Servant Name: Jack "Frost" Alabaster
Combat Abilities and Equipment
Weapons:He has two chakrams that are blue with black spikes around the edge. They have two forms a reserved and released form. In the released form, the chakrams fuse together to make a powerful sword in a flash of blue light and strengthens his magical ability tenfold.
Abilities:His magical ability is one of ice. He can freeze the battlefield with snow and ice, and manipulate the ice and snow to his will. His strength is inhumane; he is able to lift ten times the strongest human. His skin has the toughness equivalent to that of dragon scales and can regenerate, the speed depending on how severe the wound. He is also extremely fast and agile.
Who are you?
Personality: He takes no shit unless its from his master, and even then he has to resist the urge to beat him to a bloody pulp. He's kind of an asshole, yet is very loyal and is quite cocky and outgoing. He is calm, cool, and collected but if angered becomes very impulsive and irrational. When it comes to killing, he is as cold as his magic; he feels no remorse for his victims.
Appearance: Jack appears to be 18 years old. He has brown skin and snow white hair, due to his magical ability. His eyes are a piercing ice blue, and he is actually quite attractive, and he knows it. He wears a blue hoodie, black skinny jeans, blue converse sneakers and likes to wear classic rock band t-shirts, his favorite being AC/DC.
Backstory: Jack's parents were killed when his powers went out of control. That's all that's known about his past, since he doesn't like to talk about it. His goal after getting the Holy Grail is to revive his parents.
Fate/Conquest RP-Forum Game
Started by: Devour | Replies: 861 | Views: 67,189
Jan 2, 2016 7:23 PM #1427769
Jan 2, 2016 7:40 PM #1427773
Forgive me for totally ripping off Rin.
Master
Name: Isabelle Ashmourne
Appearance:
http://s1.1zoom.me/big3/927/345326-blackangel.jpg
When channeling high amounts of mana, Isabelle's crests light up on her arms and legs. These resemble a circuit board.
Age: 23
Magical Abilities:
The ability to control all five great elements (Mind you, none of which are mastered).
Bounded Field: An area created my magic that acts much like a forcefield. Once it is set it cannot be moved unless the creator is an extremely skilled mage. Typical bounded fields on average will encompass an entire room within a building. However, a bounded field can be expanded and maintained through the use of sigils. The bounded field is undetectable unless it was constructed by a third rate mage. An experienced mage will be able to disable the sigils and deactivate a larger bounded field.
Familiars: A Familiar is a special assistant created and used by magi to accomplish small tasks. The most traditional way of creating a familiar is by fusing part of the magus with a dead animal and repairing its body to allow it to move, as well as placing remnants of a soul within the body. The familiar can use magic, but is sustained only by the spiritual connection and mana given to it by its' master. Mages can and prefer to create familiars with already living animals since it is quicker and more efficient, though they cannot transfer their consciousness into the animal to control it. The most they can gain from turning a living animal into a familiar is the sharing of their sense with it, like a dogs acute sense of hearing and smell, or the amazing eyesight of a bird.
Gandr, (Taken straight from it), which is a Finnish technique often related to curses. However, her magical potency is so great it allows the Gandr to take on a corporeal form. Isabel controls the Gandr by sending Mana through a magical crest on her left arm. The Gandr is expelled through her forefinger like a bullet from a gun. It is powerful enough to kill any human with just one shot, instantly if it hits a vital area. (Also taken straight from it), Isabel has the ability to fortify the magical circuits in her arms and legs, allowing her to survive from falls that would break a normal person's legs and the ability to punch through very tough surfaces like wood and concrete. She can also use the magical circuits to increase her speed greatly for a short time. By reinforcing her limbs, Isabel is able to severely damage weaker humanoid opponents in close quarters combat.
Limitations:
Isabelle is a first rate mage, but most of her abilities quickly drain her Mana. She can not run around at quicker speeds while pummeling her opponent. She uses the ability of fortification in order to seize the strategic high ground over her enemies. Isabel would much rather poke at the enemy master from afar while her servant does all of the heavy lifting.
