This right here already makes your entire post have questionable logic. You're trying to say that more explanation be put in a character synopsis page rather than in the story they're written into? AND that every little piece of ability your character has should be laid out for all eyes to see that way there are no surprises in the story? What kind of writing methods do you work with? If there's no surprise and you already know what you're gonna get, why read? Or write for that matter?
It's one thing to have a character, it's another to use it. And surprises? What? You can develop and do whatever you want with the char in the story, but the character page itself is a resource. Don't hide stuff for the sake of your own thing. If things CAN change and develop, then say. You may not be working from your char page, but your opponent certainly is, and they ought to have all the information they need. Need. There have been chars with powers that are made to develop over time, such as Devi's
"Light". Before he changed it, he had powers written in white text to show that they had yet to be unlocked. And hell, you don't even need to do that. Just say that a power has "only begun" or something, to imply that it's not the full thing yet. I can say that a revolver fires four .45 calibre shots, but I can also say that it may get attachments in the future like a scope or a suppressor. That it's capable of doing so.
I'm not saying have every part of your character be specific to the point that you can't do anything more with them. I'm saying be specific where it's needed. You act like you can't have specificity without leeway. The reason I started this argument in the first place because your character's molecular manipulation ability didn't even have a rough idea of a speed limit or distance other than a short one. A friend once told me they'd do something a lot later, turned out to be half an hour. Another friend said they'd do something a little later, turned out to be days. These are situations where you should not be vague, and they are the ones I'm picking at.
Another thing that's flawing your ability to actually debate this topic is your useless sense of sarcasm you're infringing on your posts. This condescending method of speaking will only lessen any sort of credibility I or another will lend to you in this discussion.
I'm an easily irritable British bloke. I've said before I have my reasons behind this, that I apologise for how I act and that I apologise because I will keep on acting like this.
It's too easy for me to whip out the "Don't you know who I am..." card when it comes to wRHG here on Stickpage, so let me break it down for you. When I helped establish wRHG on this website, one of my main strides was to help those that want to make more out RHG then what was there. Create more than just x hits y. The way you present the story establishes your tone, skill level, complexity, and overall creativity. This is not meant to be shown by how complicated your character is or how well you develop your character's biography. This is shown by your ability to take whatever character you create as long as it follows the rules (which I established by the way) and put him/her up against whatever other fighter you're facing and then finding a way for your character to defeat them. This should not be so easily pinpointed in a character page, because guess what:
I don't really know who you are, I don't much care (sorry) and I don't care for the past either, since I wasn't around then. Immune to the rose tinted glasses. But that's not the point here. I'd like to focus on the now. Sure, I believe that you were one of those who made the section what it is now, but as I said, stuff evolves.
Yes, wRHG is a way to put more in than RHG, but I'm not saying you have to pack a ton into your character. I'm saying a few more words here and there or weording a few sentences can help others when it comes to using your page as the resource it is. You needn't pour a ton into personality, you needn't overexplain the powers or weaknesses, just be concise. Leave the personal touches to the demo, and to the inevitable links of all the battles you will have.
Say there's a character who has two weaknesses on their bio. Fire makes them melt and breathing in propane instantly shuts down their lungs. If wRHG worked the way you're proposing, guess how every single writer will make their gladiator win. Fire, or propane. Surprise! And that will happen every single time. No new methods, no new discoveries, no expanded creativity to encapsulate victory. Just the same old same old. Personally, I'm starting to feel that your over-neediness for making sure that the enemy in your story is completely laid out for you begs the question of how much you're really willing to write on your own.
Like every other character in RHG is fast with a sword and electricity. wRHG is more varied, thank fuck. And you're taking my point on weaknesses wrong.
The abilities of a character states the upsides they have, the ones that make them different and viable for battle. The weaknesses of a character states the downsides they have, the ones that rise up through their uniqueness, but it's also to state the shortcomings of their abilities. If you gave a char the ability to have X-ray vision from special goggles, but gave them the weakness of them being able to be pimp-slapped off, I assume that- even though it's not mentioned- they'd still die from a bullet to the temple. Stating a few weaknesses do not mean that they are immune to every other thing ever. The weaknesses/limits should be unique things.
And your fire and propane thing is silly because you imply that a person would build thier character directly around another one's weaknesses. When two characters with seperate weaknesses pop up, will everyone go "omg we best update ours with more powers"?
People ought to strive for individuality with their characters. If one decided to base theirs around beating one other character, then they're only planning to only have one battle, and that sort of shortsightedness means they're someone I'm not going to bother with at all. I could loop back to my "defined leeway" point but the fact that you assume that by having a concise and defined character resource sheet, everyone automatically turns into a little shit. The weaknesses section are all about the character's unique weaknesses, to go alongside the section about the character's unique strengths.
If you're not smart enough to realize that the hammer you're wielding isn't capable of making a cabinet, you probably shouldn't be wielding a hammer.
Surely it is the user's knowledge that lets them craft a cabinet, and the tool is but the medium in which they do so? One may be able to craft intricrate and awe-inspiring cabinets, but with a floppy hammer, that is not possible. They may even decide to make a chair instead! Or drawers! A table? A bed. But a floppy hammer limits them greatly and only grants frustration.
Confucious say: man who run in front of car, get tyred. Man who run behind car, get exhausted. (Sorry, unrelated joke.)
Bottom line, it's not up to you to decide what standards should be set when someone puts together a character. I set the base rules, but left the interpretation open because that's the point. If you don't feel comfortable enough taking on someone's wRHG, then don't take them on. Let the community and those in charge of this piece of Stickpage decide whether or not what I'm doing is write or wrong. (Sad attempt at a joke, sorry.)
Lower dash, I'm not defining standards here. I, am in no way, aiming to get this thread to be a holy bible of characters, I don't want this to get stickied up nor do I want people to thump this to others as if I am the way.
This thread was started to show off how
I think things could be done, my way of creating a creativity-inspiring character, and possibly fixing a few pet peeves of mine that have somehow found themselves so engraved into this society that people think of them as norms. And hot damn I will debate and argue until people understand me. They don't have to agree with me. I'd like it if they did, but understanding is enough. Of course I'd be happy if people took my advice, but It's enough for them to just acknowledge it. There's a saying I heard once before. "Fools think their own way is right, but the wise listen to others." I may be a fool here, damn knows I feel like one from time to time, but I'm wanting to improve my views as much as I'm wanting you to understand them.
I honestly thought my standards weren't high. But I'm starting to think otherwise. Sorta depresses me.