[GAME] Duelyst Discussion Thread

Started by: GMR | Replies: 45 | Views: 4,528

GMR
2

Posts: 3,411
Joined: Aug 2012
Rep: 10

View Profile
Nov 8, 2015 5:10 AM #1414007
Quote from ErrorBlender

Also, there are problems with Chrome eating your RAM constantly. If it werent for Chrome being my goto browser, I would've switched to Firefox.


Really? Odd, never experienced anything like that. Although maybe that has to do with 16 GB of RAM. :\
ErrorBlender
2

Posts: 4,399
Joined: Feb 2012
Rep: 10

View Profile
Nov 9, 2015 2:21 AM #1414178
Is anyone actually playing this? Add me up, same username in that game too.

I have four decks currently: Lyonar, Vitreuvean, Vanar and Abyssian[main].
roBEAT
2

Posts: 107
Joined: Jul 2015
Rep: 10

View Profile
Nov 14, 2015 6:31 PM #1415824
I am. Rank 15 right now, leveling abyssian after i am done leveling vetruvian.
I'll add you.

Btw: Very nice game. It's kind of like hearthstone+chess. Thank you GMR for telling us about it.
GMR
2

Posts: 3,411
Joined: Aug 2012
Rep: 10

View Profile
Nov 15, 2015 1:59 AM #1415900
I wish more people played this game, and no problem.
Mustika
2

Posts: 1,516
Joined: Apr 2013
Rep: 10

View Profile
Nov 15, 2015 4:21 AM #1415913
Wow, those musics. Dem game. Still newbie here, but this game's pretty much catching my interest bit. Thanks for sharing, GMR.
Have no fav. deck yet since I'm still being picky with it. Just gotta need to play more to figure it out later.
GMR
2

Posts: 3,411
Joined: Aug 2012
Rep: 10

View Profile
Nov 15, 2015 5:37 AM #1415923
I love the pixel art too :D
roBEAT
2

Posts: 107
Joined: Jul 2015
Rep: 10

View Profile
Nov 15, 2015 8:44 PM #1416081
Ran into a mechazor deck today. Turns out it's overpowered as hell.

Mechazor is an 8/8 ranged airdrop that can't be targeted by spells and you can apparently summon it as soon as you completed the mechazor build.

And while you could argue that it takes long to complete the build this isn't true because you don't even need to play one of any mechazor creature. You could have like 5 "Blade of Mechazor" and it would still work.

So you basicly have a unit that wins you the game unless your opponent already has some minions who can reach that airdrop unit. It basicly means songhai is the only faction with a chance to remove it (drop a minion, activate it, teleport it, buff it). To get this minion you only have to play some minions that are not even bad (as good as or slightly worse than what you would normally play)in your deck and you'll get that overpowered minion for free. Balancing pls.....

My suggestion would be that building Mechazor requires one of each mechazor minion. I think that would make more sense and be rather balanced while not destroying such an interesting strategy (I imagine a deck with lots of little minions, removal and carddraw).

What do you think about it?

Edit: Yeah, I guess you could disspell it but you'll either need a minion with that ability or a spell that says "disspell a certain amount of spaces" (didn't test that). And it still stays an 8/8

The issue comes from the lack of any counterplay. It's a battlecry (or whatever they call it in this game) so there's nothing you can do to stop it.
But if it had to be one of each mechazor minion you had at least the chance to kill your opponent before he gets it or more time to prepare for mechazor so it would be ok, I guess.
ErrorBlender
2

Posts: 4,399
Joined: Feb 2012
Rep: 10

View Profile
Nov 16, 2015 2:41 AM #1416139
Whenever I play against a Mechazor deck [despite my rank, there have been a few] I'd be usually an Abyssian. By that time, you should spot the early game signs of a Mechazor. Just seeing one part gives you the idea to save a removal, Dark Transfo, for me. Since Mechazor himself comes out a bit late or midgame [its only rare that you see one so early, otherwise you're fucked], you should be ready.

Mechazor parts are opening gambit things, which means no matter what it progresses. No way of stopping it. Just be ready with a killspell or have your minions be everywhere.

Abyssian : Dark Transfo
Vetruvean : Entropic Decay
Songhai : Spiral Technique
Vanar : Turn it into a 3/3 Wolf and deal with the vanilla thing.
Lyonar : Provoke-Lock the bastard then rain hell on him.
Magmar : Board cleared? Natural Selection. Otherwise, you could have Provoke-lock him too and bash his head [since you have dampening wave, you can strike a bit more easily compared to Lyonar]

Basically, you just need to see the signs and deal with the general as fast as you can. Prevention is better than the cure.