Weapon:
Isabelle's weapon of choice is the staff of a white mage, Celestia. With this staff, she can apply shields OR quicker regeneration to a single target excluding herself. The staff itself has its' own supply of mana that must be restored from its' wielder after being expelled. For instance, depending on how long a fight is and how often the staff is used, its' mana will run out resulting in its' inability to shield or regenerate any target. The staff can store an immense amount of mana, much more than it's wielder poses. Isabel does not use the staff carelessly, as refueling it would more than likely leave her completely drained for close to twenty-four hours.
Who Are you?:
Isabelle was to be the successor to the greatest house of mages in her region. Being a first rate mage in a world that did not understand magic was extremely difficult for Isabelle. To some, the life and destiny of a mage may seem grim and futile, but Isabelle loved being able to use her magic to help others. Her father, the most powerful mage in their region, was committed to training his daughter to be more powerful than even he was. Regardless of his magical capabilities, Isabelle's father suffered an untimely death at the hands of cancer. The passing of her father crushed her at the time, like it would any young lady who thought the world of their father. After graduating high school and denying the mage's association, Isabelle chose to live her life in solitude for many years. She felt an unnatural connection with animals and animal spirits, and often times would live with a pack of wolves for weeks at a time. Isabelle would help the wolves hunt and mend those that found themselves injured. One night underneath the northern lights, Isabelle was visited by an ancient wolf spirit, Luperca. The ancient spirit granted Isabelle a vision of her future, as well as bestowing the staff of Celestia upon her. Isabelle returned home a few days later to spend time with her mother as well as tending to sick and injured townsfolk. She currently lives in her families mansion tending to her sick mother as well as being a mother to her younger sister.
Personality:
Isabelle is a very kindhearted and gentle soul. While she wishes for people to find a way to live in peace and harmony, she is not ignorant to the limitations of human nature. She is not over compassionate in that she will only fight defensively. Even though she lived among wolves for a long period of her life, Isabelle identifies more as a sheepdog in that she will defend the people and ideals that she cares about. Isabelle would much rather win this war by destroying only servants or removing the command seals from her opposition. While she prefers to take the moral high ground, she will never let her gentle spirit be taken advantage of. "To win, but not destroy… To conquer, but not humiliate" ~Iskandar, King of Conquerors.
Master
Name: Isabelle Ashmourne
Appearance:
http://s1.1zoom.me/big3/927/345326-blackangel.jpg
When channeling high amounts of mana, Isabelle's crests light up on her arms and legs. These resemble a circuit board.
Age: 23
Magical Abilities:
The ability to control all five great elements (Mind you, none of which are mastered).
Bounded Field: An area created my magic that acts much like a forcefield. Once it is set it cannot be moved unless the creator is an extremely skilled mage. Typical bounded fields on average will encompass an entire room within a building. However, a bounded field can be expanded and maintained through the use of sigils. The bounded field is undetectable unless it was constructed by a third rate mage. An experienced mage will be able to disable the sigils and deactivate a larger bounded field.
Familiars: A Familiar is a special assistant created and used by magi to accomplish small tasks. The most traditional way of creating a familiar is by fusing part of the magus with a dead animal and repairing its body to allow it to move, as well as placing remnants of a soul within the body. The familiar can use magic, but is sustained only by the spiritual connection and mana given to it by its' master. Mages can and prefer to create familiars with already living animals since it is quicker and more efficient, though they cannot transfer their consciousness into the animal to control it. The most they can gain from turning a living animal into a familiar is the sharing of their sense with it, like a dogs acute sense of hearing and smell, or the amazing eyesight of a bird.
