Quote from GuardianTempestYet somehow they've persisted this far regardless of how loud people are yelling back at them. What's it going to take to actually stop them?
they've got the backing of their journalist friends in the pop media, and all their followers are uneducated zealots and fedora tipping chivalrous white knights who "listen and believe". gamergate's been dragging them slowly off their pedastals for quite some time now, but they don't really have the power to do much other than spread the truth wherever possible. incidentally, hulk hogan's lawsuit against gawker media might end up being the thing that really screws them over. if their media support suddenly goes bankrupt, they'll lose the platform they had to spread their agenda with, and start struggling pretty quickly.
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tangentially related: anita's basically a con artist
Feminist Frequency's videos typically consist of Anita taking (mostly stolen) footage from video games, showing it out of context and criticizing it using her limited understanding of feminism. Since she isn't actually a feminist she has no idea what she's talking about; since she is not an academic (her only degree is in communication and her thesis is laughable) she doesn't have any skills at critical analysis; and since she's not a gamer (as she admitted in lecture in the Santa Monica College in California in early 2010) she can't even find good examples. For instance, game developer Daniel Vavera claims she shot a woman in his game and then lied and said the game forced her to do this.
Most of her criticism comes in the form of cherry-picking and double-binds, wherein no matter what a game does, it's wrong. If a female character is pretty, then she's sexualized, if she's ugly, then it's an insult to women and if she's plain, she isn't a, "strong female character" and so on.
Since there is no real reason to scrutinize the opinions in her videos (this being a scam anyway), let's get to what actually matters:
Despite asking for $6k and receiving over $160,000 for the Feminist Frequency kickstarter, there has been no noticeable improvement in the video's quality. The camera quality is the same, the animation is the same, the production value is the same and it's hard to understand why she would need even six thousand dollars to improve videos where all she does is stand and talk and already has the equipment for anyway since she has been making them for free for several years already (or at least it's hard to understand why anyone would believe that).
In the end, all that improved in the videos is that she might have gotten a new green screen, some new shirts, several more layers of make up and pocketed the rest of the money. Despite getting over 25 times more money than she was originally scamming people for, Anita was too greedy to spend even an ounce of that money making the videos better.
Of the 12 "Tropes against women in video games" that she promised to discuss in her KickStarter campaign, she has so far covered three and is currently two years behind her final due date with no end or "Backer Rewards" deliveries in sight. All the stupid beta males who were fooled by her now champion her cause even harder to avoid the cognitive dissonance that they feel from the subconscious realization that they had been scammed.