Results:
_Ai_ and Ashero do nothing. They are unaffected.
Squidd baits against Person McPerson. Person Mc Person takes 1 damage.
*McPerson actually fucked up so the bomb explodes in his face while Squidd's is a dud. (McPerson attacked diagonally which is illegal).
Devour baits himself for nothing and takes 1 damage.
Lamitrov baits himself for nothing and takes 1 damage.
Aquila baits himself for nothing and takes 1 damage.
Veir attacks GuardianTempest. GT is hurt by 1.
GuardianTempest attacks Haru. Haru is hurt 1.
Golden and Haru search....and find
One of the Crusader's Keys. Engraved on it are the words:
"The Present: Here lies the Here and Now." Unfortunately, since both Golden and Haru performed the Search and there is only ONE such Key in the whole island, neither gets the Key and it falls to the ground of D4.
Hobbes searches and finds....a clue! It is PM'd to him.
--- searches and finds....a clue! It is PM'd to him.
Exilement and Azure search and they each find...
An Energy Drink. They both pocket it individually.
Note: You can use Items as a free Action in the Hour after you find them.
Update:
List of Beta Testers:
1) Golden, the Knife Salesman [O|O|O|O] (+) SPD: 1
2) GuardianTempest, the NEET [O|O|O|X] (+) SPD: 1
3) Devour, the Pineapple Inspector [O|O|O|X] (+) SPD: 1
4) Lamitrov, the Bartender [O|O|O|X] (+) SPD: 1
5) Haru, the Fryman [O|O|O|X] (+) SPD: 1
6) Squidd, the Ironic Fisherman [O|O|O|O] (+) SPD: 1
7) Azure, the Culinarian [O|O|O|O] (+) SPD: 2
Has: 1 Energy Drink (Consumed)
8) Person McPerson, the Hotelier [O|O|O|X] (+) SPD: 1
9) Veir, the Red Shirt [O|O|O|O] (+) SPD: 1
10) Ashero, the Unlucky Bastard [O|O|O|O] (+) SPD: 1
11) ---, the Ordinary Highschool Student [O|O|O|O] (+) SPD: 1
12) Exilement, the Carnie [O|O|O|O] (+) SPD: 2
Has: 1 Energy Drink (Consumed)
13) Aquila, the Biologist [O|O|O|X] (+) SPD: 1
14) Hobbes, the Gynecologist [O|O|O|O] (+) SPD: 1
15) Ai, the Admiral [O|O|O|O] (+)SPD: 1
Hour 2 (Movement)
The wind is blowing East.
Notable Locations:
River Sticks (lower-right quadrant) - A famous river known for being composed entirely of fanwank. After decades of Terkoiz worship, this river has gained the notoriety of being EXTREMELY Sticky. As such,
traversing in and out of this area reduces your SPD by 2. If you happen to foolishly enter this area when your SPD is less than 2, you will unfortunately be stuck there until you can kill someone to raise your SPD.
RHG Arena (F6) - At the center of fanwank is the world's greatest stage. Centuries of duels have given this place notoriety as a place where the fighting spirit perseveres. Rumors talk of fantastic treasure hidden from within...but only the battle-worthy shall be able to reap from its rewards.
Only by being the Last Man Standing on this square for 2 Hours will you be able to acquire a fantastic prize. There is also another rule concerning the arena: No Cowards. As such,
you can only attack and be attacked by people in this very square. May the best champion win.
Forest of Woe (A5,B5) - A copse of trees known for their height and sturdiness.
Anyone who steps into this area has a 1/6 chance of 'climbing' these trees for protection. If successful, the player will be able to attack freely without the risk of being attacked by any kind of BIM.
Tomb of the Crusader (B2) - A lonely fortress said to contain the spirits of Old Users from ages past. A glorious weapon lies within
if you can solve its puzzle. Around the map are three keys hidden throughout the land. In order to open this Tomb, a player must acquire all three. There is only 1 key in the whole island so if another player has it, you have to Attack successfully to steal it from them (killing is optional). Once all 3 keys are acquired and the player is standing on this space, the gates will open...
Victory Conditions
1) All players begin the game with 4 Lives represented by [O|O|O|O]. When a player is damaged it will read as [O|O|O|X].
2) To be eligible for extraction, the player must acquire 4 Gems from any other player. Gems will be represented as +.
3) To acquire a Gem, a Player must die. The Gem then automatically goes to the Player who dealt the finishing hit.
3.5) If more than 1 person is responsible for killing, the Gem will not pass ownership until there is exactly 1 Player in the same space as the deceased. If the player died by suicide, the Gem will fall where the Player stood where anyone can pick it up as long as they are alone after the Attack Phase.
3) Once a player has acquired 4 Gems, he must reach the Extraction Zone located at the bottom left of the Map (A7). Simply reaching this space with 4 gems is enough to win.
Hour 2 Positions
E4
Azure
Aquila
Exilement
E2
D3
GuardianTempest
Hobbes
Lamitrov
Ashero
Veir
D4
_Ai_
Haru
Golden
Devour
- This key is picked up if there is exactly ONE person standing on this space at the end of the Hour.
D5
Squidd
C4
Person McPerson
---
B6
Specifics of this Hour:
- A plane passes by overhead, dropping 2 BIM Kits in E2 and B6 respectively
- PM the space you may move to NOW. Note that your SPD dictates how many spaces you can move to. You cannot move diagonally.
- You can choose to stay put.
- Pls put your answer in the title of your PM for convinience. Unless you want to ask something as well, in which you specify.
- If a Player is inactive, he will take the move that will definitely damage him. If he is inactive for 2 Hours straight, I will self-destruct their bodies for insubordination. There will be a 50% chance that their Gems survive...
- Correction: I just realized that by the time you have enough SPD as 4 Gems, you wont even need to cross the River Sticks. Ergo, I've nerfed the River to just being able to reduce SPD by 2 instead of 3.
Deadline is 36 hours from now.
Good Luck!