Gandr, (Taken straight from it), which is a Finnish technique often related to curses. However, her magical potency is so great it allows the Gandr to take on a corporeal form. Isabel controls the Gandr by sending Mana through a magical crest on her left arm. The Gandr is expelled through her forefinger like a bullet from a gun. It is powerful enough to kill any human with just one shot, instantly if it hits a vital area. (Also taken straight from it), Isabel has the ability to fortify the magical circuits in her arms and legs, allowing her to survive from falls that would break a normal person's legs and the ability to punch through very tough surfaces like wood and concrete. She can also use the magical circuits to increase her speed greatly for a short time. By reinforcing her limbs, Isabel is able to severely damage weaker humanoid opponents in close quarters combat.
Limitations:
Isabelle is a first rate mage, but most of her abilities quickly drain her Mana. She can not run around at quicker speeds while pummeling her opponent. She uses the ability of fortification in order to seize the strategic high ground over her enemies. Isabel would much rather poke at the enemy master from afar while her servant does all of the heavy lifting.
Weapon:
Isabelle's weapon of choice is the staff of a white mage, Celestia. With this staff, she can apply shields OR quicker regeneration to a single target excluding herself. The staff itself has its' own supply of mana that must be restored from its' wielder after being expelled. For instance, depending on how long a fight is and how often the staff is used, its' mana will run out resulting in its' inability to shield or regenerate any target. The staff can store an immense amount of mana, much more than it's wielder poses. Isabel does not use the staff carelessly, as refueling it would more than likely leave her completely drained for close to twenty-four hours.
Who Are you?:
Isabelle was to be the successor to the greatest house of mages in her region. Being a first rate mage in a world that did not understand magic was extremely difficult for Isabelle. To some, the life and destiny of a mage may seem grim and futile, but Isabelle loved being able to use her magic to help others. Her father, the most powerful mage in their region, was committed to training his daughter to be more powerful than even he was. Regardless of his magical capabilities, Isabelle's father suffered an untimely death at the hands of cancer. The passing of her father crushed her at the time, like it would any young lady who thought the world of their father. After graduating high school and denying the mage's association, Isabelle chose to live her life in solitude for many years. She felt an unnatural connection with animals and animal spirits, and often times would live with a pack of wolves for weeks at a time. Isabelle would help the wolves hunt and mend those that found themselves injured. One night underneath the northern lights, Isabelle was visited by an ancient wolf spirit, Luperca. The ancient spirit granted Isabelle a vision of her future, as well as bestowing the staff of Celestia upon her. Isabelle returned home a few days later to spend time with her mother as well as tending to sick and injured townsfolk. She currently lives in her families mansion tending to her sick mother as well as being a mother to her younger sister.
Personality:
Isabelle is a very kindhearted and gentle soul. While she wishes for people to find a way to live in peace and harmony, she is not ignorant to the limitations of human nature. She is not over compassionate in that she will only fight defensively. Even though she lived among wolves for a long period of her life, Isabelle identifies more as a sheepdog in that she will defend the people and ideals that she cares about. Isabelle would much rather win this war by destroying only servants or removing the command seals from her opposition. While she prefers to take the moral high ground, she will never let her gentle spirit be taken advantage of. "To win, but not destroy… To conquer, but not humiliate" ~Iskandar, King of Conquerors.
Jan 2, 2016 9:14 PM #1427791
So I had a crazy idea, Imma just post an application for both a master and a servant to see if I can get into either pool.
[/spoiler]
Servant Dimitri Ra'Zir (Click to Show)
Combat Ability (Click to Show)
Appearance (Click to Show)
Personality (Click to Show)
Who are you? (Click to Show)
[/spoiler]
Jan 3, 2016 12:34 AM #1427865
Servant Name: Sun Wu (Also Known As: Sun Tzu)
Combat abilities and equipment (Click to Show)
Backstory/Personal Info (Click to Show)
Jan 3, 2016 4:24 AM #1427951
Quote from BoomerangMaster Name: Jett
Magical Abilities: Whatever Jett's magic does, it's used to completely embarrass his opponent. He can move objects, throwing them at his opponents to get a good laugh. He only uses actual magic when he is upset--dark magic that can hurt an opponent while simultaneously decay the skin of whatever it touches. This usually comes in the form of small to moderately sized orbs that show up in the palm of his hands and are thrown. Once it hits something, the orbs explode akin to a grenade, sending dark energy around a fifteen foot radius. He has one more passive ability--His perception of fast coming objects is very high, to the point that he can dodge a bullet as long as it isn't from point-blank range.
