Agree... I heard they also considered dropping spearton manna cost to 25 to help with the archer centric meta issues...
I dont think their trying to change the archer meta or are they trying to change that with this change. All this change will do will encourage people to collect mana earlier spears to arrive earlier theirfore shortening the opening game.
This is Bad for Order since their have a advantage OvC aginst chaos early game
Archers will still get built people will still be able to afford them onto of spears
This will reduce the role of crawlers swords maybe bombers
This will reduce a beautiful part of the game as well as providing a change nobody wanted and will change things that people like.
I don't think people will like me for this but I think we are going to have to look at nerfing archers from a cost point of view.
Archers are too cost effective and the upgrade to albows isent viable if we are serious about reduceinv the archer meta then I think the following things should be considered
A archer cost increase. In order (no pun intended) for order to not be stuffed early game archrrs must be viable early game units theirfore a mans increase is no option. Archers to 350 gold should be considered or maybe to 400 gold (in the case of 400 gold deads should have their gold price increased.
Albows should get their old damage back and have blazing bolts just add burn cut out the armour concept and give them raw extra damage that why people buy them for the raw power.
Albows should be 20s training 400 gold and 150 mana and should be priced as equal to eclipsors.
this would help balance OvC as with Chaos haveing superior mages I see no reason why Order can't have strong tier 2 ranged support Albows should hit hard and if we want to see albows being useable they have to be strong and be able to deal with 3x 4x as many archers.
Archers are half the problem