Stick Page Forums Archive

80: 6 [Resting]

Started by: The Organization | Replies: 16 | Views: 4,789

The Organization
2

Posts: 3,475
Joined: Jun 2013
Rep: 10

View Profile
Nov 14, 2015 5:42 PM #1415814
Image

accessing the organization database...
access granted...
current operation mode: public
querying: six
514,000,000 results found
list? (Y/N)
querying: agent six
400,200 results found
list? (Y/N)
querying: 80:
access denied
querying: 80: 6
access denied
executing sudo override...
user: root
pass: ***************************
access granted
user password: ******************
use time is now being logged...
operation mode has now changed to private...
querying: 80: 6
file found: operations/80/6.xtn
warning: xtn handler is missing, rendering in txt form...
operation failed...
retrying...
operation successful
photoviewer plus detected, attempting to load images...
this file is read-only...
executing sudo override...
user: root
access denied...
opening in read-only mode...

file retrieval successful...
loading available fonts...
images loaded...
formatting................
operation successful...
6.xtn
===================================================

The Organization
"profile: Last Facebook Picture" (Click to Show)
80: 6
operative status: On a Mission
objective: Assume Acel's role in wRHG, to locate and bring her back to The Organization HQ.
mission completion: 3/1/1/0
last updated: 12/20/15
"Four's List of Extraordinarily Fun wRHG's To Fight" (Click to Show)
Handle: 6
Full Name: Paige Joshi
Listed as: Contractor
Affiliations: The Organization, 80
status: Asset, Active
DOB: 12/25/1995
Age: 19
Family: Mother: Samantha Joshi (56), Brother: Tirell Joshi (29)
Ambidextrous
Gender: Female
Species: Human (Psychic)

Physical
completed by: REDACTED
"6 physical report" (Click to Show)
Psychology
completed by: REDACTED
"6 psychological report" (Click to Show)
Capability
completed by: REDACTED
"6 combat report" (Click to Show)
Combat Performance and Analysis
completed by: REDACTED
Last updated: 01/01/2015 00:00
Synopsis: 6's f
RichardLongflop
2

Posts: 1,265
Joined: Oct 2012
Rep: 10

View Profile
Nov 14, 2015 5:50 PM #1415817
Holy shit the aura thing is one hell of a toolbox. And all these emotion things are confusing me a little. But Falcone's "sympathy" aspect, I love. Also, perhaps spoiler the demo.

Hey, why don't you read my thing here: http://forums.stickpage.com/showthread.php?97283-Waff-chats-on-about-character-stuff it'll help you understand what I mean by a 'toolbox.'
The Organization
2

Posts: 3,475
Joined: Jun 2013
Rep: 10

View Profile
Nov 14, 2015 6:12 PM #1415819
Quote from RichardLongflop
Holy shit the aura thing is one hell of a toolbox. And all these emotion things are confusing me a little. But Falcone's "sympathy" aspect, I love. Also, perhaps spoiler the demo.

Hey, why don't you read my thing here: http://forums.stickpage.com/showthread.php?97283-Waff-chats-on-about-character-stuff it'll help you understand what I mean by a 'toolbox.'


The emotional effects of an Aura only affect 6, so her personality changes, and that affects how she fights. I intentionally, made her Auras distinct so that using them all together would be disastrous for her. Life and Entropic Aura cancel out, Heat and Cold Aura cancel out, and Drain and Reflect cancel out as well. I'll explicitly label these other limitations because I see your point, it's pretty imposing on first glance.
RichardLongflop
2

Posts: 1,265
Joined: Oct 2012
Rep: 10

View Profile
Nov 14, 2015 6:50 PM #1415827
That doesn't help the fact that you've got a list of shite. If you're met with a situation your power can't deal with, and you instead switch to another, that's like fumbling around in a toolbox for another tool. And you have a list of TEN 'tools'. TEN. It doesn't matter if you only have one out at a time. The fact that you have the potential of goddamn ten different ones ALONGSIDE the sword, it's just messy and uncalled for. Make it simpler.