Weapon: Jett has a sword that materializes within his hand at will.
Who Are you?: Appearance: He usually wears street clothes, a pair of jeans and a T-shirt with a leather jacket around it. His boots are worn and scratched. His skin is slightly tanned, and his sea green eyes have the glimmer that hides something darker.
Personality: Jett is a jokester. He is sarcastic and never seems to act serious. He also loves to antagonize his fellow masters and servants. He uses this as a wall to protect himself--In actuality he's a really nice guy, although nobody really sees it.
Backstory: Jett has no family, and the reason for it is unknown. He sometimes talks about his older brother, but that's the farthest anyone has ever gotten out of him thus far. He seemingly came out of nowhere as an amazing magician and master at the craft. He also hasn't revealed the wish that he desires to make with the Holy Grail.
You're in :)
Quote from SpacePunkServant Name: Jack "Frost" Alabaster
Combat Abilities and Equipment
Weapons:He has two chakrams that are blue with black spikes around the edge. They have two forms a reserved and released form. In the released form, the chakrams fuse together to make a powerful sword in a flash of blue light and strengthens his magical ability tenfold.
Abilities:His magical ability is one of ice. He can freeze things with a simple touch or snap of his fingers, summon a blizzard at will and various other things. His strength is inhumane; he is able to lift ten times the strongest human. His skin has the toughness equivalent to that of dragon scales and can regenerate, the speed depending on how severe the wound. He is extremely fast and agile. He also is very skilled in making extremely realistic illusions, using them as a tactical advantage.
Who are you?
Personality: He takes no shit unless its from his master, and even then he has to resist the urge to beat him to a bloody pulp. He's kind of an asshole, yet is very loyal and is quite cocky and outgoing. He is calm, cool, and collected but if angered becomes very impulsive and irrational. When it comes to killing, he is as cold as his magic; he feels no remorse for his victims.
Appearance: Jack appears to be 18 years old. He has brown skin and snow white hair, due to his magical ability. His eyes are a piercing ice blue, and he is actually quite attractive, and he knows it. He wears a blue hoodie, black skinny jeans, blue converse sneakers and likes to wear classic rock band t-shirts, his favorite being AC/DC.
Backstory: Jack's parents were killed when his powers went out of control. That's all that's known about his past, since he doesn't like to talk about it. His goal after getting the Holy Grail is to revive his parents.
This guy is too weak in some areas, and too strong in others. The power scale for Servants is largely based on how much interaction other characters have with it, so snapping your fingers and freezing anything you want is too much. No counterplay and all that. Summoning blizzards (I'm guessing full-sized ones?) would be a gigantic neon sign to regular humans that Magic is real. Maybe turning the battleground in fights into a blizzard would be better.
And what is "various other things?" Other ice magic? You should specify this since you can make your magic 10x stronger whenever.
Being able to make illusions seems to come out of nowhere as well. Jack seems like a badass ice mage/warrior and that doesn't fit with him at all :p
I would ask you to use your "various other things" line to give Jack some more rad ice powers and make him stronger, but get rid of the illusions and the freezing thngs with a snap of your fingers.
Quote from Arch-AngelForgive me for totally ripping off Rin.
Master
Name: Isabelle Ashmourne
Appearance: http://s1.1zoom.me/big3/927/345326-blackangel.jpg
When channeling high amounts of mana, Isabelle's crests light up on her arms and legs. These resemble a circuit board.
