Okay, so, I know this is WAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY out there when it comes to projects. But just hear me out.
Stickpage already has their Empires game, which is an mmo strategy game.
Would it be possible to base a mmorpg off of RHG/wRHG?
Here is the way it would work:
A person joins the game. They start out an average Stick-Joe. Stick-Joe goes through the tutorial, and the first, say, ten levels relatively quickly, doing quests and fighting NPCs, and gaining attribute points to improve himself with each level (attributes would be the universal stats that affect all game play).
Then, once he finishes lvl ten, he gets to choose one of several forms of special training. This would include magic, supernatural, techno, martial-arts, and any others that seem fitting. He would persist in these until level 25.
During this time, he would start gaining skill points, which he can use to custom combine ten (1-0 on a keypad) skills from a potential of say 100 for that class. He would also be able to get better gear (in the first 10 he would only have standard, basic weps and hand-to-hand). He would also be able to challenge other players to live action fights. (Think Stick Figure Rampage game on stickpage, only with the potential for multiple players...no more than 6, I think).
Once he completes lvl 25, he then gets to begin mastering ANOTHER class, again getting skill points. He still has a max of ten skills, but now he can mix from both classes. This would go for another 15 lvls.
You could train in up to four different classes, (out of a potential of no more than 6), giving a max lvl of 70 (base of 10, and 15 for class mastery, max of 4 out of the 6 classes = 70).
For paying players, there would also be a "design studio" component. This would allow players to access a predesigned "warehouse" of weapon parts, which they can combine at will. This would include "bases" -- hilts, shafts, gun stocks, etc., "elements" -- the main killing part of the weps, and "components" -- additional doodads that would make them unique. Their would be predefined ways of attaching things, so that it was all just drag and drop on the player's part, while the devs would not have to design every wep brand new. This would not replace complete, predesigned weapons, but add a unique quality.
Additionally, once you master your second class, you would be eligible for a "gear-competition" (held weekly, bi-weekly, or monthly), in which players submit art (and/or descriptions) of gear that they would like to see in a forum, and then a board of devs pick their top 1 to 10 favs to put into the game. The winners get the gear that they created. A similar competition for creating special skills (only for players who have mastered at least three classes) would allow people to have skills that they specifically created. Perhaps this could only be open to paying players as well. After all, the game does need to earn the devs money.
On the whole, the game would work as a live-action PvP mmorpg, with combo-based combat. It would not be turn-based, however, and would also require use of a mouse/arrowkeys/WASD for movement.
Preferably, this would be 3D, although 2.5D would be doable as well.
Essentially, the emphasis would be on mix-and-match customization by players, with each class having 100 skills to choose from (or whatever the devs decide is a good number), each char having skill points to unlock/empower their skills, attribute points that affect their char's overall strengths and weaknesses, AND weapons that would affect skills (i.e. different weps affect what certain skills do, different weps do different damage, wep type allows certain wep based skills on their own, etc.).
I know this is a long post (and a long shot in general) but each section was too short for spoilers. So, tell me what you think. Also, this is a dynamic idea, so take this as a framework upon which you are free to build whatever you like.
A New Stickpage MMORPG
Started by: Shadowolf | Replies: 7 | Views: 1,780
Jul 28, 2015 2:12 AM #1388040
Jul 28, 2015 2:17 AM #1388044
I'll say this now:
The scope is too big, the work is too much, and there would be "creative differences" when it comes to different gladiators, as you simply can't include them all. We don't have that kind of manpower and resources, we're all a bunch of folks in a smalltown stick site.
But yes, it is possible...in the very far future where game programs have advanced to the point where this level of customization is possible.
The scope is too big, the work is too much, and there would be "creative differences" when it comes to different gladiators, as you simply can't include them all. We don't have that kind of manpower and resources, we're all a bunch of folks in a smalltown stick site.
But yes, it is possible...in the very far future where game programs have advanced to the point where this level of customization is possible.
Jul 28, 2015 2:19 AM #1388047
what is 2.5D ?
Jul 28, 2015 2:48 AM #1388097
2.5D is essentially medium quality 2D but your movement can also go "back" in the screen (usually indicated by moving farther up, ie "into the distance/background"). Artix games uses this graphics style.
Jul 28, 2015 3:24 AM #1388137
2.5D = 

Jul 28, 2015 3:33 AM #1388143
I like the idea very much. If a game company put that much work into character customization I would definitely play it. But I have to agree with guardian. We wouldn't be the community to put this together. Not enough of us know how flash work and even fewer can do the necessary coding or whatever (I'm one of the ppl who can't flash). I just don't see this being a stickpage production, despite how fun it sounds
Jul 28, 2015 3:15 PM #1388429
No, we have the capable people or can get in touch with people competent enough to do this with a relatively high quality. The issue is that no one that could do it wants to do it.
Aug 4, 2015 10:32 PM #1391599
Somehow this plan make me remeber adventure quest world.
Ita creativity differnce, some special class. Bunch of item/attribute.
What make this more than aqw, is you can decide where the skill should to be and choosing what stat will be upgrade when leveling up.
What make this less is the character is stickman. Must wait level 10 to get skill
Ita creativity differnce, some special class. Bunch of item/attribute.
What make this more than aqw, is you can decide where the skill should to be and choosing what stat will be upgrade when leveling up.
What make this less is the character is stickman. Must wait level 10 to get skill