
accessing the organization database...
access granted...
current operation mode: public
querying: six
514,000,000 results found
list? (Y/N)
querying: agent six
400,200 results found
list? (Y/N)
querying: 80:
access denied
querying: 80: 6
access denied
executing sudo override...
user: root
pass: ***************************
access granted
user password: ******************
use time is now being logged...
operation mode has now changed to private...
querying: 80: 6
file found: operations/80/6.xtn
warning: xtn handler is missing, rendering in txt form...
operation failed...
retrying...
operation successful
photoviewer plus detected, attempting to load images...
this file is read-only...
executing sudo override...
user: root
access denied...
opening in read-only mode...
file retrieval successful...
loading available fonts...
images loaded...
formatting................
operation successful...
6.xtn
===================================================
The Organization
"profile: Last Facebook Picture" (Click to Show)

operative status: On a Mission
objective: Assume Acel's role in wRHG, to locate and bring her back to The Organization HQ.
mission completion: 3/1/1/0
"Mission Log" (Click to Show)
"Four's List of Extraordinarily Fun wRHG's To Fight" (Click to Show)
Full Name: Paige Joshi
Listed as: Contractor
Affiliations: The Organization, 80
status: Asset, Active
DOB: 12/25/1995
Age: 19
Family: Mother: Samantha Joshi (56), Brother: Tirell Joshi (29)
Ambidextrous
Gender: Female
Species: Human (Psychic)
Physical
completed by: REDACTED
"6 physical report" (Click to Show)
Last Updated: 01/01/2015 :00
Height: 5' 1"
Weight: 111 lb
Health: Fit {Well-Defined Muscle Structure}
Skin: Almond
Color: REDACTED
Eyes: Hetero-chromatic: Right: Brown, Left: Amber
Hair: Medium-length black hair with blue ribbon, typically in a loose braid.
Identifying mark/scars: None
6 is quite short, but makes up for it with speed, strength, and
stamina. She is much stronger than a normal person her size, but she
claims that she rarely exercises. She is also extremely limber.
Height: 5' 1"
Weight: 111 lb
Health: Fit {Well-Defined Muscle Structure}
Skin: Almond
Color: REDACTED
Eyes: Hetero-chromatic: Right: Brown, Left: Amber
Hair: Medium-length black hair with blue ribbon, typically in a loose braid.
Identifying mark/scars: None
6 is quite short, but makes up for it with speed, strength, and
stamina. She is much stronger than a normal person her size, but she
claims that she rarely exercises. She is also extremely limber.
completed by: REDACTED
"6 psychological report" (Click to Show)
Last updated: 01/01/2015 00:00
Origin:
6's hometown is a small remote town of about 600 people called
REDACTED. She's lived there most of her entire life and
allegedly joined 80 just last year. She has been a student of Mireu
from age 5 but was expelled at age 13. Afterward, she became a
private contractor for 4 years, and claims to like the work because it
allows her to visit new places and meet new people.
Personality:
Although appearing to be very friendly, she has underlying
psychopathic tendencies. She is exceptionally good at lying and
manipulating others and has no moral qualms doing so. Being a
prodigy at birth she can also be extremely overconfident and
prideful. She enjoys combat and has no issue with murder.
Behavior:
6 is a very competitive perfectionist who hates losing. Being naturally gifted in
athletics, acrobatics, and martial arts, she rarely trains and can be
quite overconfident. She is rarely serious and only focuses when it concerns her
mission directly. Thus, she is serious about matters concerning the whereabouts
of Acel (See Objective), but doesn't really care about wRHG fights and often gloats
and showboats. She hates the Mireu school and her old sensei with a passion.
Hobbies:
6 loves reading especially Erotic Fiction, playing football, and
crushing her enemies, seeing them driven before you and hear the
lamentations of their women. She also enjoys "disposal" missions.
Loyalty:
6 is loyal to her contracts. Threats or coercion have been proven
to be completely ineffective.
Current Assignment:
Assume Acel's role in wRHG, to locate and bring her back to The
Organization HQ.
Appearance:
Paige typically wears white, black, or yellow clothing. She never
wears hats and she rarely wears shoes. Her hair is a little bit
longer than her shoulders but she wears most of it in a loose braid
that frequently gets undone, when she is in a serious fight. Her clothes are meant
to be light and airy, facilitating easy movement and stealth if necessary.
History:
Paige is the child of an Irish woman and a British Indian. She has lived in REDACTED
all of her life but has been to India, the UK, REDACTED, REDACTED, and Australia.
She is bilingual and can speak English and Hindi fluently.
Origin:
6's hometown is a small remote town of about 600 people called
REDACTED. She's lived there most of her entire life and
allegedly joined 80 just last year. She has been a student of Mireu
from age 5 but was expelled at age 13. Afterward, she became a
private contractor for 4 years, and claims to like the work because it
allows her to visit new places and meet new people.
