Full Name: Winston Rwad(Ru-wod) Kitt
Age: 20
Faction: None.
Winston is a 5 foot 11 inch tall black
male with dark grey eyes and short, curly-ish black hair. On his face, Winston has a pair of glasses dawned. He can see decently without them, though things will be blurry and unreadable at a distance. As for his body type, Winston is lanky with a decent amount of muscle due to some on/off exercise.
He doesn't care much for the state of his hair, but does have it cut every now and again. The same goes for his fashion or sense of dressing; he doesn't really care so long as he isn't naked, but does at least try to make sure he has an "okay" pair of shoes and
always wears jeans(even to sleep, yes). He allows dress pants for special occasions, but its very rare to catch him wearing them. On his back, Winston carries a backpack FULL of empty sketchpads, notebooks, backup pens and pencils, and blank pieces of paper. In his back pocket too, he hides a small journal for drawing.
[/Spoiler]
Winston enjoys the company and fun of o
thers, often capable of blending in to various crowds with relative ease. He is, at heart, kind and considerate with very positive personality traits, though this is sometimes misunderstood as the young conjurator if often judged by the company he keeps. He knows his flaws and temptations, and frequently debates within himself the difference between right and wrong when he is forced to and/or has made decisions in the past. He has a habit of over thinking, and often doubts his own judgement to the point of contradicting his ever-shifting morals and values. Regardless of the circumstance, however, Winston has always had a great deal of respect for friend and family values, and is often times reminded that his generosity with trust is bound to get him killed.
When it comes to conjuring, Winston is a very eager, but disciplined student. Winston's fascination with creation began at an early age and has since been carefully nurtured into a healthy dedication to discover the applications and true potential of his summoning power. Each life Winston creates is another life Winston cares for, and though Kitt may often summon them for militant purposes, he is always capable of seeing the positive and negative potential in every creature's existence. Deserters are not often tolerated. They continue to tax Winston's power until he is forced to cut them off, which strips them of any powers they've been granted and renders them essentially trapped in this world of ours.
In combat, Winston is much more prone to loosening up, unable to keep himself from making snide and sarcastic remarks regardless of the situation. He commands his creations with confidence, but the voice in his head doesn't allow a single decision go forth without a second-thought. He is tactful and often does everything with a purpose, and is much more willing to shed the blood of his allies if he knows their deaths are for a greater cause.
[/Spoiler]
Ever since he was young, Winston showed
a natural talent in the art and magics of creation, conjuring serpents and even phantoms with relative ease in his earliest years. However, as the years progressed, his parents began to fear his immense natural talent would land him on the RHG corporations "Omni" list, which deemed a person too powerful for their good. The boy's father and mother agreed that they would do whatever was necessary to spare their son. This ultimately led to the sealing of Winston's true potential, locked away deep in the depths of the father's heart. The transfer of power immediately withered the otherwise human body of Winston's father, leaving the man a mere shell of who and what he once was. He survived, however, and bid both his beloved wife and son farewell in attempts to hide from the sure-to-seek-him-out child. 15 years following this, Winston set out on a path aspiring to become the greatest Rock Hard Gladiator the world had ever seen with the limited power he had left, but immediately had his determination diminished when a fight between gladiators broke out in the center of the city. Their rampage left the sidewalks smeared with innocent blood and gore alike, their selfish feud and indiscriminate destruction leaving its mark as the boy was forced to step in. What was once a brutal duel turned into a gruesome brawl. In the end, Winston managed to subdue them both, only to be confronted by a third figure in his weakened and battered state. Instead of finishing him, the figure offered the boy a place to recover, which he took without a second thought. Grateful, Winston asked the figure how he could repay him, to which the figure replied "all I request of you is to look upon this home of ours as your own, and take up your own place here as an honorary member of our budding alliance." Winston accepted almost immediately. Winston joined the faction known as Sanctuary as an honorary member, and was briefed on the mission and vision of the clan. A group opposing the RHG system and offering a home away from home to all who sought it, Winston became their first non-founding member and continued to improve underneath their name until recently. Having grown skeptical of Sanctuary's motives, Winston fled the clan's underground base, but not before raiding and confiscating a few ACR files, freeing a captured agent of an opposing clan, and incapacitating a few of his former clanmates.
