Attack Wolf 1 for 40
50 on wolf 2.
3 for 40
wolf 4 40
Ase Attacks the 1st Wolf for 40
Drizzle on the 2nd for 50
Hashy on 3rd for 40
And Ai on the 4th for 40
All the first 4 Wolves are defeated. The Party gains 1 GP each!
Also Drizzle boasts the highest damage, he gains an extra GP!
Since Ai also manages to kill a wolf with his dagger he can choose to heal 10 HP or gain an extra GP!
The remaining wolf howls and another one joins the fray.
The 2 Wolves randomly select the 2nd in the next initiative...Ase! They bite him for 10 damage.
Room 3, Turn 2:
Pack of Wolves
HP: 40 Each. Wolf1 and Wolf2 remain
Glory: 1 each. +1 if final kill.
Description: It seems that a Wolf Pack has managed to enter this far into the dungeon and breed a den of its own. They might be quite ordinary compared to the other horrors in the gauntlet, but they are also seemingly endless, fiercely relentless, and extremely dangerous.
Attack: The Wolves work as a unit and know how to terrorize opposing groups. They will always attack the 2nd Champion in the Initiative for 5 damage EACH.
The Champions can only target 1 wolf at a time and they must declare their target
in private alongside their chosen attack/action. In addition, if there is at least 1 remaining Wolf per Round, they will collectively howl and 1 additional Wolf will join the fray each time.
Finally, the Champion that kills that final Wolf in the pack gains an extra 1 Glory for a total of 2.
Setting/Event: The Champions take this room lightly, and so decided to make it a boasting contest of sorts. In each round, the player that deals the HIGHEST damage gains 1 Glory. If there is ever a tie for the highest, nobody gets it.
Initiative/Attack Order:
1) Hashy the brown - 90 HP
2) Ase the Player - 90 HP
3) Drizzle the Dazzle (2) - 95 HP
- Fire Potion - When used, deals 30 damage to the encounter and 10 to everyone else.
- Geddon Charm (2) - For every Room in this dungeon with an event, this Item is worth +1 Glory.
4) Ai the Glorious (3) - 90 HP
- Holy Jewelled Dagger: Whenever you kill something in this dungeon, you can choose to either gain +1 Glory or Heal 10 Life Points.
5 Dmg (2)
10 Dmg (5)
20 Dmg (5)
25 Dmg (6)
30 Dmg (5)
40 Dmg (2)
50 Dmg (3)
100 Dmg (1); Can only be used once per Room.
***Attack Pool resets when there are only 8 Attacks left in the Pool.
What Were We Doing Again? - Conviniently forget your own turn order; swap with anyone in the Combat Round but deal -10 damage from your original due to "carelessness"
Focus - Do not attack this turn, but +30 on the next attack next turn.
Focus - Do not attack this turn, but +30 on the next attack next turn.
Possible Commands:
- Attack
- Skill Use
- Ponder
- Scheme