I might be able to help with a few ;)
so the hand stand kick is just does a hand stand then using the momentum he gained getting there, swings the back of his foot into them
for animation advise, it's just how it sounds
(I think the spinning hand stand kick is where you turn to face the opponent with your front while already in a handstand, then kicking with the front of your foot)
I can only assume when you said spinning tornado kick, you meant a helicopter kick (thats what ive know them as but they have many names)
to do that you need to do a hand stand while already spinning and then whip your legs in a way that accelerates his spinning momentum to do a kick with the side of the foot
(sry if you need animation advise for the tornado kick, I got none) (really you just do the splits while spinning really fast on your hands)
for the shorukan, it's a jumping uppercut with strong arm punching
the leg on the punching side curls up while the other extends
the non punching arm goes into a ready position under the arm
when animating this, only use the extending leg to push off the ground
before the jump make the punching fist facing up and the other fist facing forward or slightly tilted downward
before the jump both knees face the target and you extend the one under the dormant arm while curling up the one under the punching arm
then just animate him flying up to where his feet are almost as high as the opponent's head, and spinning in the air
leg sweeps you start out already spinning and bend the knee opposite of your target away from yourself and hold both hands on the ground while you use the back of your leg to sweep there feet out from under
to animate this get in the stated position with the sweeping leg partially bent, then extend the leg, animate them falling, then pull the leg back
also to make it look like a sweep and not a kick, have the sweeping knee bent, then when you kick it out, aim it lower than the target spot
then while sweeping slightly (like a 25 degree angle) bend your knee, to give the effect of hooking their leg
after, retract your sweeping knee and have your leg aimed slightly higher than your target, and smaller than when it started, to give a feeling of depth
and I'll tell you one you didn't request just cause i really like this one (you might already know how)
It's a flip throw where you gain momentum and flip over your enemy's head while holding their hands/wrists, then using that momentum either throw them strait up for more combos, or strait forward over your head for more distance and velocity (meaning a harder impact ;D)