Age: 23
Magical Abilities: The ability to control all five great elements (Mind you, none of which are mastered). Bounded fields. Creation and manipulation of familiars. (Taken straight from it), Gandr, which is a Finnish technique often related to curses. However, her magical potency is so great it allows the Gandr to take on a corporeal form. Isabel controls the Gandr by sending Mana through a magical crest on her left arm. The Gandr is expelled through her forefinger like a bullet from a large-caliber pistol. (Also taken straight from it), Isabel has the ability to fortify the magical circuits in her arms and legs, allowing her to survive from falls that would break a normal person's legs and the ability to punch through very tough surfaces like wood and concrete. She can also use the magical circuits to increase her speed greatly for a short time. By reinforcing her limbs, Isabel is able to severely damage weaker humanoid opponents in close quarters combat.
Limitations: Isabelle is a first rate mage, but most of her abilities quickly drain her Mana. She can not run around at quicker speeds while pummeling her opponent. She uses the ability of fortification in order to seize the strategic high ground over her enemies. Isabel would much rather poke at the enemy master from afar while her servant does all of the heavy lifting.
Weapon: Isabelle's weapon of choice is the staff of a white mage, Celestia. With this staff, she can apply shields OR quicker regeneration to a single target excluding herself. The staff itself has its' own supply of mana that must be restored from its' wielder after being expelled. For instance, depending on how long a fight is and how often the staff is used, its' mana will run out resulting in its' inability to shield or regenerate any target. The staff can store an immense amount of mana, much more than it's wielder poses. Isabel does not use the staff carelessly, as refueling it would more than likely leave her completely drained for close to twenty-four hours.
Who Are you?: Isabelle was to be the successor to the greatest house of mages in her region. Being a first rate mage in a world that did not understand magic was extremely difficult for Isabelle. To some, the life and destiny of a mage may seem grim and futile, but Isabelle loved being able to use her magic to help others. Her father, the most powerful mage in their region, was committed to training his daughter to be more powerful than even he was. Regardless of his magical capabilities, Isabelle's father suffered an untimely death at the hands of cancer. The passing of her father crushed her at the time, like it would any young lady who thought the world of their father. After graduating high school and denying the mage's association, Isabelle chose to live her life in solitude for many years. She felt an unnatural connection with animals and animal spirits, and often times would live with a pack of wolves for weeks at a time. Isabelle would help the wolves hunt and mend those that found themselves injured. One night underneath the northern lights, Isabelle was visited by an ancient wolf spirit, Luperca. The ancient spirit granted Isabelle a vision of her future, as well as bestowing the staff of Celestia upon her. Isabelle returned home a few days later to spend time with her mother as well as tending to sick and injured townsfolk. She currently lives in her families mansion tending to her sick mother as well as being a mother to her younger sister.
Personality: Isabelle is a very kindhearted and gentle soul. While she wishes for people to find a way to live in peace and harmony, she is not ignorant to the limitations of human nature. She is not over compassionate in that she will only fight defensively. Even though she lived among wolves for a long period of her life, Isabelle identifies more as a sheepdog in that she will defend the people and ideals that she cares about. Isabelle would much rather win this war by destroying only servants or removing the command seals from her opposition. While she prefers to take the moral high ground, she will never let her gentle spirit be taken advantage of. "To win, but not destroy… To conquer, but not humiliate" ~Iskandar, King of Conquerors.
I made a minor wording change to your finger pistol's strength but this is all good :)
application for both a master and a servant to see if I can get into either pool.So I had a crazy idea, Imma just post an
Spoiler (Click to Show)
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Mezzaluna (Click to Show)
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This guy's all good, but he's a bit weak! I asked a suggestion on Skype.
[QUOTE=Draou;1427865]Servant Name: Sun Wu (Also Known As: Sun Tzu)
Combat Abilities and Equipment:
Weapons and Armor (Click to Show)
Secondary
As his Secondary, Sun uses a enchanted Dao, a summon-able Chinese s
Jan 3, 2016 4:39 AM #1427961
Oh, if you could go through and edit down/up everything you see that is unbalanced that would be quite awesome. I'm not exactly sure of the whole balance level of this game, so it would probably be better if you dealt with that. If you could stay true to the main use and function of the abilities/equipment that would be great tho, but whatever you decide on I'm fine with.
