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Astygmata(Astygmatas) VS FU(fffffuuuuuuuu)

Started by: astygmatas | Replies: 33 | Views: 3,980 | Closed

astygmatas
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Mar 23, 2016 2:12 PM #1443321
Astygmata(Astygmatas)
VS
FU(fffffuuuuuuuu)

Hey guys! Asty here! FU and I were delayed a bit, but here it is! Enjoy!
fffffuuuuuuuu
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Mar 23, 2016 2:29 PM #1443322
Quote from astygmatas

Um.... I guess there is something happened between me and SirMrPoopington.
TheLordAndSavant
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Mar 23, 2016 3:29 PM #1443326
Haven't watched you, but SirPoop? I thought FU was fighting you.
Merchant of Death
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Mar 23, 2016 4:05 PM #1443329
FU has you beat dude. You still need to work on making motions look human in nature. your improving at least. Now...time for the real fun to begin.
astygmatas
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Mar 23, 2016 4:14 PM #1443332
ooooops I just copied and pasted my previous battle form sorry. fixed.
Applecharm11 Starhorse

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Mar 24, 2016 2:17 PM #1443478
Astygmata, ur animation was too fast and not paused long enough for me to understand wha was happening. You need to pace.
Conflate.
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Mar 24, 2016 4:02 PM #1443492
Great animation both of you, but we clearly know who is the winner here...

One animation was hard to understand and choppy, the other was smooth and pretty straight foward. I vote for FU.
Prom

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Mar 25, 2016 4:04 PM #1443604
well astyg good animation but u still need more time to make ur animations better and make them smoother learn, practice again and again, btw gl on ur next rhg :)
fffffuuuuuuuu
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Mar 26, 2016 7:42 AM #1443693
Useful CnC please...
Haru
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Mar 26, 2016 3:35 PM #1443716
Quote from fffffuuuuuuuu
Useful CnC please...


Alright my friend.
Your anim was good, though I did spot a few things here and there.
You cover up actual movement with teleportation and stuff, which is meh. I find a lot of pivot users (including me) cannot do a good run cycle.
When FU goes to punch Asty and he teleports away, it looks like his arm is slightly shaking. A bit too wobbly there.
And the final thing I caught was when Asty was about to aerial smash FU, at the last few frame, his bottom half stays in the same place, as if floating in midair. and his top half moves to smack FU.
A bit unrealistic there. As well as the fact that Asty can dodge the first sword barrage, yet not the second, even when tripped.
That's all I caught, but I know a guy who can give you more. I'll update this post with CNC from him.
I'm not going to do Asty cause everyone else covered my thoughts.
Prom

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Mar 26, 2016 8:51 PM #1443756
astyg i got a question for you, ur like not good in animation or just lazy? i mean i am a bit lazy in my animations too but i make them look good thats the important entire point of making an animation, make them smoother bro and most importantly watching turtorials or watch an animation try to understand per frame u know what i mean :)
Haru
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Mar 26, 2016 9:08 PM #1443758
Quote from Prom
astyg i got a question for you, ur like not good in animation or just lazy? i mean i am a bit lazy in my animations too but i make them look good thats the important entire point of making an animation, make them smoother bro and most importantly watching turtorials or watch an animation try to understand per frame u know what i mean :)


Well, I guess it would be pretty good advice, but this seems a bit insulting.
He's not lazy. If you look, he tried a lot of different stuff that he probably hand-made. The tower in the beginning. THe intro.
He's not good in anim yet, but if he just practice he will get better.
The point of anim is not to make it look good. It is to entertain. Looking good just makes it a bit better.
He probably knows all the things he needs to do, don't try to push it.
astygmatas
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Mar 27, 2016 12:37 AM #1443771
Quote from Prom
Asty, I have a question for you... Are you just not a good animator or are you just lazy? I mean, I'm a bit lazy in my animations, but I make them look good. That's the important part - the entire point of making an animation. I suggest making them smoother, and watching some tutorials/watching other people's animations to try to understand how they animate. :)


Firstly, choosing your words a bit more wisely may be advisable in the future, I was kind of hurt when I read that the first time :/ anyways, I planned the animation out and everything, I just didn't realize until I put it into movie maker how absurdly fast it was D: I wasn't paying attention and made it WAAAAAAAAAAAY too fast
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Mar 27, 2016 12:58 AM #1443774
Quote from Haru
Alright my friend.
Your anim was good, though I did spot a few things here and there.
You cover up actual movement with teleportation and stuff, which is meh. I find a lot of pivot users (including me) cannot do a good run cycle.
When FU goes to punch Asty and he teleports away, it looks like his arm is slightly shaking. A bit too wobbly there.
And the final thing I caught was when Asty was about to aerial smash FU, at the last few frame, his bottom half stays in the same place, as if floating in midair. and his top half moves to smack FU.
A bit unrealistic there. As well as the fact that Asty can dodge the first sword barrage, yet not the second, even when tripped.
That's all I caught, but I know a guy who can give you more. I'll update this post with CNC from him.
I'm not going to do Asty cause everyone else covered my thoughts.


Thanks man, its pretty useful for me. There is no run cycle in my anim. I'll try to make it next time.
T don't have much time and I'm too lazy to make something better. I know at the first punch FU's hand shake a little bit, but I don't know how to fix it. When Asty do the aerial smash I tried to make such slow motion at the very end.
Haru
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Mar 27, 2016 1:16 AM #1443778
Quote from fffffuuuuuuuu
Thanks man, its pretty useful for me. There is no run cycle in my anim. I'll try to make it next time.
T don't have much time and I'm too lazy to make something better. I know at the first punch FU's hand shake a little bit, but I don't know how to fix it. When Asty do the aerial smash I tried to make such slow motion at the very end.


I usually double frame every movement to do slow motion. Just do what you usually do in a normal aerial smash, but for every frame, double it.
Waffles, can you give boss CNC?
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