With the help of Bridget Greene, the member of Pax Gaia he freed in his miniature revolt, Winston finally found and set out on a definitive path to his father. Not long after, the boy and his old man were reunited in the African Serengeti, where Winston's father, Harlow J. Kitt, works as a wildlife and refugee guardian. Looking to grow and eager to expand his power, Winston returns to the city with his Father, who leaves behind more than enough firepower to repel any poachers that may appear in his absence. Together, they unlock Winston's power one step at a time, the boy unaware that with each ability enhanced, the weaker his father's mortal coil becomes.
[/Spoiler]
Restricted Conjuring- Winston has the ability to summon various creatures of varying shapes and sizes that each cost varying points of "magic" to control/maintain. If any creatures are created beyond the limit Winston currently has, they become increasingly more difficult to control and less likely to obey his commands. For instance, if Winston's limit is 5, and stick figures only cost 1 point to Maintain, Winston could have a total of 5 before anything else he creates would cease listening to him. The current limit Winston faces is:
12.
In order to summon a creature, Winston must sketch the desired summoning symbol on a piece of paper or draw out the symbol in thin air with his fingers, and since Winston prefers not to look like an idiot(and is much more adept at drawing than miming), he uses the former for this ability. Once a sign has been created on paper, the paper must be torn from its binding, where it will then combust and create the arcane gate through which Winston's creation will enter.
Available Creations by Cost:
[Spoiler=Stick Figures]
Cost To Maintain:
1-3
A technique developed and honed by Winston himself, Stick Figures are all roughly around his height(but can appear shorter/taller with varying builds), and carry weapons dependent on what they were given when drawn. In terms of durability, stick figures are easily dispatched with a single strike(whether it be car to the face or uppercut) to the head, dismemberment, or swipe of an eraser. Stick figures do bleed, though the constitution of their blood is usually just ink, liquidated graphite, etc. In terms of combat ability, all sticks seem to be well-versed in using all weapons, though the reason for this is unknown. The only limits to weapons stick figures can use are whatever Winston can't draw(he has an awful time with guns, but can manage a pistol or sniper every now and again). Stick weapons can cut/penetrate/scratch virtually anything lower than a 5 on the
Mohs Scale of Mineral Hardness.
Stick figures also appear to communicate using a language only they and Winston are capable of understanding. In addition to this, they are very much capable of emotion, and will even contemplate carrying out their creator's orders if they don't feel as though he is in his right mind. A newly created stick seems completely caught up to speed on the situation despite being essentially "newborn", and most don't need any sort of briefing. The oldest known Stick Figure is Brick, at seven years old, who acts as personal guard to Winston and his mother. Brick is the first enhanced stick, and has long since his creation been severed from Winston's control(and is the only stick ever to remain loyal afterwards).
A stick figure or its weapon can be enhanced by sprawling an adjective on the page they were created on. However, due to the versatility of this ability, an enhanced stick costs
2 additional points to maintain, meaning they now cost
3
Restricted adjectives:
Obvious ones that would be blatantly overpowered
Invulnerable(and synonyms)
Invisible(and synonyms)
Omnipotent(and synonyms)
Omniscient(and synonyms)
Omnipresent(and synonyms)
Please note that adjectives can not alter the personalities of stick, only their abilities or physical characteristics.
Cost to Maintain: 4
Varying in shape and size, the Humans Winston can summon come equipped based on whatever Winston desires for them to wield. They are, at base, equipped with simplistic, iron armor and weaponry, but the quality of their gear as well as its attributes can be enhanced via adjectives for no additional maintenance cost. For instance, a "steel" human will wear steel armor and wield steel weaponry as opposed to a normal human, who wears iron. As such, a "flaming" or "frost" human will wear fire or frost resistant enchanted iron armor and an iron blade with offensive, related aspects to it(such as a freezing sensation on cuts or a literal flame-covered blade). Knights are noticeably more durable than Stick figures, but are much less versatile and fluid in terms of combat ability. They are mostly well-versed in their respective weapon types, but struggle when forced to switch-up and are much more likely to question Winston than Stick Figures are.
