So I may have accidentally made my RHG battle me beating the shit out of my enemy like a ragdoll.
How bad is that?
Quote from ExileAfter doing some research it appears your RHG demo consists of a stick figure beating up a black blob which you call a rock, so at least no one will be surprised to see a complete lack of fighting in your animation.
Quote from Not_NishYeah, if your RHG can't even beat a rock convincingly, what chance does he have against a live opponent?
Quote from IAmTheOcelotIt's literally like saying if someone can't beat the living shit out of a punchbag, he doesn't have a chance against a live opponent.
Quote from Not_NishWtf of course he wouldn't. You're telling me someone who can't beat the shit out of an inanimate, motionless object will be able to do the same against a living, breathing, moving, thinking opponent?
Quote from AlphaeusRemember, Ocelot, that this is RHG, not real life.
Most chars here function on a level equal to or or greater than Captain America, through one ability or another. Some might not be able to punch it to death, but others could shoot it, zap it, melt it, bite it, etc.
You seem to have a powerful char...make it realistic.
This is also about choosing your enemies. I'm in wRHG, and there are some chars I simply will not fight because my Character would not be a fair match. I'm doing some non-battle writings with those chars, but not fights. If you have a really strong character, that's fine (as long as it is still balanced). But don't try to take that char and hurl him against someone that is relatively weak except for one area.
TBH, your char seems a bit OP to me...speed, strength, weapons, agility, durability, etc. Superman Syndrome, if you know what I mean.
Just saying.
Quote from AlphaeusTrue, but even take a look at punching bags. My dad was big into martial arts so I grew up using one. Once I was an older teen/adult and could actually put some force into it, the bag would flex and bend, the material crinkle into a nice divot around my fist, etc.
Even look at the practice bags on Smash Bros. When you do whatever to them, they bend and flex around, showing the impact. Yours is just a blob that gets totally lit into without ever even developing a wrinkle from a hit. We have no idea how much force you're putting into it, etc. It's just...there.
In any fight, you need to be able to get a good sense of the punches.
Quote from IAmTheOcelotYou're definitely right, but I mean, it is a rock lol. It's not filled with sand or something, I should've honestly called it metal, and actually use a rock stick so it could make more sense. If anything it would break, but, how would I continue the animation from there xD. Obviously my battle doesn't have my opponent standing in one spot, getting kicked and punched, and sent flying without moving at all. He reacts like any normal human would to punches and kicks, otherwise it would be very very stupid.
Quote from AlphaeusOkay, good.
But remember that most good battles will include you suffering damage for at least some of the time. This is a battle, not an slaying exercise.