Stick Page Forums Archive

EvC: Charrog Rush Evaluation

Started by: spino | Replies: 31 | Views: 6,803

nutsophast

Posts: 887
Joined: Aug 2013
Rep: 10

View Profile
Jul 29, 2015 6:16 AM #1388695
Overall, it's a pretty shitty idea, but it's unpredictable. You mainly need good game sense, adapt according to the situation. If he combines right away attack his eco and at least make him garrison. He will most likely target your eco in return. You can then target the statue, usually they won't have gold for castle air since half the time they've been praying. 4-5 cats beats down the statue faster than 1 charrog.

If he combines later, he can do more chip damage, but the weakness is that he will have a weaker charrog if you damage fire or earth. Chip him, when he combines you could go after the eco again. However there's a higher chance of him getting a castle air. Combined forces of crawlers and miners can beat the weak charrog (maybe poison if you have it). You have higher eco than ele player. He loses.
Dazzy

Posts: 1,293
Joined: Jul 2013
Rep: 10

View Profile
Jul 30, 2015 7:21 AM #1389157
Quote from lewislewis
Should you never mass garrison as a rule of thumb? Only garrison weakened miners


It's like, if you're forced to mass garrison (not even being able to use miners to attack), short of a "i move commanded all my units to his garrison, got three E-walls and a scorch from my buddy Sora" you've basically lost. 99% of the time.

Why is this discussion. Still. A. Thing. I stated pretty clearly how you deal with it. And my ass it's unpredictable. Two things you can do:

1) Scout mana (ezpz)
2) Count gold: How many miners and units? Is he missing gold? Then he either has a unit in production, has mana, or can't macro.

Assuming he's macroing properly, and he has a fire on the field...add two and two.

/thread
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.