My decks usually contain a Planar Scout, so I can keep my boardcontrol everywhere and not just limited to fragile flyers. Ah, now that you mention dispelling it, you could go with Planar Scout + Ephermeal Shroud. Unless your opponent decided to hunker down that brute in the corner with minions cramping around it, you should be able to. Thats like 3 Core to deal with Mechazor now Stormetal Golem [then treat it as such, by replusor beasting it into the furthest corner.]

Should we turn this into a Duelyst Discussion Thread instead?
GMR
2

Posts: 3,411
Joined: Aug 2012
Rep: 10

View Profile
Nov 16, 2015 3:12 AM #1416145
Just made this the duelyst discussion thread. :D Go wild!
roBEAT
2

Posts: 107
Joined: Jul 2015
Rep: 10

View Profile
Nov 16, 2015 1:13 PM #1416231
Most of the things you named should not work. Dark trasformation reads "Destroy an enemy minion" but Mechazor can't be targeted by spells if I remember correctly. Same thing goes for entropic decay (how would you get your general nearby anyway?), Natural selection (you still have to chose one specific minion and target it) and spiral technique.

What should work is Mana burn of Magmar since it reads disspell a SPACE. But things like destroy a certain MINION should not.

Planar scout is a good suggestion for a tech-card though. I'll start using that.

But I still think Mechazor should be more delayed by making every single part an requirement. You can get it so damn fast right now.

Just play abyssian with some cheap/good mechazor minions and other small minions to empty your hand and develop some early pressure. Since you have many small minions you can also mix in some useful deathwatch minions to further increase your board presence. Refill your hand with rite of the undervault (fills your whole hand for 3 mana). You have mechazor for free at turn seven at worst, but there's agood chance you get it earlier. Your opponent will often struggle against your good early and without planar and empheral or stuff like mana burn he can't do much.
ErrorBlender
2

Posts: 4,399
Joined: Feb 2012
Rep: 10

View Profile
Nov 16, 2015 3:14 PM #1416249
Yeah, I understand. I gave suggestions without fully saying what I did to make them work. I use them in tandem with Planar Scout then the Shroud, later on try to get it to with Dark Transfo.

I run Planar Scour and Shroud on every deck seeing as it gives a bit of board presence, summoning ranged units far from the bulk of their own, making them pick a threat or to deal with dangerous things far from reach [things with Grow or ranged].

Lyonar has access to Sun Bloom though, a good disenchant AoE.

Redditors of Duelyst argue that Mechaz0r isn't even competitive viable and that some even want the progression to be 25% instead of 20% per mecha part. Thinking on it, Mechaz0r is easily counterable since most decks run ES.

I don't usually run into Mechazors since I'm a 20, and those that I do run into are those that are testing it. So far, all I need to do against them is just to pressure them into a corner while killing off the smaller ones. Mechadecks are usually predictable with cards that revolve around getting as much Mecha on the field as possible. The problem with Mechazors is that when the actual combined 'Z0r comes out, they have nothing left except their small ones.

Also, Crossbones.

Reddit Threads that can help:
how is mechazor not OP?
Newbie here. Mechazor is a joke?
roBEAT
2

Posts: 107
Joined: Jul 2015
Rep: 10

View Profile
Nov 16, 2015 4:42 PM #1416263
Ok, I suppose you are right. But I think Mechazor remains a pretty damn uninteractive strategy since he is usually the only real win condition in that deck and your opponent can't do anything to prevent it from appearing on the field. (beside rushing the mechazor player down, but that's hard to do, at least with f2p decks) So it becomes a cointoss, if the player has his removal combo or crossbones yet.

While you are right and Mechazor isn't op when you tech a little against it, it still remains a very uninteractive and often really frustrating deck to play against.
GMR
2

Posts: 3,411
Joined: Aug 2012
Rep: 10

View Profile
Nov 16, 2015 4:59 PM #1416268
Mechazor is a fun idea but very poorly executed.
roBEAT
2

Posts: 107
Joined: Jul 2015
Rep: 10

View Profile
Nov 16, 2015 7:40 PM #1416282
Yeah.
ErrorBlender
2

Posts: 4,399
Joined: Feb 2012
Rep: 10

View Profile
Nov 17, 2015 4:38 AM #1416410
I love how this summarizes my hate for Magmar and how they reply:
[spoiler=]
Image
[/spoiler]