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How bad is a one-sided animation?

Started by: IAmTheOcelot | Replies: 17 | Views: 1,019

IAmTheOcelot

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Feb 10, 2016 5:55 PM #1436830
So I may have accidentally made my RHG battle me beating the shit out of my enemy like a ragdoll.
How bad is that?
Exile
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Feb 10, 2016 6:08 PM #1436831
It sounds lazy, uninspired and boring as all fuck but that describes pretty much 99.999% of animations which consist solely of two stick figures beating each other up so I guess it depends on your frame of reference.
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Feb 10, 2016 6:17 PM #1436833
Sounds kewl, would watch, 9/10.

^See how thats a bad review? It gives you absolutely nothing except the exaggerated version of one side? Thats how bad a one sided animation is.
Exile
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Feb 10, 2016 6:25 PM #1436841
After doing some research it appears your RHG demo consists of a stick figure beating up a black blob which you call a rock, so at least no one will be surprised to see a complete lack of fighting in your animation.
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Feb 10, 2016 6:28 PM #1436843
Yeah, if your RHG can't even beat a rock convincingly, what chance does he have against a live opponent?
IAmTheOcelot

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Feb 10, 2016 6:29 PM #1436845
Quote from Exile
After doing some research it appears your RHG demo consists of a stick figure beating up a black blob which you call a rock, so at least no one will be surprised to see a complete lack of fighting in your animation.


Lol. Well, after all it is just a demo right? I don't really care 'bout the demo, it's literally just a demonstration of my abillities, I didn't think there would be any need at all for an opponent, but guess I fucked up in my battle. I'm literally almost done and i've just realized my enemy did.. kinda? nothing.. do you think some kinda random comeback moment could save it? or would that be too much DBZ, and too generic?

Quote from Not_Nish
Yeah, if your RHG can't even beat a rock convincingly, what chance does he have against a live opponent?


It's literally like saying if someone can't beat the living shit out of a punchbag, he doesn't have a chance against a live opponent. It is meant to be unbeatable, unless you're captain america and can stomp the punchbag.
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Feb 10, 2016 6:38 PM #1436852
Quote from IAmTheOcelot
It's literally like saying if someone can't beat the living shit out of a punchbag, he doesn't have a chance against a live opponent.


Wtf of course he wouldn't. You're telling me someone who can't beat the shit out of an inanimate, motionless object will be able to do the same against a living, breathing, moving, thinking opponent?
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Feb 10, 2016 6:42 PM #1436855
Well like, depends on how you execute it. Just because a fight is one sided doesn't mean it's necessarily bad. Heck the entire plot of One Punch Man revolves around how overpowered and one sided all his fights are.

But, from what I know to expect from a stick figure animation who's maker describes as "my RHG beating my enemy like a ragdoll", it's probably pretty bad in this case.
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Feb 10, 2016 6:43 PM #1436857
Remember, Ocelot, that this is RHG, not real life.

Most chars here function on a level equal to or or greater than Captain America, through one ability or another. Some might not be able to punch it to death, but others could shoot it, zap it, melt it, bite it, etc.

You seem to have a powerful char...make it realistic.

This is also about choosing your enemies. I'm in wRHG, and there are some chars I simply will not fight because my Character would not be a fair match. I'm doing some non-battle writings with those chars, but not fights. If you have a really strong character, that's fine (as long as it is still balanced). But don't try to take that char and hurl him against someone that is relatively weak except for one area.

TBH, your char seems a bit OP to me...speed, strength, weapons, agility, durability, etc. Superman Syndrome, if you know what I mean.

Just saying.
IAmTheOcelot

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Feb 10, 2016 6:48 PM #1436861
Quote from Not_Nish
Wtf of course he wouldn't. You're telling me someone who can't beat the shit out of an inanimate, motionless object will be able to do the same against a living, breathing, moving, thinking opponent?


Bro, i'm saying that an inanimate object is not gonna show any signs of being beaten. It is meant for you to practice, not to test your strength. If it was meant to be a punchbag, it was designed to not break, rip, whatever, to allow you to continue training endlessly. Having bad animation, or poor fighting moves is something else, if that's what you meant.