A good human character should have:

A primary ability- the main thing, be it a big gun, a sword that they have skill with, magic, whatever, it's the biggest power they have. This ability should cover a wide range of stuff by itself. There should not be a list with this.

A seondary ability- this ability is smaller than the main and helps out in areas the main can't do. It compliments the primary power. There should not be a list with this.

A physical enhancement- such as armour, strength, something that enhances mobility. These can be small lists, depending on what you put in them.


As it stands, your aura clusterfuck is primary material, and your sword is secondary, even though they don't really compliment each other. The only things good about this character I see are the sword and the physical enhancements.

You may complain about "omg it worked in the old days" well screw that. I'm about characters that are fun to use for both the writer, the writer's opponent and the reader. If I was going to battle you, or read a battle with you, this character's toolbox nature would annoy and confuse me. It would not be fun. These characters are meant for battles, not novels, keep the loaded characters to OLit. Battles are standalone short stories involving two characters, one shouldn't need to research shit before going into a story. So unless you're willing to have a bad lengthy monologue about her list of powers, do something about it.

In use of potential, a situation could come up that I believe your character would have some big trouble dealing with, then she could switch to a power that deals with it outta nowhere. You got deus ex machinas in your back pocket, and all you have to do is change her emotion. Anyone can do that! Because we have thoughts and memories and what not. Recall a thing, think of a thing, emotion changed, so that's a rather bullshit excuse for the toolbox.


Oh, I also have this http://forums.stickpage.com/showthread.php?95163-List-of-Fictional-Organizations-(wRHG-resource) a list of fictional organisations. Add yours there. Maybe under a newer name since "The Organization" is already taken, and to be honest, no good organization is just gonna be named that.
ErrorBlender
2

Posts: 4,399
Joined: Feb 2012
Rep: 10

View Profile
Nov 14, 2015 6:54 PM #1415830
On the Organization list, Richard, he's one of the first to create one. Acel, his previous one, is linked directly to his new one through the same Org. So I doubt he needs to follow the org list.
The Organization
2

Posts: 3,475
Joined: Jun 2013
Rep: 10

View Profile
Nov 14, 2015 7:50 PM #1415838
Quote from RichardLongflop
Good Points...

Should implies suggestion. And I agree with some of your suggestions so I change those shortly. I was under the impression that the specificity of the Aura use would prevent the whole "But wait I have this" sort of phenomenon, but I admit it might actually facilitate it.
Urako

Posts: 636
Joined: Mar 2014
Rep: 10

View Profile
Nov 14, 2015 8:04 PM #1415840
Quote from RichardLongflop
That doesn't help the fact that you've got a list of shite. If you're met with a situation your power can't deal with, and you instead switch to another, that's like fumbling around in a toolbox for another tool. And you have a list of TEN 'tools'. TEN. It doesn't matter if you only have one out at a time. The fact that you have the potential of goddamn ten different ones ALONGSIDE the sword, it's just messy and uncalled for. Make it simpler.

A good human character should have:

A primary ability- the main thing, be it a big gun, a sword that they have skill with, magic, whatever, it's the biggest power they have. This ability should cover a wide range of stuff by itself. There should not be a list with this.

A seondary ability- this ability is smaller than the main and helps out in areas the main can't do. It compliments the primary power. There should not be a list with this.

A physical enhancement- such as armour, strength, something that enhances mobility. These can be small lists, depending on what you put in them.


As it stands, your aura clusterfuck is primary material, and your sword is secondary, even though they don't really compliment each other. The only things good about this character I see are the sword and the physical enhancements.

You may complain about "omg it worked in the old days" well screw that. I'm about characters that are fun to use for both the writer, the writer's opponent and the reader. If I was going to battle you, or read a battle with you, this character's toolbox nature would annoy and confuse me. It would not be fun. These characters are meant for battles, not novels, keep the loaded characters to OLit. Battles are standalone short stories involving two characters, one shouldn't need to research shit before going into a story. So unless you're willing to have a bad lengthy monologue about her list of powers, do something about it.

