:: Destroy the Godmodder ::
Rogue Code
DISCLAIMER: I do not own any of the characters, structures, vehicles, weapons or any other copyrighted thing I use in this game. I use them to fill the needs of the players and the game itself. I will give due credit when needed.
Anyone can join in anytime. There are no too-lates or so-much-has-happened-i-can't-keep-up things. Just wade in, set up an action and you're already playing! :D
For the fourth time, DTG is back! For a bit of insight on what this is based on: Original DTG. This is the first iteration of the game: DTG
Prologue:
Where it begins...
Rogue Code
DISCLAIMER: I do not own any of the characters, structures, vehicles, weapons or any other copyrighted thing I use in this game. I use them to fill the needs of the players and the game itself. I will give due credit when needed.
Anyone can join in anytime. There are no too-lates or so-much-has-happened-i-can't-keep-up things. Just wade in, set up an action and you're already playing! :D
For the fourth time, DTG is back! For a bit of insight on what this is based on: Original DTG. This is the first iteration of the game: DTG
Prologue:
Where it begins...
Its a bit long (Click to Show)
TL;DR Announcement
Bob is a rogue program that wishes to integrate all information into itself but in doing so, must destroy all that is the internet.
Defeat him as he tries to integrate the lower sites before going for the bigger beasts like Google.
Rules and Regulations of the Game:
Know them then play. tl;dr? Simply read the bolded text. A few new rules have been added but not much.
Bob is a rogue program that wishes to integrate all information into itself but in doing so, must destroy all that is the internet.
Defeat him as he tries to integrate the lower sites before going for the bigger beasts like Google.
Rules and Regulations of the Game:
Know them then play. tl;dr? Simply read the bolded text. A few new rules have been added but not much.
- You may post twice per turn. You may not double post and only post again when another action has been done after yours. A turn is defined by a post by the Godmodder. I will usually wait for at least five posts, regardless of who posted or if one had already posted more than once.
- One action per post. You cannot combine attack/defend/charge in one post. That's it. Movement is not considered an action.
- BUT in addition to the rule above, you may commit to two actions per post but you will not be able to post a second time. This hinders you from reacting to your allies' moves but if you're simply charging then go for the two charges.
- Summons have their own 2 Action Pool. This means they can act entirely independent of their master and attack, defend and even charge on their own.
- OOC is fine as long as you enclose them in brackets.[ ] For questions, concerns or suggestions. Anything too lengthy should be PMed instead.
- You never die. If you are killed, which will happen very often over the course of this game, you will instantly respawn but take note, you will respawn after the turn has ended and is marked by the Godmodder post.
- The Godmodder will be capable of godmodding and his attacks will hit.
- Your attacks will must be stated in an "attempt" fashion.
Ex: Player1 fires a barrage of missiles against the Godmodder.
The above never mentions that the Godmodder has been struck. That's what we're looking for.
- The Godmodder will be able to block your attacks. But I'll be creative with them. I'll have to match the creativity of the attack.
- There is no OP attack. Summon an army. Create massive superweapons. Straight up kick the guy in the nuts. [Though Bob doesn't have nuts.] Go crazy.
- Charging can increase power of an attack, create or summon. As long as it is indicated by a counter. The effect happens after it has been charged fully. This does many things. You may charge to say that you are building something, say a cannon. Or you may literally be charging for an attack you'll be using. You may summon entities such as dragons or robots to help you by charging up. Basically anything that takes time: Research, construction, power charging, etc. Simply add a charge counter at the end of your post. You may only charge one thing per post and add one charge to your total. It is up to you how long the charge is. The longer the better.
- If you die as you charge, you lose everything. Find a way to save it or have an ally back you up.
- You may assist in charging. In doing so, you forego attacking the Godmodder and assist a turn's worth of charge to your ally.
- You may absorb your charged summons for their equivalent charges. This costs an action. For an action, you may absorb your summon for X charges, which X is the amount of charges it took to summon it. If you summoned multiple things with the charge amount, say an army, the entire entity must be absorbed. If one part of the army is dead/destroyed then you may not claim the charges. Basically return it fully or not at all. Period.
- Summons cannot influence a player's charge unless sacrificed. They cannot actively help a player when charging unless the above rule is used. Either they die in exchange or none at all.
- Defending an ally is possible. In doing so, you forego attacking the Godmodder and defend your ally.
- You may side with the Godmodder. But don't expect to be treated as his ally. Your alliance will nearly always be met with betrayal.
Current HP of Godmodder:
Bob, The Rogue Code [Status ACTIVE]
[|||||||||||||||||||||||||||||||||||||||||||||||||100HP|||||||||||||||||||||||||||||||||||||||||||||||||]
Bob, The Rogue Code [Status ACTIVE]
[|||||||||||||||||||||||||||||||||||||||||||||||||100HP|||||||||||||||||||||||||||||||||||||||||||||||||]