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Which is easier to animate?

Started by: Ernest The Reaper | Replies: 17 | Views: 1,582

Ernest The Reaper
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Nov 5, 2015 1:12 PM #1413493
A QUESTION BOUT' ANIMATION.


1.One vs Many(All),most commonly used in Rhg Demos, Your character is fighting alot of color black or grey sticks and then He won(or lose), the end.I find this thing easy though.

2.One on one(Can be 1v2 if the opponent can summon or have minions),USED in RHG battles ,I also find this is easy but hard if one can't teleport(I mean ya know)

3.Both(HOW BOTH?) Like theres your character fighting many sticks and then theres a boss or somethin' (Who's strong) like that.
GuardianTempest
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Nov 5, 2015 1:14 PM #1413494
You want easy? Like, something that has the least workload? #2, you're just animating TWO people and worrying about choreography for both of them, nothing else.
_Ai_
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Nov 5, 2015 1:18 PM #1413495
this is an answer one can get by just thinking lol
Ernest The Reaper
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Nov 5, 2015 1:23 PM #1413497
Quote from GuardianTempest
You want easy? Like, something that has the least workload? #2, you're just animating TWO people and worrying about choreography for both of them, nothing else.


i find it HARD coz most animators dont know much combo so they may need theyre characters hit in the back and no ones there and in the #1/#3 people can make the enemies die with one punch and put them in the dead people layer and just copy/paste the deds peeps no more.
GuardianTempest
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Nov 5, 2015 1:25 PM #1413499
You're just multiplying work by an unnecessary amount, it would be even easier if you animated a 1v1 that ended in a single hit than having to animate that several more times.
Ernest The Reaper
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Nov 5, 2015 1:28 PM #1413500
Quote from GuardianTempest
You're just multiplying work by an unnecessary amount, it would be even easier if you animated a 1v1 that ended in a single hit than having to animate that several more times.


Well for me its easier to animate one v all coz im a rusher and can get this fast but thats for me and i just wanna hear other people's opinions
GuardianTempest
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Nov 5, 2015 1:46 PM #1413502
I find it hard to believe that drawing more of something is easier. Even then, my point still stands since you can reduce that to one target. If you like rushing so much, then why don't you simply have the other person die quickly?

Here, have a quickie I made in under 10 minutes. And I got distracted with imageboards, which explains the time difference.

Really though, try limiting it to two people if you're going for ease and speed.
Zero
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Nov 5, 2015 2:50 PM #1413512
#1 because everyone just runs and gets 1 hit.

Sure, there are a couple of guys that does things other than running(e.g: Jumping), but hey, still a 1 hit. What would be scary though if there are a lot of peeps that can fight like the enemy on a mano e mano.
Gentleman Atlas

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Nov 5, 2015 3:11 PM #1413517
Quote from Ernest The Reaper
A QUESTION BOUT' ANIMATION.


1.One vs Many(All),most commonly used in Rhg Demos, Your character is fighting alot of color black or grey sticks and then He won(or lose), the end.I find this thing easy though.

2.One on one(Can be 1v2 if the opponent can summon or have minions),USED in RHG battles ,I also find this is easy but hard if one can't teleport(I mean ya know)

3.Both(HOW BOTH?) Like theres your character fighting many sticks and then theres a boss or somethin' (Who's strong) like that.

it depend on what animation you're animating
Not_Nish
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Nov 5, 2015 4:45 PM #1413535
Yeah, like the previous points mentioned, 1v1 doesn't necessarily have to be a long, drawn out fight. You could easily just have 2 people run at each other and knock each out and it would qualify as 1v1 and it can be done in a matter of seconds.

You should have broken it down into:

a) 1v1 where both fighters have unique moves and choreography.
b) 1vMany where a single unique combatant takes on a horde of mindless premeditated characters who don't do much.


But as your description stands, its much easier to just do a shitty 1v1.


I don't even know why you have the 3rd option since it is, by definition, more work.
Hewitt

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Nov 6, 2015 5:44 AM #1413673
Quote from Ernest The Reaper
coz im a rusher


No. You're a lazy, deluded, kid who thinks time is the enemy.
Ernest The Reaper
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Nov 6, 2015 5:53 AM #1413674
Quote from Hewitt
No. You're a lazy, deluded, kid who thinks time is the enemy.


I'm lazy but I don't think time is the enemy
guramecon
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Nov 6, 2015 10:22 AM #1413700
1. You can try an efficient way to animate. Such making a draft (storyboard) before you make the animation
2. Using angle scenes may help you to increase the duration of the animation without putting more efforts to do combos

3. Rule of animate : Everything will be easy with Practice

I can't decide which one is easier, because :
Quote from Gentleman Atlas
it depend on what animation you're animating
Cruel
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Nov 6, 2015 8:58 PM #1413762
Quote from Hewitt
No. You're a lazy, deluded, kid who thinks time is the enemy.


Downright savage as always.

Well I get the point made despite it being worded awfully. I had a problem with counter attacks and making fights and combos feel fluid when it was just two stick figures. When I made a couple stick fights where I could make the guy punch in any direction and flip and kick somewhere else, then later I could add the mindless hoard enemy run up and take the hit.

Both have their own difficulties and challenges. 1v1 is easier if you're lazy about it, but if you'll actually finish I think 1vmany could be simpler as far as fluidity goes.
Not_Nish
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Nov 8, 2015 6:29 AM #1414019
The question was, which is easier to animate, and it doesn't specify whether the animations should be competent or even completed. I don't see how this is even a discussion.
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