Quote from Alphaeus
Remember, Ocelot, that this is RHG, not real life.

Most chars here function on a level equal to or or greater than Captain America, through one ability or another. Some might not be able to punch it to death, but others could shoot it, zap it, melt it, bite it, etc.

You seem to have a powerful char...make it realistic.

This is also about choosing your enemies. I'm in wRHG, and there are some chars I simply will not fight because my Character would not be a fair match. I'm doing some non-battle writings with those chars, but not fights. If you have a really strong character, that's fine (as long as it is still balanced). But don't try to take that char and hurl him against someone that is relatively weak except for one area.

TBH, your char seems a bit OP to me...speed, strength, weapons, agility, durability, etc. Superman Syndrome, if you know what I mean.

Just saying.


Well I wouldn't say 'defense', I mean, he cannot die from being penetrated by a bullet in the head, because he's got no organs, he can however just become a useless rock, if you break some necessary body parts. Basically what i'm saying is force, impact, and weight may break some good parts of his body, leaving him unable to move. Damaging his structure is the way to go. But I guess I really fucked up choosing a dude with guns over my RHG.. it's basically like a military soldier vs the hulk.. and I ended up having no ideas of how to make him comeback.. oh well. I might lose the fight because of this, but i'll make sure that next time I pick a more fair opponent.
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Feb 10, 2016 7:05 PM #1436871
True, but even take a look at punching bags. My dad was big into martial arts so I grew up using one. Once I was an older teen/adult and could actually put some force into it, the bag would flex and bend, the material crinkle into a nice divot around my fist, etc.

Even look at the practice bags on Smash Bros. When you do whatever to them, they bend and flex around, showing the impact. Yours is just a blob that gets totally lit into without ever even developing a wrinkle from a hit. We have no idea how much force you're putting into it, etc. It's just...there.

In any fight, you need to be able to get a good sense of the punches.
IAmTheOcelot

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Feb 10, 2016 7:12 PM #1436874
Quote from Alphaeus
True, but even take a look at punching bags. My dad was big into martial arts so I grew up using one. Once I was an older teen/adult and could actually put some force into it, the bag would flex and bend, the material crinkle into a nice divot around my fist, etc.

Even look at the practice bags on Smash Bros. When you do whatever to them, they bend and flex around, showing the impact. Yours is just a blob that gets totally lit into without ever even developing a wrinkle from a hit. We have no idea how much force you're putting into it, etc. It's just...there.

In any fight, you need to be able to get a good sense of the punches.


You're definitely right, but I mean, it is a rock lol. It's not filled with sand or something, I should've honestly called it metal, and actually use a rock stick so it could make more sense. If anything it would break, but, how would I continue the animation from there xD. Obviously my battle doesn't have my opponent standing in one spot, getting kicked and punched, and sent flying without moving at all. He reacts like any normal human would to punches and kicks, otherwise it would be very very stupid.
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Feb 10, 2016 7:18 PM #1436878
Quote from IAmTheOcelot
You're definitely right, but I mean, it is a rock lol. It's not filled with sand or something, I should've honestly called it metal, and actually use a rock stick so it could make more sense. If anything it would break, but, how would I continue the animation from there xD. Obviously my battle doesn't have my opponent standing in one spot, getting kicked and punched, and sent flying without moving at all. He reacts like any normal human would to punches and kicks, otherwise it would be very very stupid.


Okay, good.

But remember that most good battles will include you suffering damage for at least some of the time. This is a battle, not an slaying exercise.
IAmTheOcelot

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Feb 10, 2016 7:30 PM #1436883
Quote from Alphaeus
Okay, good.

But remember that most good battles will include you suffering damage for at least some of the time. This is a battle, not an slaying exercise.


Well, thanks for the long and detailed criticism. I guess i'll insert some parts of me taking damage in the animation. Would be kinda troublesome, but oh well. If it's that bad, don't wanna lose because of stuff like that..
Hewitt

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Feb 11, 2016 2:04 AM #1436959
You're not gonna lose a popularity contest for making imaginary pains.
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