Personality:
Although appearing to be very friendly, she has underlying
psychopathic tendencies. She is exceptionally good at lying and
manipulating others and has no moral qualms doing so. Being a
prodigy at birth she can also be extremely overconfident and
prideful. She enjoys combat and has no issue with murder.
Behavior:
6 is a very competitive perfectionist who hates losing. Being naturally gifted in
athletics, acrobatics, and martial arts, she rarely trains and can be
quite overconfident. She is rarely serious and only focuses when it concerns her
mission directly. Thus, she is serious about matters concerning the whereabouts
of Acel (See Objective), but doesn't really care about wRHG fights and often gloats
and showboats. She hates the Mireu school and her old sensei with a passion.
Hobbies:
6 loves reading especially Erotic Fiction, playing football, and
crushing her enemies, seeing them driven before you and hear the
lamentations of their women. She also enjoys "disposal" missions.
Loyalty:
6 is loyal to her contracts. Threats or coercion have been proven
to be completely ineffective.
Current Assignment:
Assume Acel's role in wRHG, to locate and bring her back to The
Organization HQ.
Appearance:
Paige typically wears white, black, or yellow clothing. She never
wears hats and she rarely wears shoes. Her hair is a little bit
longer than her shoulders but she wears most of it in a loose braid
that frequently gets undone, when she is in a serious fight. Her clothes are meant
to be light and airy, facilitating easy movement and stealth if necessary.
History:
Paige is the child of an Irish woman and a British Indian. She has lived in REDACTED
all of her life but has been to India, the UK, REDACTED, REDACTED, and Australia.
She is bilingual and can speak English and Hindi fluently.
completed by: REDACTED
"6 combat report" (Click to Show)
Last updated: 01/01/2015 00:00
Abilities:
Natural Athleticism, Acrobatic Abilities - She is able to move quickly and effortlessly
High Endurance
Insight - Abnormal sensory awareness. In a 15 meter radius, she is aware of most things around her including enemies in stealth and traps. She doesn't have a blind spot, so she can't be sneak attacked. She cannot see past solid objects or read minds, but she can read physical cues to surmise what people are thinking.
Martial Prowess, Hand to Hand Master
Head Disciple of Fist of Mireu (Water Dragon) - A style emphasizing countering attacks with blows based on the enemies own strikes, dislocating limbs, and disarming weapons. It requires the enemy to attack first.
Intermediate level Sword Skill - parrying and striking only
Weapon:
Falcone (Fal-Col-Nay) - A fragile looking one-handed curved sword. Its
thin blade is covered in cracks. Magical Abilities: Sympathetic and
Loyalty.
- Loyalty - Unless broken, it will always return to its owner when
called for.
- Sympathetic - Any object that breaks the blade of the sword it is
also broken as well. If that object is indestructible, so is the
sword. If that object is magically repaired, so is the sword. Bad
against projectile weapons because it will break the projectile but
not the weapon that fired it.
Chi Bending
Chi Zone
Chi Channeling
Chi Circulation
Chi Sense - A natural extension of Six's Insight. Six can feel energy changes in magical, celestial, demonic, or psychic power. She can also sense life force that increase with physical strength.
- Lv 1 - Six can sense the energies above but cannot sense mechanical or electrical energy or determine the type of energy. She cannot pinpoint said an energy and typically only senses changes rather than static power.
- Lv 2 - Six can locate enemies by their energy produced even if behind solid objects, she can also distinguish the type of energy. Her sensory threshold is lower.
- Lv 3 - Six can sense static energy and non living energy (mechanical/electrical)
Chi Overdrive - By utilizing nearly all the Chi stored in her body at once, 6 can utilize a final desperation attack, regardless of how long she has been fighting or how much energy she has used. Once 6 uses a Chi Overdrive, she can no longer do anything else, she either dies outright or loses consciousness.
Chi (Ki) Control - She has the ability to freely control and manipulate
her own chi. When coupled with her natural ability to generate an extraordinary
amount of chi it makes for an effective weapon. Every chi technique has a distinctly
colored aura. They also are either classified as Destructive or Creative.
- Expel [Black (Faint)] - 6 fills the area around her with destructive chi. The range is completely spherical with a radius of 25 meters. It is felt as a powerful pressure that makes the air feel heavier and yet harder to breathe and the air itself darkens as though in shadow. It eventually halts and disturbs all biological, electrical, magical/demonic/celestial, and chemical reactions around her. While prolonged exposure about 30 minutes to an hour can prove fatal for most humans, the true objective is to disable or disrupt most special abilities and enhancements and even the playing field. 6 is unharmed by the technique and can freely move, but continuous use of the technique tires her out.