Restricted adjectives:
Obvious ones that would be blatantly overpowered
Invulnerable(and synonyms)
Invisible(and synonyms)
Omnipotent(and synonyms)
Omniscient(and synonyms)
Omnipresent(and synonyms)
Cost to Maintain: 7
An objectively dedicated guardian and well-versed tactician, the nigh-silent and failed defender of an ancient civilization stands once more to defend Winston. Wielding a simplistic greatsword and tower shield, the well-armored knight clad in a titanium alloy possesses no notable abilities aside from an oddly increasing speed based on the amount of attacks performed in an attack pattern. Atkus stands at 6 feet 6 inches in his armor and is completely covered by the silver and brown plating.
His main style, though extremely simple, can become quite complex quickly. With each hit comes another as each strike has two different follow-ups which, in turn, each have their own and so forth until, eventually, the entire combo chain is restarted and reshuffled. The longer Atkus remains in the fight, the faster he becomes in his strikes.
Cost to Maintain:
10
Byrjess is 4 foot tall assassin of unknown race(he's not human) wielding two
Katar with star-shaped blades. His attire consists of an open, leather, frock overcoat accompanied by a durable chain-reinforced, cotton sweater underneath and matching, thick pants. Whatever race Byrjess is, they appear to show no discomfort in either heated nor frigid temperatures. Byrjess's head is covered in a heavy cloth wrapping with his two beady, black eyes protruding from the mask. He has a fairly bulky build with pale, yellowish skin.
His Katar return to him at command and he can conjure up a cosmic aura(Purplish, galaxy-themed glow lol) that allows him to become virtually weightless the on the battlefield in addition to a comet-based attack where he can rush a specified target from any point in the air(essentially returning him back to earth in case and enemy knocks him away) to strike for damage dependent on force... momentum... you know, science stuff.
This character can only be summoned once a day.
Combat Experience- Winston can hold his own is close combat, but he himself is not wielding any blades or anything you would consider a conventional weapon. He is easily susceptible to being overpowered.
Need I say human for both abilities and weaknesses?
[/Spoiler]
Restricted Conjuring- In general, it takes much more focus and time to summon a creature via hand signs for Winston. A good way to limit his summoning speed would be to ruin all of his paper before he can write anything on it. As far as creature specific counters:
-Winston's stick figures are easily dispatched. Even a hard enough punch or kick could do the job effectively.
-Knights are slow and much more easily demoralized than other creatures Winston summons. Outspeed them, intimidate them, discourage them, oppress them... most methods are more than effective.
-Atkus is slow to start, and the momentum of his combos can easily be used against him.
-Atkus' armor is thick and heavy, allowing him to be ignored at any distances beyond his sword's reach.
-Byrjess is a fairly short ranged fighter, but do not let the short length of his blades fool you. His ability to manipulate his own weight and rush a target allow him to close distances very well.
-Byrjess is easily overpowered in terms of strength and speed.
Combat Experience- Winston may be able to hold his own in a fight, but he isn't exactly the best fighter in the city. He's honestly rather rugged in hand to hand(street fighting styles) and will more often than not choose to avoid a tussle than engage in one.
General Information- Use your imagination, but think reasonably. Do research. Ask questions.
Harlow Kitt's withered bones rattle be
neath his shriveled skin in the tiny gusts of wind that breach his living, breathing cover. The massive creature, bound in braided flesh, hovers over the 45 year-old man, its malformed skull flicking back and forth as the rounded, reddened eyes littering its face pulsate. Its arms, twisted as though flimsy pretzel dough, stand firm against the fierce and howling air; the webbed wings attached to them acting as a decent barrier for the creature's master.
"Alright, son. Let's see it. Let me judge this power of yours for myself." The weakened man strokes his pitch black beard whilst the grey eyes in his sockets shrink. A bashful sun peeks from behind the racing clouds, and the opposing summoner draws his weapon.
"Normally I have something prepared for fights, but you decided to train so suddenly," Winston excuses and clicks the pen to his notepad, only taking half a second to scribble a finely crafted image before tearing the page from the book and watching it dissolve to a weak ash that flies away in the breeze. A creature of ink rises from the ground, it's lanky figure almost carried away in the coming storm. "That I'll have to wing this one."
"That a pun?" The boy's father asks, referring to his flightless companion, and chuckles. "You've been hanging around your mother too much."
"Not necessarily my fault, now is it?"
"Hah. Watch it, boy."
With that, the single stick figure takes off, the wind testing its every step as it draws nearer and nearer to its target. Harlow's guardian motions to intercept but is sto