Jan 3, 2016 5:00 AM #1427975
But what about me? Do you have anything to say about me :C?
Jan 3, 2016 6:03 AM #1428008
Quote from DraouOh, if you could go through and edit down/up everything you see that is unbalanced that would be quite awesome. I'm not exactly sure of the whole balance level of this game, so it would probably be better if you dealt with that. If you could stay true to the main use and function of the abilities/equipment that would be great tho, but whatever you decide on I'm fine with.
(Edit: Finished shortening down what I found to be unneeded. I'm sure there is more fluff in there somewhere, so if you wouldn't mind shortening/balancing anything else on the character you think is necessary that would be great. I took out a few strengths and added in a few weaknesses for him throughout the sheet, but please take a look at all of them anyway if you can.)
(Edit: Is his ability fine as it is?)
I edited your post. Mostly I changed things so he had to utilize his ranged strengths to be a lethal force :o
Quote from Turquoise#2But what about me? Do you have anything to say about me :C?
Sorry I totally missed yours. Your Scimitar's powers remove the ability for people to try and block your attacks, which is hella cheap. I would expand a lot on what fire magic you can do, and don't be afraid to make it powerful fire magic. The scimitars may still turn hella hot, but doing that takes a lot of mana to do and so it's temporary.
Jan 3, 2016 6:06 AM #1428009
Thx a ton, really happy with how the character turned out. :D
(Edit: When you edited it a second time, you removed all of the pictures and several bits of the character sheet that weren't taking up a lot of space. What purpose was that for? I kind of liked those there... :( )
(Edit: When you edited it a second time, you removed all of the pictures and several bits of the character sheet that weren't taking up a lot of space. What purpose was that for? I kind of liked those there... :( )
Jan 3, 2016 7:19 AM #1428041
I edited the post, adding a cooldown type thing to the scimitars and how he can use fire magic. In regards to fire magic, I didn't put down how powerful it is, as it all relates to who its against and how powerful other people are. i.e The power will come into play in the posts I write for roleplay.
Jan 3, 2016 7:42 AM #1428049
Quote from DraouThx a ton, really happy with how the character turned out. :D
(Edit: When you edited it a second time, you removed all of the pictures and several bits of the character sheet that weren't taking up a lot of space. What purpose was that for? I kind of liked those there... :( )
I got rid of those because the pictures wont be there in the RP. They'll only make you skip describing what your weapons look like :p
Quote from Turquoise#2I edited the post, adding a cooldown type thing to the scimitars and how he can use fire magic. In regards to fire magic, I didn't put down how powerful it is, as it all relates to who its against and how powerful other people are. i.e The power will come into play in the posts I write for roleplay.
That looks good, I've added you!
Jan 3, 2016 7:48 AM #1428051
Oh ok, that makes sense. Is it alright if I edit back in in bold text where it was before just so I can read it easier? Also if you change your mind, I'd be happy to add back in those pictures at any time, maybe just the ones for his appearance (or edit out the several lines of text directly referencing to pictures that kind of aren't there.)
I'll have a lot of questions pretty soon, but I'm pretty sure you'll answer them when the game starts anyway.
(Edit: Scratch that, just looked over full character sheet. Is it alright with you if I throw back in the descriptions for Sun's stats? I was kind of intending for him to have decent agility instead of not as good as other servants for every single stat... (:/) I was also trying to imply that while he has less direct combat ability than a melee focused servant, he is still more physically powerful than... you know... a caster. Also it might be important to note agility as his primary physical stat. Also, the descriptions for the weapons... I'm guessing the specific details I just talk about... later? O_o Sorry for my massive poop-storm of questions I asked, just wondering in case this is stuff we can't go over later.)