In use of potential, a situation could come up that I believe your character would have some big trouble dealing with, then she could switch to a power that deals with it outta nowhere. You got deus ex machinas in your back pocket, and all you have to do is change her emotion. Anyone can do that! Because we have thoughts and memories and what not. Recall a thing, think of a thing, emotion changed, so that's a rather bullshit excuse for the toolbox.


Oh, I also have this http://forums.stickpage.com/showthread.php?95163-List-of-Fictional-Organizations-(wRHG-resource) a list of fictional organisations. Add yours there. Maybe under a newer name since "The Organization" is already taken, and to be honest, no good organization is just gonna be named that.


I don't mean to rude, but your wRHG has tons of physical enhancements and dozens of abilities. Amongst others, it has super stealth, strength, summoning an infinite number of hands, near infinite reach, and dream manipulation. I'm assuming it also has pretty decent endurance as well. The toolbox argument just doesn't seem valid. Any of which are either powerful enough to be a main ability, or used with enough potency to be a main ability. (I'm sure you have a counter-argument.)

That aside, toolbox character's are supposed to access in anything anyways in the fact that they don't excel in any of their skills.

That said, the character lacks the crucial no mastery weakness I mentioned. The abilities are just as powerful as plentiful.
RichardLongflop
2

Posts: 1,265
Joined: Oct 2012
Rep: 10

View Profile
Nov 14, 2015 8:18 PM #1415842
My wRHG is a non-human, and he exists as a plot device, a catalyst. You're not meant to fight him, you're meant to use his presence as a way to develop your character. I see you don't realise the point behind my character so I'm gonna message you as to not derail this thread.
Urako

Posts: 636
Joined: Mar 2014
Rep: 10

View Profile
Nov 14, 2015 8:41 PM #1415847
My statement still stands regarding 80: 6. Either make him weaker in all of his abilities, or narrow his scope.

Side note: The discussion between me and Richard is over and he has a point. He's also right about 80: 6.
The Organization
2

Posts: 3,475
Joined: Jun 2013
Rep: 10

View Profile
Nov 14, 2015 8:46 PM #1415851
Quote from Urako
My statement still stands regarding 80: 6. Either make him weaker in all of his abilities, or narrow his scope.

Side note: The discussion between me and Richard is over and he has a point.


I wasn't actually sure who you were talking to. But I've already removed the Aura abilities that aren't purely offensive, the exception being Detect. Also, Six's lack of mastery, with Sword isn't really a weakness, her sword's purpose is to neutralize other's weapons.

Also her name is Six, 80 refers to group she's part of.
RichardLongflop
2

Posts: 1,265
Joined: Oct 2012
Rep: 10

View Profile
Nov 14, 2015 9:09 PM #1415863
I love the sword's ability, I really do. It's original, simple, and it's great! Opens up a weakness in any character.

Also, have you really REDACTED all her other abilities? Redacted means the information's still there, but not accessable currently. It means you've given her a load of mystery abilities :P

Might as well remove 'em. If you plan on using her for OLit too, don't worry, My Handyman character is a wRHG-only version, restrained to fit in better.
GuardianTempest
2

Posts: 3,052
Joined: Apr 2013
Rep: 10

View Profile
Nov 15, 2015 1:38 AM #1415895
Good to see you back, TheOrg.

Maybe when my schedule opens up we can fight sometime.
The Organization
2

Posts: 3,475
Joined: Jun 2013
Rep: 10

View Profile
Nov 18, 2015 5:34 AM #1416705
Paige's description has been rewritten.
The Organization
2

Posts: 3,475
Joined: Jun 2013
Rep: 10

View Profile
Dec 21, 2015 4:19 AM #1424453
Six has been updated!
Change log:

  • Added Emblem
  • Compacted page
  • Six has a new ability: Chi Sense
  • Added Four's List of Extraordinarily Fun wRHG's To Fight (Hitlist)
DelorMaximus
2

Posts: 459
Joined: Dec 2012
Rep: 10

View Profile
Dec 21, 2015 3:57 PM #1424604
I am really intrigued by the character. Mind if we give it a swing in the near future? ;)
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.