt no matter what he does.
Jul 22, 2015 6:30 AM #1385537
Quote from DragonArcherZLove how Ase covers that he'd really get rekt no matter what he does.
It's a known fact.
Jul 22, 2015 6:56 PM #1385819
Quote from mysterybatOne thing I cannot understand is
"Random is not an empire available to be chosen"
Don't know what is the reason for this rule.
A player who choose random means he has ability to play all three empires, and so he deserves to get an advantage of being less predictable. (And actually both players won't know what empire will appear from random before the match)
If random is not allowed, the more all-rounded player is forced to put in equal line with single empire player.
Also , what is the meaning of map pools? Forest, Swamp and Desert ... Does this mean maps like Ice and Gates will not appear?
I totally agree with you on this one, also the fact that both players can be Random if it really is an advantage.
Jul 22, 2015 8:26 PM #1385830
Incorporate another med map, rather than just having 1 med and 2 short. Wyz made a perfect example of why. You could strike forest every time and play on small maps, no one likes that. Sw/Arch = gg, or no fun.
Jul 22, 2015 8:34 PM #1385832
Quote from HashBrownTrialsIncorporate another med map, rather than just having 1 med and 2 short. Wyz made a perfect example of why. You could strike forest every time and play on small maps, no one likes that. Sw/Arch = gg, or no fun.
Add a rule where you are forced to strike 1 out of the 2 small maps?
Jul 25, 2015 5:41 AM #1386663
Quote from CRAZY JAYI totally agree with you on this one, also the fact that both players can be Random if it really is an advantage.
If you honestly think you have a better chance in another matchup, then switch empires. Empires you'll be using are 1) your best empire 2) opponent's weakest mu 3) your strongest offrace mu
That is why in a longer series, enough empire switches are allowed to sparingly use as a leverage.
What SE lacks is downtime; 0~ seconds is where you make your start decision, 15~ seconds in engagements begin. Hell a 3 second downtime before a start would be intuitive for random existing.
Also this game limiting empire selections mean random isn't available to everyone, but single empire picks (order) (and the ability to be solid with it in all 3 matchups) are.
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My mistake on maps. However, incorporating another medium map merely forces macro map pick availability w/o additional gimmicks. I wish every strike to be meaningful rather than "oh just strike out two shorts" (because Halloween/Swamp are the same size.)
Perhaps: The last map striked cannot be striked?
This forces at least 50% of the games to be played on a medium map excluding empire switches.
Jul 25, 2015 6:04 AM #1386674
Quote from DragonArcherZIf you honestly think you have a better chance in another matchup, then switch empires. Empires you'll be using are 1) your best empire 2) opponent's weakest mu 3) your strongest offrace mu
That is why in a longer series, enough empire switches are allowed to sparingly use as a leverage.
What SE lacks is downtime; 0~ seconds is where you make your start decision, 15~ seconds in engagements begin. Hell a 3 second downtime before a start would be intuitive for random existing.
Also this game limiting empire selections mean random isn't available to everyone, but single empire picks (order) (and the ability to be solid with it in all 3 matchups) are.
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My mistake on maps. However, incorporating another medium map merely forces macro map pick availability w/o additional gimmicks. I wish every strike to be meaningful rather than "oh just strike out two shorts" (because Halloween/Swamp are the same size.)
Perhaps: The last map striked cannot be striked?
This forces at least 50% of the games to be played on a medium map excluding empire switches.
1) how can you make sure that is your strongest empire lol ? What if a player has equivalent power in all 3 empires?
2) how can you make sure that is opponent 's weakest mu and your own strongest mu (even myself don't know what is my best mu)
"the last map striked cannot be striked"
seems legit, but it does not help much in Bo3 .
Jul 25, 2015 6:45 AM #1386688
Quote from mysterybat1) how can you make sure that is your strongest empire lol ? What if a player has equivalent power in all 3 empires?
2) how can you make sure that is opponent 's weakest mu and your own strongest mu (even myself don't know what is my best mu)
"the last map striked cannot be striked"
seems legit, but it does not help much in Bo3 .
1) Ofc players have strongest empires.
2) I don't understand this Q? But for example, if I know my chaos opponent has weak CvC or I have exceptionally strong CvC, I might use Chaos.
If you're looking for longest maps, it'll be Forest/Desert/Forest. 66/33 ratio, with desert a not-so-short map.
Jul 27, 2015 11:52 AM #1387686
Well this is proceeding rather slowly..
Maybe SE is not ready? :/
Maybe SE is not ready? :/
Jul 27, 2015 12:14 PM #1387700
More like missing powers like Zomar (away for a while), Myst, Azxc, Otaku, etc. haven't signed which all signed for prev tourneys.