(Edit: Also, about the idea that I was trying to make the character sheet so huge that it would be technical advantage for me, I promise that wasn't what I was trying to do at all. When I was typing up information for the character, I got a bit too excited about it and wanted to elaborate on everything. Sorry for doing that though.)
I'll have a lot of questions pretty soon, but I'm pretty sure you'll answer them when the game starts anyway.
(Edit: Scratch that, just looked over full character sheet. Is it alright with you if I throw back in the descriptions for Sun's stats? I was kind of intending for him to have decent agility instead of not as good as other servants for every single stat... (:/) I was also trying to imply that while he has less direct combat ability than a melee focused servant, he is still more physically powerful than... you know... a caster. Also it might be important to note agility as his primary physical stat. Also, the descriptions for the weapons... I'm guessing the specific details I just talk about... later? O_o Sorry for my massive poop-storm of questions I asked, just wondering in case this is stuff we can't go over later.)
(Edit: Also, about the idea that I was trying to make the character sheet so huge that it would be technical advantage for me, I promise that wasn't what I was trying to do at all. When I was typing up information for the character, I got a bit too excited about it and wanted to elaborate on everything. Sorry for doing that though.)
Jan 3, 2016 8:40 AM #1428070
Hey, can i create my character as a reserve when someone dies?
I know there's more than eight applications at the moment, but im just not sure if you planning on including them.
If the answer is yes, im just gonna edit this post into my character sheet.
I know there's more than eight applications at the moment, but im just not sure if you planning on including them.
If the answer is yes, im just gonna edit this post into my character sheet.
Jan 3, 2016 9:08 AM #1428072
W-What the hell?!
Aww dammit i was too late, i guess im going for Master now.
Wait is there still a spot?
Aww dammit i was too late, i guess im going for Master now.
Wait is there still a spot?
Jan 3, 2016 9:26 AM #1428073
Quote from DraouOh ok, that makes sense. Is it alright if I edit back in in bold text where it was before just so I can read it easier? Also if you change your mind, I'd be happy to add back in those pictures at any time, maybe just the ones for his appearance (or edit out the several lines of text directly referencing to pictures that kind of aren't there.)
I'll have a lot of questions pretty soon, but I'm pretty sure you'll answer them when the game starts anyway.
(Edit: scratch that, just looked over full character sheet. Is it alright with you if I throw back in the descriptions for Sun's stats? I was kind of intending for him to have decent agility instead of "not as good as other servants" for every single stat... (:/) I was also trying to imply that while he has less direct combat ability than a melee focused servant, he is still more physically powerful than... you know... a caster. Also it might be important to note agility as his primary physical stat. Also, the descriptions for the weapons... I'm guessing the specific details I just talk about... later? O_o Sorry for my massive poop-storm of questions, just wondering in case this is stuff we can't go over later.)
What do you mean? The cosmetic details? That was part of all the bloat that made the character sheet really hard for people to read. You can describe the weapons in all the detail you want in the actual RP, but the character sheet is just to learn who your character is. I made it only 3 categories for a reason.
You can't say you're an Archer class that uses ranged attacks and subversive tactics to fight his enemies, and also be more physically powerful than most Servants. Remember that there's no Class system here, so the average Servant includes melee fighters too.
Quote from MrSkullyHey, can i create my character as a reserve when someone dies?
I know there's more than eight applications at the moment, but im just not sure if you planning on including them.
If the answer is yes, im just gonna edit this post into my character sheet.
I guess so, but I'd really rather not have any dropouts. This is a battle to the death so any late joiners will have a huge advantage. But you can post a character sheet if you want, just in case someone does drop out.
Quote from IpmanW-What the hell?!
Aww dammit i was too late, i guess im going for Master now.
Wait is there still a spot?
Tsar Bomba is taking the last Master slot... How about I increase the limit to 5 masters and 5 servants? With Ipman as the new master and Mr.Skully as the new Servant?
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