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Stick RTS trailer

Started by: CRAZY JAY | Replies: 55 | Views: 8,784

ursidae

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Oct 1, 2007 7:24 PM #61452
I love how the Adminstrator posts his animation on another site before his own.. Aside from that, fantastic work.
Omega
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Oct 1, 2007 8:24 PM #61457
Loved the shadows. Can't wait.
Doomdooer
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Oct 1, 2007 9:01 PM #61465
Holy shit, Crazy Jay posted twice in the same thread.


Looked ok. I liked the variety of the units displayed, but the bad sprite quality of the BG's and shit sorta ruined some of the win it had.
Tabion

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Oct 1, 2007 9:28 PM #61469
That Look's AWESOME Its Gonna Be So KOOL I Know it!!
Schwa
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Oct 1, 2007 11:26 PM #61493
Personally I didn't think the animation was very good. But if thats the animations from the game than its pretty sexy enough. Meh.
NTG
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Oct 1, 2007 11:26 PM #61494
looks pretty gay
dj_biscuit

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Oct 2, 2007 3:47 PM #61540
Quote from NTG
looks pretty gay


WTF!!!
How dare you slander the work of Crazy Jay

my comment: focking awesome
the sprites are smexy
but the ground looked way to clean
but maybe it is just because it was not the actual game
and I agree to about the shadow to

I can't judge it totally since it is was also a side project
and I don't know how if you finished with it or still working on it
and so on...

but keep working I can't wait to see and play the game
Chunky
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Oct 2, 2007 4:37 PM #61542
That looks good. I hope Jay doesn't abandon this project, I like it.
axcho

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Oct 2, 2007 5:45 PM #61549
Epic. If you can get the actual game to feel that way, that would be something.

Fix the sliding feet in the walk animations if you can.

Don't forget your RTS design basics.

Here's one concrete suggestion: I really liked the archer arrow-spinning animation the first time I saw it. But once I realized it was the only archer animation, it got annoying. It's cool for flair every once in a while. What you should do is make a normal archer animation, without the spinning, which plays most of the time. But then there's a slight chance of playing the fancy animation instead. Maybe it even gives you a bonus. You could do that for all the units even. Please take the idea into consideration, it turns an annoying feature into something nifty.
NTG
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Oct 2, 2007 7:34 PM #61557
Quote from dj_biscuit
WTF!!!
How dare you slander the work of Crazy Jay

my comment: focking awesome
the sprites are smexy
but the ground looked way to clean
but maybe it is just because it was not the actual game
and I agree to about the shadow to

I can't judge it totally since it is was also a side project
and I don't know how if you finished with it or still working on it
and so on...

but keep working I can't wait to see and play the game


wtf!!!!

how dare u defy me!!!!!
Ash
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Oct 2, 2007 9:50 PM #61577
Dude, Requiem for a Dream? I know it's a great and dramatic piece, but it's SOOOO overused.
Spitzer

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Oct 2, 2007 11:46 PM #61596
sorry but this looks pretty bad.
Xelectroid
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Oct 3, 2007 12:27 AM #61604
Bleh.

It looked sort of fun, but the sprites would get annoying, and it would be hard to make it replayable, or actually playable.

...

Win + Meh = This game
Androu-
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Oct 3, 2007 12:33 AM #61605
Looks alright to me.

It will be most interesting to see how well a flash RTS game plays out.
garrett

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Oct 3, 2007 12:34 AM #61606
To be honest with my self, this animation was really bad. The music was a poor choice, the running and walking was showed way to long. Also the running and walking was badly animated. You didn't really have any idea what was happening or what was going on. It seemed like a war, but like the movie 300, but with bigger people. This is a movie I wouldn't want to watch when its done at all, I don't think it deserves to be on the front page, just because your on the crew. I forgot to mention how bad the backgrounds were also, it was like you make it in paint and put it in flash, bad choice there bud.
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