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Elemental Armies

Started by: GarlicBox | Replies: 4 | Views: 1,262

GarlicBox

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Feb 10, 2016 7:16 AM #1436778
Post Armies for Elemental.

here is one of mine: 9 Scorplings (3 Treatures), 4 Air Elementals, 3-5 Charrogs, Rest of population space on Water Elementals.

it is not the best army but it is good.
Nyarlathotep

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Feb 10, 2016 7:37 AM #1436780
Substitute the airs for fires and you have a decent composition. The charrogs are a bit frivolous as well, could be another tree or just more fire/water.
PUMU
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Feb 10, 2016 6:12 PM #1436832
For which matchup is the op?

Charrogs are generally used for stalling so you should opt more so for a comp based solely on either trees or charrogs. A mixture of both tends to fail in regards to synergy. Throw some cycloids and Experiment with v's
AsePlayer
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Feb 10, 2016 11:22 PM #1436926
Quote from PUMU
For which matchup is the op?

Charrogs are generally used for stalling so you should opt more so for a comp based solely on either trees or charrogs. A mixture of both tends to fail in regards to synergy. Throw some cycloids and Experiment with v's


I think Garlic might not be a super amazing player that knows all these concepts via vague sentences like the more experienced players. May want to explain it a little more in depth.
PUMU
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Feb 11, 2016 12:00 AM #1436941
Which empire do you use your strategy against, Garlic?

Try not to use charrogs outside of being tanks for stalling. Generally, your trees are your main units that provide you with position on the map and wave-like attacks whilst also being able to deal gradual damage over time with the scorp long upgrades of poison. Cycloids are a nice anti-air and anti-mass unit that sweeps away a lot of lower health and lower armoured units. They also provide a nice armor buffer that enables units to survive a bit longer than what would have been considered lethal. V's are your boss unit that allows you to control your opponent in several ways that, if utilized properly, will win you games or, at the very least, greatly influence them.
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