
Color: #999999
Spark
Abilities:
Thunder powers - Uses thunder powers (DUH)
Hook - Can both pull the enemy, use it to get to a high place or eletrocute the hook to harm the enemy
Powerpunch - A powerfull punch
Transformation - Transform to "Lightning God"
Teleport - Strikes a lightning bolt and teleports to the place
Speed - Thunder powers make him to be fast
Ultimate-looking ones:
Overshocked - Locked!
Energy Scarf - Locked!
Thundershocked - Locked!
"Good, now i can use those abilites to win easier!"
Nope, you can still be defeated.
"Fuuu.. D:"
Weaknesses:
Awkwardness - If the opponent make something awkward, he'll get confused.
Clones - He don't like clones, so if your RHG make clones, he'll be very confused.
Ranged Enemies - If the opponent has ranged attacks, he can strike Spark easily
"What?!" - He cannot answer hard questions
He uses a bit of punches and kickes, he like to use his hook a bit, and if he get angry, he'll punch very hard (if the other RHG is weak, it can wreck it amount).
Demo:
(no sound becussss idk)
http://sta.sh/02f6x7w9yjuk
Clan
http://forums.stickpage.com/showthread.php?99556-Oxymoron(2-6-members)-New-member
Story:
He was an Thunderbend kid, a day, his trainer has killed everyone from his old clan and escaped...
But an day, Spark has found his trainer and fighted him
Even if he was a kid, he defeated the trainer and become a pro in Thunderbend
Tetsu: "he has an black arm... Is that thing rotten?"
St1ckdude: "robots."
Sol: "She strange, she doens't like to talk... WHATEVER flips table"
Shinku Tenishi: "Shit man, you look cool."
Step and Crimson: "The black one is, awkward... But the red one looks like the opposite."
Sol Flamboyant - Looks like something good to fight, maybe a not-an-punchbag thingie
St1ckdude: robots.
STRENGTH: 6/10.
Strength measures how much damage a gladiator can do, 1 being no more than scratch damage and 10 being able to destroy a city in one fell Falcon Punch.
He's not too powerfull, but he can destroy an rock with one fist
DURABILITY: 7/10.
Durability measures how much damage a gladiator can take as well as how much endurance they have, 1 being able to take only a few hits before they're down and 10 being able to survive getting hit by a nuclear bomb... to the balls.
By the thunder powers, he survive to an C4
SPEED: 9/10.
Speed measures how fast a gladiator's reflexes are as well as how fast they can run, 1 being stationary and 10 being able to beat Sonic the Hedgehog in a race.
He can use his powers of Thunder to use them as an boost
DEXTERITY: 6/10.
Dexterity measures how accurate a gladiator's strikes are as well as how graceful and agile they are, 1 being a living wrecking ball and 10 being gifted with flawless accuracy and coordination.
He can see the errors of making an inch, but he can fail anyway
INTELLIGENCE: 5/10.
Intelligence measures how cunning and tactical a gladiator is, 1 being a brute who just charges into the fray and 10 being a mastermind who exploits every flaw in an opponent.
Strenght doens't make the best intelligence
ABILITIES: 10/20.
Abilities determine how powerful your gladiator's superpowers and equipment are, 0 being devoid of any abilities and 20 being able to wield many high-level abilities like banhammers and nuclear laser beams.
He can use thunder, but he tries almost everytime to get more hand-on-hand combat, which arent too good
TOTAL POINTS: 43/70.
Total Points determine just how powerful your gladiator is- no gladiator should fight an opponent more than 2 classes apart from them, unless if the underdog gets some sort of Deus Ex Machina. 5-29 is underpowered, 30 is rudimentary, 31-34 is weak, 35 is simple, 36-39 is below average, 40 is average, 41-44 is above average, 45 is strong, 46-49 is powerful, 50 is scary, and 51-70 is overpowered.
Avaliability:
Nope.
Battles:
Spark vs. Tetsu -
LOST http://forums.stickpage.com/showthread.php?100462-Spark-vs-Tetsu
Points:
0/
1