Another attempt at this one. I felt good about everything except the ending.
Quote from Creepin_BroIma participate in this, so I'll edit this post or make another when I'm done
(this is good for me, cause I am a beginner animator)
EDIT: I got no decay done: http://sta.sh/016pt8gqq3ha
Thanks for joining in on the fun! (Contrary to popular belief, these are good for pretty much anyone who wants to animate, even if you've been doing it for a while!)
-Good job keeping the general form of the squash/stretch. You seem to have the basic idea. You only need a little bit more finesse to get it just right.
-Remember though, that you're doing a 2d representation of what is in actuality a 3d object. This means the volume has to be consistent. As it flattens out in one dimension it has to stretch in another, and vice-versa. This applies to the entire animation, not just the extremes/contact positions. For instance, upon the contact you have another frame where you just scaled it down without paying attention to how it spreads out as you do that. A couple of frames before the contact position you did something similar as well. The end result is it looks like it's just getting flattened like a pancake, not squashing like a ball.
-Don't forget your timing and spacing! It's the most important property here! As the ball falls the spacing between the frames should be increasing. It shouldn't stay constant.
-It's squashing for way too many frames. Remember, it's a bounce. When you add that many frames to bounce it no longer appears to be bouncing.
That's all I've got for now. Keep it up!
Quote from TheOriginHorizontal movement w/ decay w/ pokeball
http://imgur.com/SvXIztT
Sweet. I appreciate the effort for sure!
-The properties of a pokeball are fairly rigid, aren't they? It shouldn't be squashing nearly that much at the contact position. As it is it looks more like a plush ball or a stress ball.
-You need to stretch as well. The stretch is roughly proportionate to the amount of squash you'll have on the contact position. With how you have it it isn't stretching at all, but it is squashing a ton. This is inconsistent. Unless the properties of the object in question are changing you want to stretch as much as you squash.
-Volume preservation! As I said to Creepin_Bro, what you're doing is representing a 3d object (The ball) in a 2d plane(the canvas). It won't just flatten when you squash. It'll also extend at the sides!
-While it's in the air, its horizontal speed is roughly constant. Sure, air resistance exists, but it may as well be negligible for what we're working with.
Overall not bad, but it could be better. Keep workin' at it!