Currently,I've been working on my flash animation (stick figure),and it's really hard for me.
Well,when I make a fight animation and I play it,it doesn't really seem like one hitting another.
So I wanna ask you guys,the most important keys to make a great fight animation
(ex) you should double-frame when a stick figure hits the other (may not be true,just an example)
Please help me out guys,give me any information or tips for me to make a great stick-figure fighting animation
And those who can,it would be nice to give me a .fla file for me to study :>
How can I make a nice and smooth animation?
Started by: samus2002 | Replies: 13 | Views: 2,333
Aug 16, 2016 2:22 PM #1458158
Aug 16, 2016 2:27 PM #1458159
Nice animation is subjective. A "good" animation doesn't necessarily have to be smooth. All you need to do in order to achieve a "nice" animation is to master the basics of animation and then you can twist it to your own liking.
Smooth animation on the other hand is objective. The concept is pretty straight forward: The more frames you add, the smoother the movement becomes. However, as said above, smooth animation doesn't necessarily mean good animation.
Smooth animation on the other hand is objective. The concept is pretty straight forward: The more frames you add, the smoother the movement becomes. However, as said above, smooth animation doesn't necessarily mean good animation.
Aug 16, 2016 3:23 PM #1458160
Quote from ZeroNice animation is subjective. A "good" animation doesn't necessarily have to be smooth. All you need to do in order to achieve a "nice" animation is to master the basics of animation and then you can twist it to your own liking.
Smooth animation on the other hand is objective. The concept is pretty straight forward: The more frames you add, the smoother the movement becomes. However, as said above, smooth animation doesn't necessarily mean good animation.
Thnx for that,bro.
So in a fight animation,how do I make it look 'good'?
Because when I make a combat animation with stick figures,I don't really get why it looks so bad.
I'm trying to find someone who has done a lot of stick-figure combat animation using flash,and I wanna know
how to make the punches,kicks and other motions be natural,not stiff,like mine.
Thnx bro Btw
Aug 16, 2016 9:36 PM #1458184
Idk if I can help you, I'm a begginer my self, but it would be easier for every one to help, if we had an swf or fla to see where you're going wrong
Aug 17, 2016 8:19 AM #1458240
Quote from Creepin_BroIdk if I can help you, I'm a begginer my self, but it would be easier for every one to help, if we had an swf or fla to see where you're going wrong
thnx so much dude,I'll reply with a fla file of mine as soon as I get home.Thnx bro
Aug 17, 2016 10:07 AM #1458248
Quote from Creepin_BroIdk if I can help you, I'm a begginer my self, but it would be easier for every one to help, if we had an swf or fla to see where you're going wrong
Ok here it is
How do I make the last kick more 'natural'?
It doesn't really look like a kick to me...
http://sta.sh/0kunvdmwbdf thnx
Aug 19, 2016 1:48 PM #1458414
Quote from samus2002Thnx for that,bro.
So in a fight animation,how do I make it look 'good'?
Because when I make a combat animation with stick figures,I don't really get why it looks so bad.
I'm trying to find someone who has done a lot of stick-figure combat animation using flash,and I wanna know
how to make the punches,kicks and other motions be natural,not stiff,like mine.
Thnx bro Btw
If "stiffness" is your problem, then it's most likely you're restricting movement to certain joints/limbs only. The solution to this is simple yet quite the task: Animate every joint/limb, no matter how small the movement. The only time you should make certain limbs stop is either the action calls for it or the scene calls for it.
Next up is the feeling that your actions are "natural". There is no one shortcut way to do this except constant observation and practice of said observations. First, if you want to animate a kick that feels like a kick, look up videos on that certain kick you want to animate. References are your best friend. Remember what I said on how all the limbs are always moving? Yes, this is where it applies. Don't just watch a video of someone kicking, OBSERVE the video of someone kicking. Take down notes of all the details for each limb and then, once you're done, animate it.
Naturally, your first try would feel awkward and it might not end up how you expected it to be but this is where you stop and look at where it looks wrong. Is it the arm? Is it the supporting leg? Did you put too much frames? Did you put too little frames? Keep practicing, studying, and observing.
Cheers~
Aug 19, 2016 7:34 PM #1458433
Zero is right about all of that
I just came to say, in the fla you shared, that is an absurd amount of screen shaking, might wanna tone it down a bit
I just came to say, in the fla you shared, that is an absurd amount of screen shaking, might wanna tone it down a bit
Aug 19, 2016 7:45 PM #1458435
Wow, Zero is more helpful than Alan Becker. I'm a noob, so I found your help helpful.
Now I'm observing all RHG fights on YouTube.
Now I'm observing all RHG fights on YouTube.
Aug 19, 2016 8:20 PM #1458436
Quote from ACFHWow, Zero is more helpful than Alan Becker. I'm a noob, so I found your help helpful.
Now I'm observing all RHG fights on YouTube.
ACFH I have a Playlist of Most Fights RHG And Dojo Duels If you want to learn
Aug 21, 2016 1:28 AM #1458534
Quote from ZeroIf "stiffness" is your problem, then it's most likely you're restricting movement to certain joints/limbs only. The solution to this is simple yet quite the task: Animate every joint/limb, no matter how small the movement. The only time you should make certain limbs stop is either the action calls for it or the scene calls for it.
Next up is the feeling that your actions are "natural". There is no one shortcut way to do this except constant observation and practice of said observations. First, if you want to animate a kick that feels like a kick, look up videos on that certain kick you want to animate. References are your best friend. Remember what I said on how all the limbs are always moving? Yes, this is where it applies. Don't just watch a video of someone kicking, OBSERVE the video of someone kicking. Take down notes of all the details for each limb and then, once you're done, animate it.
Naturally, your first try would feel awkward and it might not end up how you expected it to be but this is where you stop and look at where it looks wrong. Is it the arm? Is it the supporting leg? Did you put too much frames? Did you put too little frames? Keep practicing, studying, and observing.
Cheers~
Thank you so much dude you helped me a lot.
I've never got any replies better than yours.Thanks again.
Aug 21, 2016 1:43 AM #1458535
Would these kinds of videos help me animate?
Aug 21, 2016 3:54 AM #1458539
Quote from samus2002
Would these kinds of videos help me animate?
While there are videos that specifically cater the references most animators need, any video/reference will work as long as it shows off the same action you want to animate.
Remember, it's not the tool that makes up the quality of the animation (in most cases) but rather the animator.
Aug 21, 2016 1:39 PM #1458555
Quote from ZeroWhile there are videos that specifically cater the references most animators need, any video/reference will work as long as it shows off the same action you want to animate.
Remember, it's not the tool that makes up the quality of the animation (in most cases) but rather the animator.
Your last words made me cry
Thnx anyways