First Animation

Started by: Blueprint4Z | Replies: 7 | Views: 1,211

Blueprint4Z

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Sep 26, 2015 9:52 AM #1405647
Hello, I'm new here, as you can probably tell. Right now I'm working on my first animation, but had to stop since I needed to get money for Adobe Flash to continue, so I'm back and made this to refresh from where I left off which was about 2 months ago. This took me about 2 weeks since I had school in between.



Hope you enjoy!
guramecon
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Sep 26, 2015 11:15 AM #1405652
Quote from Blueprint4Z
Hello, I'm new here, as you can probably tell. Right now I'm working on my first animation, but had to stop since I needed to get money for Adobe Flash to continue, so I'm back and made this to refresh from where I left off which was about 2 months ago. This took me about 2 weeks since I had school in between.

Hope you enjoy!


Woah, are you serious?

Anyway it's nice to see that you've try to use v-cam and cinematic scenes, keep practicing!

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Blueprint4Z

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Sep 26, 2015 12:23 PM #1405656
Quote from guramecon
Woah, are you serious?



Yeah, had to wait for Bday to get some money.

Anyway it's nice to see that you've try to use v-cam and cinematic scenes, keep practicing!

Will do.

Thanks for the site btw! I will use it in the future.
TheOrigin

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Sep 26, 2015 5:03 PM #1405675
This isnt half bad! love those dbz sound effects and gura is correct! sta.sh will work a lot faster.
Blueprint4Z

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Sep 27, 2015 2:00 AM #1405739
Thank you, could you give me some creative criticism? Is there anything I need to work on? Someone told me I need it to flow better, like when he flies into space.
ScatterFace
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Sep 27, 2015 2:13 AM #1405741
Quote from Blueprint4Z
Thank you, could you give me some creative criticism? Is there anything I need to work on? Someone told me I need it to flow better, like when he flies into space.


There isn't a lot to criticize because it's pretty short.

But the movements are choppy. (Basically everything was don't double frame as much) I saw the last back step and you need to smooth out your movements in basically everything.

The smoke doesn't look great tbh. (Tip: Try changing your smoothness settings because the original smoothness settings are way to smoothed out for a lot of people)

The effect while going down could've been a lot better then just a few lines. Like if you're making lines (which is the lazy option) at least change the line positioning's so it has more effect to it. You could've made the stickfigure falling with him moving his legs and hands trying to stay up right while falling from the angle.

Oh and work on stick construction. Your current "Animator vs Animation" style is alright but it's really used if you're already pretty good with your regular stickfigure. The problem with the animator vs animation style is that it is the most ea (Which is basically thicker lines, more "proper" (I say proper with quotes because I'm saying it as more design and looks which is up to the animator) limbs and stickfigures, and a head that fits it. The problem with the animator vs animation style is that it is the most easiest stickfigure to resize with. That's why really only pro's or people who've had a lot of experience with it use it.

SO ya. Maybe work on something that has more timing because we can't really find any stickfigure movement here because of it's lenght and how you really just keep some parts the same.
Blueprint4Z

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Sep 27, 2015 4:59 AM #1405780
Quote from XxScatterxX
There isn't a lot to criticize because it's pretty short.

But the movements are choppy. (Basically everything was don't double frame as much) I saw the last back step and you need to smooth out your movements in basically everything.

The smoke doesn't look great tbh. (Tip: Try changing your smoothness settings because the original smoothness settings are way to smoothed out for a lot of people)

The effect while going down could've been a lot better then just a few lines. Like if you're making lines (which is the lazy option) at least change the line positioning's so it has more effect to it. You could've made the stickfigure falling with him moving his legs and hands trying to stay up right while falling from the angle.

Oh and work on stick construction. Your current "Animator vs Animation" style is alright but it's really used if you're already pretty good with your regular stickfigure. The problem with the animator vs animation style is that it is the most ea (Which is basically thicker lines, more "proper" (I say proper with quotes because I'm saying it as more design and looks which is up to the animator) limbs and stickfigures, and a head that fits it. The problem with the animator vs animation style is that it is the most easiest stickfigure to resize with. That's why really only pro's or people who've had a lot of experience with it use it.

SO ya. Maybe work on something that has more timing because we can't really find any stickfigure movement here because of it's lenght and how you really just keep some parts the same.


Ok, I will keep this in mind, thanks.
Dragzor

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Oct 12, 2015 1:24 AM #1408248
That scene where he threw the fireballs could use a bit more work. But other than that, nice job :)