In theory, what you say makes perfect sense. But you've also got fire arrows which will zone them out and ignore any ground tanks, and 1 poison spray will either force a premature water usage or a retreat. But a few cycloids > anything that order can make, so at the end ele should win 100% of games, its just possible to stall them out for a while and potentially win if they're bad enough.
so i should live in fear in all of my gameplay that they not only suck, but my turtle convinces them to rage quit? im scared.
More questions guys 1. How many scorplings can treatures make? 2. what does the unit description flying melee mean on a cycloid?