Overdrive: The Goal of all Life is Death - This move destroys everything in range of Expel instantly regardless of any immunity or resistances after a 30 second activation as long as 6 is not interrupted. Any attack that causes her to take damage will cancel it, but she will still take the penalty. Upon invocation, the black aura compresses into visible black flames that flow across her body, smoothing out and compressing until the attack releases in an explosion.
- Empower [White] - 6 floods her own body with destructive chi. It appears as a jagged white aura around her. It increases her strength and speed by 250%. It also increases the durability of any weapons she holds. As the destructive chi damages her own body, she can typically only use it in bursts and no more than 5 minutes at a time. It provides no defensive capabilities.
Overdrive: Anti-limit - 6 completely metabolizes all of the chi in her body to achieve abilities that exceed super human. Speed and strength increases by 5000%. Weapon Durability increases, but 6 can purposely stress weapons past this durability point. She also has increased defense in this form. Rather than a cool down, this move activates upon invocation and lasts for 30 seconds. It cannot be canceled by conventional means. In this form, the white aura is replaced with white electric sparks in the air around her. 6's hair becomes white and slightly spiking, and both of her eyes become golden.
- Invigorate [Blue] - also known as breathing. 6 channels creative chi to restore some of her health. Her breath becomes a soft blue mist that flows around her. The technique requires focus and immobility. Furthermore, the amount of healing is limited as it decreases rapidly over time.
Overdrive: Blessing - 6 cannot uses this ability on herself. By forcing all of her creative chi into another person, she can effectively resurrect or instantly heal a single person she is touching. For 30 seconds, this person is covered by a clear blue aura that absorbs all damage.
- Reflect - 6 releases a compressed field of creative chi that protects her from all directions and reflects most attacks back at a reduced speed and strength. It has the durability of Kevlar and only last for 5 seconds between use. It primarily blocks solids and has little effect on energy-based weapons/projectiles. It cannot harm enemies directly. The Orb surrounds Six, but does not have a large radius. It's difficult to use while moving, and also doesn't deflect threats inside the radius.(A counter measure for projectiles)
Overdrive: Disaster - 6 creates a creative chi shield around her that last for 30 seconds. After 30 seconds, it detonates with a range of 100 yards. For all damage the shield receives in this 30 second period, Disaster returns an order of magnitude (x 10) times the damage over its entire range. That being said, if not attacked, the shield's explosive power is fairly weak. Six is immobile in this state and can be knocked out of it if she takes too much damage. Like Reflect, Disaster is mostly effective at blocking solids.
- Bolster - (passive) - Increases Six's Chi generation speed and amplifies her abilities. Expel = Potency is doubled (Kills in 15 minutes). Empower = Tolerance is doubled (10 minutes without exhaustion/less strain on body). Invigorate - Effectiveness is doubled (can be used more times). Reflect = Durability is doubled (twice as strong as Kevlar).
Overdrive: Eternal - (passive) - Increases Six's Chi pool and usage tolerance amplifying her Overdrive moves. Overdrives can still only be used once, but it no longer cause Six to be unable to battle. Goal of All Life is Death = Self-Cancel-able, 15 second cast time. Anti-limit = 1 minute usage time. Blessing = can be used on self, 1 minute protection aura. Disaster = Shield range and strength is doubled.
Weaknesses:
Falcone breaks with projectiles.
Insight is useless against ranged weapons.
Chi Sense is based on Insight, so it has the same limitations and weaknesses.
Fist of Mireu is useless against projectiles.
Conflicting Chi types in the same direction, Destructive vs. Creative, cancel each other out.
- Expel {Destructive Outward} conflicts with Reflect {Creative Outward}
- Empower {Destructive Inward} conflicts with Invigorate {Creative Inward}
Conflicting Chi types in the different directions still work, but are severely weakened, being reduced by half in duration, durability, and strength.
Matching Chi types do not change each other's strength but doubles the negative side effects and decreases use time.
- Expel + Empower = Increased power usage, Increased self damage
- Invigorate + Reflect = Increased power usage, Decreased Invigorate efficiency over time
Insight can be used with Expel and Empower.
Expel is not very energy efficient.
Empower is self damaging.
Reflect and Disaster are not very effective against energy based weaponry in contrast to Expel which does not work well against solids.
Disaster requires immobility.
Invigorate requires immobility and disables insight when in use.
Every chi technique has a visible aura.
All Overdrives will render 6 unable to fight.
Anti-Life and Blessing - only last for 30 seconds.
6 passes out directly after using Blessing, since the buff doesn't affect her.
The Goal of All Life is Death - requires a 30 second activation.
6 passes out even if the skill is canceled, in which case she does so immediately.
Essentially, 6 is at a disadvantage against ranged enemies.
completed by: REDACTED
Last updated: 01/01/2015 00:00
Synopsis: 6's f